Lizzie: Difference between revisions
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'''Lizzie''' is a character and optional party member in ''[[Dragon Quest VI]]'', and the only Non-Slime related monster that joins [[Hero (Dragon Quest VI)|The Hero]] | '''Lizzie''' is a character and optional party member in ''[[Dragon Quest VI]]'', and the only Non-Slime related monster that joins [[Hero (Dragon Quest VI)|The Hero]]. Though seemingly a simple brute, Lizzie is actually a sensitive soul trying to find her way in the world as her instincts dictate. | ||
==Story== | ==Story== | ||
Lizzie was first encountered by The Hero & company in [[Wayfarer's Pass]] when she and other monsters interfered in the construction of a tunnel. The Hero's party were about to attack, only for [[Terry]] to kill her in combat and take her to [[Arkbolt]] Castle. | Lizzie was first encountered by The Hero & company in [[Wayfarer's Pass]] when she and other monsters interfered in the construction of a tunnel. The Hero's party were about to attack, only for [[Terry]] to kill her in combat and take her to [[Arkbolt]] Castle. | ||
Her corpse was left in the castle's prison, and eventually resurrected. Though unlike before, she was no longer hostile and wanted to meet Terry again. | Her corpse was left in the castle's prison, and eventually resurrected. Though unlike before, she was no longer hostile and wanted to meet Terry again. Upon Terry's recruitment into The Hero's party, Lizzie decides to join the party's cause as well. | ||
Upon Terry's recruitment into The Hero's party, Lizzie decides to join as well. | |||
==Base Stats== | ==Base Stats== | ||
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== | ==Abilities== | ||
Being a monster, Lizzie has a much higher level of resistance of magic and the elements than her companions. | |||
'''Full immunity''' | |||
*[[Whack]], [[Snooze]], [[Poof]], [[Fizzle]], [[Drain Magic]], [[Paralysis]], [[Ban Dance]]. | |||
Strong resistance | |||
*[[sizz]], fire breath, [[bang]], [[fuddle]], [[dazzle]], being stunned. | |||
Weak resistance | |||
*[[frizz]], [[sap]], [[poison]], and the very very rare "summoned army" attacks. | |||
She has no resistance to [[zap]], [[crack]], ice breath, strike/rock skills, and is vulnerable to [[Dragon slash]]. With all this in mind, the [[Flame armour]] and [[Flame shield]] are her best equipment options, with the more potent pieces being reserved for more vulnerable humans and slimes. | |||
Lizzie joins the party with the [[Dragon (Class)|Dragon]] class, and as such does not require use of [[Draconic Diligence]]. Aside from class abilities, Lizzie learns a few skills on her own: | Lizzie joins the party with the [[Dragon (Class)|Dragon]] class, and as such does not require use of [[Draconic Diligence]]. Aside from class abilities, Lizzie learns a few skills on her own: | ||
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==Note== | ==Note== | ||
*Unlike the recruitable Slimes, Lizzie's range of dialogue through Party Chat is on par with the human characters and responds direct to both comments & events. | *Unlike the recruitable Slimes, Lizzie's range of dialogue through Party Chat is on par with the human characters and responds direct to both comments & events. | ||
*In the SFC version of VI, Lizzie did not retain her species' resistances to elements and debilitative magic, making her just as dependent on armour as human characters. | |||
{{DQVI}} | {{DQVI}} | ||
[[Category:Dragon Quest VI characters]] | [[Category:Dragon Quest VI characters]] | ||
[[Category:Party members]] | [[Category:Party members]] | ||
Revision as of 09:39, 21 April 2016
Lizzie | |
Dragon Quest VI | |
File:Hackasaurus.png | |
Japanese name | ドランゴ |
Romaji | Drango |
Class | Dragon |
Race | Hacksaurus |
Lizzie is a character and optional party member in Dragon Quest VI, and the only Non-Slime related monster that joins The Hero. Though seemingly a simple brute, Lizzie is actually a sensitive soul trying to find her way in the world as her instincts dictate.
Story
Lizzie was first encountered by The Hero & company in Wayfarer's Pass when she and other monsters interfered in the construction of a tunnel. The Hero's party were about to attack, only for Terry to kill her in combat and take her to Arkbolt Castle.
Her corpse was left in the castle's prison, and eventually resurrected. Though unlike before, she was no longer hostile and wanted to meet Terry again. Upon Terry's recruitment into The Hero's party, Lizzie decides to join the party's cause as well.
Base Stats
Attribute | Starting Stats | Maximum Stats |
Level | 5 | 99 |
HP | 240 | 950 |
MP | 50 | 600 |
Strength | 130 | 410 |
Agility | 77 | 180 |
Resilience | 150 | 250 |
Wisdom | 110 | 300 |
Style | 20 | 100 |
Initial gear | None |
Abilities
Being a monster, Lizzie has a much higher level of resistance of magic and the elements than her companions.
Full immunity
Strong resistance
Weak resistance
She has no resistance to zap, crack, ice breath, strike/rock skills, and is vulnerable to Dragon slash. With all this in mind, the Flame armour and Flame shield are her best equipment options, with the more potent pieces being reserved for more vulnerable humans and slimes.
Lizzie joins the party with the Dragon class, and as such does not require use of Draconic Diligence. Aside from class abilities, Lizzie learns a few skills on her own:
Name | MP | Level | Target | Description |
Falcon Slash | 0 | 5 | One enemy | A double slicing attack, faster than a falcon on the wing. |
---|---|---|---|---|
Flame Breath | 0 | 5 | All enemies | A fiercely fiery breath attack. |
Hatchet Man | 0 | 9 | One enemy | An unpredictable attack that can land a critical hit. |
Inferno | 0 | 15 | All enemies | A ferociously fiery breath attack. |
Metal Slash | 0 | 20 | One enemy | An attack that carves through even metal-bodied enemies. |
Kazing | 15 | 25 | One ally | Resurrects a fallen ally to full health. |
Scorch | 0 | 30 | All enemies | A scorching inferno of burning breath. |
Note
- Unlike the recruitable Slimes, Lizzie's range of dialogue through Party Chat is on par with the human characters and responds direct to both comments & events.
- In the SFC version of VI, Lizzie did not retain her species' resistances to elements and debilitative magic, making her just as dependent on armour as human characters.