Priest

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Priest3male.png
Priest3female.png
A cleric in the service of all that is holy, and who is able to heal allies and cast protective spells. --Description in Dragon Quest VII

The Priest (僧侶, Souryo) is a class in the Dragon Quest series. Design wise, the original depiction drew inspiration from the Catholic church, while modern versions pull from Buddhist monks beginning with the ninth game.

Characteristics

Priests specialize in healing and fortifying spells rather than offensive magic, and are some of the only characters who can learn to revive party members with the Zing and Kazing spells. Priests typically cannot equip heavy armor, but they have better options than a Mage and can also wield a wider variety of weapons. Priests do have initially more strength, agility and resilience than Magi, but on the whole, their physical combat potential is average at best.

Priests were the original users of the Wind-element Woosh spells in the classic era of the series, but beginning with IX these spells have been passed on to the Luminary and Minstrel vocations. Priests have consistently had access to the instant-death Whack spells since their appearance in III, however.

Appearances

Dragon Quest III: The Seeds of Salvation

Stats

NES Version

Attribute Starting Stats Maximum Stats
Level 1 99
HP 9 335
MP 8 432
Strength 4 150
Agility 5 130
Resilience 3 171
Wisdom 8 205
Luck 3 183

Equipment

Dragon Quest III (All) 
Armor Modifier(s)
Scandalous swimsuit Defense+1
Plain clothes Defense+4
Wayfarer's clothes Defense+8
Boxer shorts Defense+10
Leather armour Defense+12
Leather dress Defense+15
Shell armour Defense+16
Chain mail Defense+20
Silk robe Defense+20
Cloak of evasion Defense+23
Leather kilt Defense+24
Iron armour Defense+25
Magical skirt Defense+25
Magical robes Defense+30
Glombolero Defense+30
Angel's robe Defense+35
Cat suit Defense+35
Magic armour Defense+40
Magic bikini Defense+65
Dragon robe Defense+80
Blessed bikini Defense+88
Shimmering dress Defense+90

Dragon Quest III (All) 
Accessories Modifier(s)
Strength ring Strength+7
Tough guy tattoo Strength+8
Mighty armlet Strength+15
Doh-hican Defence+3
Garter Defence+3
Gold rosary Defence+4
Leg warmers Defence+5
Ten ton toupee Defence+15
Cower ring Agility+7
Skull ring Agility+10
Agility ring Agility+`5
Mercury's bandana Agility+30
Meteorite bracer Agilityx2
Restless heart Resilience+10
Gold chain Resilience+10
Weightlifter's belt Resilience+15
Recovery ring Resilience+25
Care ring Wisdom+15
Scholar's specs Wisdom+15
Goddess ring Wisdom+33
Bunny tail Luck+8
Golden tiara Luck+13
Hen's tooth Luck+20
Sacred amulet Luck+30
Elevating shoes Luck+50
Dummy
Slime earrings
Ruby Wristband
  • ♥ denotes female only equipment.

Spells

Dragon Quest III (NES
Spell Level Learned
Heal 1
Poof 2
Acceleratle 5
Dazzle 7
Sap 8
Snooze 9
Squelch 11
Woosh 12
Fizzle 13
Midheal 14
Tingle 15
Cock-a-doodle-doo 16
Kasap 18
Bazoom 20
Whack 22
Zing 24
Swoosh 26
Thwack 28
Fullheal 30
Insulatle 32
Multiheal 34
Kaswoosh 36
Kazing 38
Kamikazee 41

Dragon Quest III HD-2D Remake

Dragon Quest VI: Realms of Revelation

Priest is one of the basic vocations available. It is one of the prerequisites for the Sage, along with Mage, and for the Paladin vocation along with Martial Artist.

Stat Changes

Statistics Change
Battles to Master 160
Strength -20%
Agility -10%
Resilience -30%
Wisdom +10%
Max HP -20%

Abilities

Level Title Learns Battles Needed Target Info MP
1 Neophyte Heal 1 One ally Restores at least 30 HP to a single ally. 2
Poof One group Makes monsters vanish in a flash of light. 1
2 Pilgrim Woosh 19 One group Slices through a group of enemies with a small whirlwind. 2
Squelch One ally Cures a single ally of the effects of Poison. 2
3 Cleric Buff 37 One ally Raises the Defence of a single party member. 2
Fizzle One group Prevents enemy from using magic. 3
4 Monk Midheal 50 One ally Restores at least 75 HP to a single ally. 5
Tingle Self Cures all party members of the effects of Sleep and Paralysis. 2
5 Pastor Whack 80 One enemy A Cursed incantation that sends an enemy to the hereafter. 4
Kabuff Party Raises the Defence of all party members. 3
6 Bishop Swoosh 100 One group Slices through a group of enemies with a powerful whirlwind. 4
7 Archbishop Thwack 130 One group Tries to instantly kill a group of enemies 7
Fullheal One ally Restores all HP to a single ally. 7
8 Pontiff Zing 160 One ally Occasionally resurrects a fallen ally with half HP restored. 10

Dragon Quest VII: Fragments of the Forgotten Past

Priest is one of the basic vocations available at Alltrades Abbey. It is a necessary prerequisite for both Sage and Paladin Vocations.

Stat Changes

Statistics Change
Battles to Master 180 (PS1) / 97 (3DS)
Strength -20%
Agility -10%
Resilience -30%
Wisdom +10%
Style Null
Max HP -20%
Max MP Null

PS1 Abilities

Level Title Learns Battles Needed Target Info MP
1 Beginner Poof 1 One Group Banishes one group of enemies from battle. (Party does not gain Experience Points) 1
1 Beginner Heal 1 One Ally Heals about 30 HP to one ally. 2
2 Novice Woosh 19 One Group Causes around 15 HP in wind damage to one group of enemies. 2
3 Acolyte Buff 37 One Ally Raises the Defence of one ally. 2
4 Prelate Fizzle 50 One Group Has a chance of preventing one group of enemies from casting spells 3
5 Clergyman Midheal 80 One Ally Heals around 80 HP to one ally. 4
6 Priest Swoosh 100 One Group Causes roughly 30 HP in wind damage to one group of enemies. 4
7 Bishop Fullheal 130 One Ally Restores an ally to full HP. 6
8 HiPriest Zing 180 One Ally Has the chance of restoring one fallen ally with half their Max HP. 8

3DS Abilities

Level Title Learns Battles Needed Target Info MP
1 Neophyte Heal 1 One ally Restores at least 30 HP to a single ally. 2
Poof One group Banishes one group of enemies from battle. 1
2 Pilgrim Woosh 5 One Group Causes around 15 HP in wind damage to one group of enemies. 2
3 Cleric Buff 7 (12) One Ally Raises the Defence of one ally. 2
4 Monk Fizzle 10 (22) One Group Has a chance of preventing one group of enemies from casting spells. 3
5 Pastor Midheal 15 (37) One Ally Restores at least 75 HP to one ally. 4
6 Bishop Swoosh 15 (52) One Group Causes roughly 30 HP in wind damage to one group of enemies. 4
7 Archbishop Fullheal 15 (67) One Ally Restores an ally to full HP. 6
8 Pontiff Zing 30 (97) One Ally Has the chance of restoring one fallen ally with half their Max HP. 8

Hybrid Abilities

Hybrid Learns Target Info MP
Troubadour Heal Song All Allies Restores 20 HP to All Allies. 0
Dancer Death Dance All Enemies Has a chance of killing all enemies. 0
Sailor Holy Aura All Allies Allies cannot be attacked but cannot attack. 0
Shepherd Increase All Allies Increases the Defence of all allies. 3

Usefulness

One of the first classes that any player should choose for any party member is the Priest. All of the spells that the Priest learns are useful throughout the game. The only downside to this class is that the class takes a long time to master.

Dragon Quest IX: Sentinels of the Starry Skies

The Priest vocation is available at the start of the game and has the unique skillset "Faith". Priests can also use skill points to learn Spears, Wands, Staves, and Shield skills. Their Coup-de-Grace is "Choir of Angels", which heals all party members and removes negative status effects. Priests easily surpass the durability and curative capabilities of Sages, but are not as MP efficient with their casting and lack the vital Kazing spell.

Stats

Attribute Starting Stats Maximum Stats
Level 1 99
HP 19 420
MP 14 315
Strength 9 201
Agility 14 312
Resilience 9 204
Magical Might 0 0
Magical Mending 18 400
Deftness 9 206
Charm 7 146

Faith

Accolades Required points Name Effects
Believer 8 Divination Tells its caster the experience needed to climb a level.
Acolyte/Postulant 16 Natural Magical Mending +20 Permanently adds 20 to Magical Mending.
Mendicant/Votary 28 Benediction Lifts a curse from a single ally.
Parish Priest/Nun of the Parish 40 Natural Max MP +10 Permanently adds 10 to Max MP.
Presbyter/Missionary 48 Rotstopper Protects the party from Undead enemies' attacks.
Abbot/Abbess 56 Natural Magical Mending +60 Permanently adds 60 to Magical Mending.
Bishop/Prioress 70 Alma Mater Offers up a prayer to prevent instant death attacks.
Archbishop/Mother Superior 80 Natural Max MP +20 Permanently adds 20 to Max MP.
Cardinal/Beatificant 90 Care Prayer Offers up a prayer to increase Magical Mending.
Saint 100 Natural Magical Mending +100 Permanently adds 100 to Magical Mending.

Spells

Name Level MP Description
Heal 1 2 Restores at least 30 HP to a single ally.
Squelch 3 2 Cures a single ally of the effects of Poison.
Snooze 6 3 Puts a group of enemies to Sleep.
Buff 8 3 Raises the Defence of a single party member.
Cock-A-Doodle-Doo 11 2 Awakens any Sleeping party members.
Insulate 14 4 Protects a party member from breath-based attacks.
Midheal 16 4 Restores at least 75 HP to a single ally.
Zing 18 8 Resurrects a fallen ally, but sometimes fails.
Whack 20 5 A Cursed incantation that sends an enemy to the hereafter.
Tingle 22 2 Cures all Party members of the effects of Paralysis.
Moreheal 31 8 Restores at least 165 HP to a single ally.
Thwack 34 10 A curse that sends a group of enemies to the hereafter.
Multiheal 38 16 Restores at least 100 HP to all party members.
Insulatle 43 8 Protects the whole party from breath-based attacks.
Fullheal 47 24 Restores all HP to a single ally.
Kathwack 55 20 A curse that sends all enemies to the hereafter.
Omniheal 65 128 Restores all HP to all party members.

Revocation Award

Dragon Quest X


Dragon Quest Treasures

The Priests have been depicted as statues with base values of 120,00, and one mouthful of a description.

Dragon Quest Walk

 
A character changing from a warrior to a priest in Walk

The Priest Vocation is available to players at the beginning of the game, and gives access to Boomerangs, Staves, and Wands.

Notable Priests

Trivia

  • The male priest from Dragon Quest III makes a cameo appearance as an NPC in Dragon Quest VII.
  • The female priest from Dragon Quest III makes a cameo appearance as an NPC in Dragon Quest XI.
  • Most of the crosses worn by Priests throughout the series has been altered to a trident starting with Dragon Quest VIII in order to avoid any resemblance to real world religious iconography. With the vocations presentation shift to the oriental monk design, the cross and trident have been retired for an invented symbol that resembles the peace sign.

Gallery