Strathbaile: Difference between revisions

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|image = [[Image:Strathbaile.png|center|350px]]
|image = [[Image:Strathbaile.png|center|350px]]
|caption =  
|caption =  
|japanese=
|japanese=イムル
|romanji=
|romanji=
|old=Izmit
}}
}}
'''Strathbaile''' ('''Izmit''' in the NES version) is a town in {{DQ4}}. It is located in the north of [[Burland]]. It has one of the few schools in the {{DQSeries}}.
'''Strathbaile''' is a town in ''[[Dragon Quest IV]]''. It is located in the north of [[Burland]], and has recently experience a rash of child abductions.


==Synopsis==
==Appearances==
In Chapter 1, [[Ragnar]] is called upon to track down Strathbaile's missing children (including [[Willy Wally|the innkeeper's son]]), who have all disappeared under unknown circumstances. In Chapter 5, the town's inhabitants witness [[Rose|Rose's]] psychic cries for help every night in the form of dreams; the party can experience them as well by staying at the local [[inn]].
==={{DQ4}}===
In Chapter 1, [[Ragnar]] is called upon to track down Strathbaile's missing children (including [[Willy Wally|the innkeeper's son]]), who have all disappeared under unknown circumstances. After encountering a confused man named [[Angus and Aigneas|Angus]] who was imprisoned for stealing bread, Ragnar learns that he was mentally regressed back to his childhood after witnessing a group of monsters spiriting away children in the forest east of the town. After accompanying Aigneas, the man's wife, to Strathbaile and restoring Angus' memories, Ragnar explores the depths of the [[Auld Well]] in the forest and encounters a healslime named [[Healie]]. The monster wants to become human, and asks to follow Ragnar--the soldier is also guided by a mysterious voice to a treasure chest containing a pair of fabled [[Talaria]] that allow him to reach the summit of the [[Loch Tur]] and rescue the children.  


In the remakes, an additional dream sequence is viewable in Chapter 6; it is a quick summary of [[Psaro]] and Rose's love affair, followed by a vague hint directing the player to proceed to [[The Azimuth|the Azimuth]] for the aftergame.


==Treasures==
In Chapter 5, the town's inhabitants witness [[Rose|Rose's]] psychic cries for help every night in the form of dreams; the party can experience them as well by staying at the local [[inn]]. The reason for these dreams appearing in a place so distant from Rose' location is because the village was originally a colony for [[Elves]] before humans came and occupied it, becoming the town seen in the game.
==={{NES}} Version===
*[[Medicinal herb|Medical herb]]


==Shops and Services==
====Shops & services====
{| border="0" cellpadding="5" cellspacing="0" width="100%"
{{ItemShop/Start|title=|subtitle=}}
| valign="top" width="25%" |
{{ItemShop/Item|name=Medicinal herb|price=8|attributes=}}
{{ItemShop/Item|name=Antidotal herb|price=10|attributes=}}
{{ItemShop/Item|name=Holy water|price=20|attributes=}}
{{ItemShop/End|note=}}
{{Clear}}
{{WeaponShop/Start}}
{{WeaponShop/Start}}
{{WeaponShop/Item|name=Copper sword|price=100|attributes=Attack +12}}
{{WeaponShop/Item|name=Copper sword|price=100|attributes=Attack +12}}
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{{WeaponShop/Item|name=Iron lance|price=880|attributes=Attack +28}}
{{WeaponShop/Item|name=Iron lance|price=880|attributes=Attack +28}}
{{WeaponShop/End|note=The [[thorn whip]] and the [[boomerang (weapon)|boomerang]] are only available in the {{NES}} version.<br/>The [[divine dagger]] and the [[hunter's bow]] are only available in the [[Sony PlayStation|PSX]] and [[Nintendo DS]] versions.}}
{{WeaponShop/End|note=The [[thorn whip]] and the [[boomerang (weapon)|boomerang]] are only available in the {{NES}} version.<br/>The [[divine dagger]] and the [[hunter's bow]] are only available in the [[Sony PlayStation|PSX]] and [[Nintendo DS]] versions.}}
| valign="top" width="25%" |
{{Clear}}
{{Shop|header|title=Armor Shop|subtitle=}}
{{ArmourShop/Start|title=|subtitle=}}
{{Shop|entry|item=[[Chain mail]]|price=350|attributes=Defense +18}}
{{ArmourShop/Item|name=Chain mail|price=350|attributes=Defense +18}}
{{Shop|entry|item=[[Bronze armour]]|price=700|attributes=Defense +25}}
{{ArmourShop/Item|name=Bronze armour|price=700|attributes=Defense +25}}
{{Shop|entry|item=[[Iron armour]]|price=1200|attributes=Defense +30}}
{{ArmourShop/Item|name=Iron armour|price=1200|attributes=Defense +30}}
{{Shop|entry|item=[[Scale shield]]|price=180|attributes=Defense +7}}
{{ArmourShop/Item|name=Scale shield|price=180|attributes=Defense +7}}
{{Shop|entry|item=[[Iron shield]]|price=650|attributes=Defense +12}}
{{ArmourShop/Item|name=Iron shield|price=650|attributes=Defense +12}}
{{Shop|entry|item=[[Hardwood headwear]]|price=120|attributes=Defense +6}}
{{ArmourShop/Item|name=Hardwood headwear|price=120|attributes=Defense +6}}
{{Shop|footer}}
{{ArmourShop/End|note=}}
| valign="top" width="25%" |
{{Clear}}
{{Shop|header|title=Item Shop|subtitle=}}
{{Shop|entry|item=[[Medicinal herb]]|price=8|attributes=}}
{{Shop|entry|item=[[Antidotal herb]]|price=10|attributes=}}
{{Shop|entry|item=[[Holy water]]|price=20|attributes=}}
{{Shop|footer}}
| valign="top" width="25%" |
|}


===[[Inn]]===
====Treasures====
{|cellspacing="0" cellpadding="0" class="listTable"
*[[Medicinal herb]]
!'''Price per person'''
|-
| 6 [[Gold]] Coins<br>(Chapter 5-6 only)
|}


==Nearby monsters==
====Nearby monsters====
{| border="0" cellpadding="5" cellspacing="0" width="100%"
{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="50%" |
| valign="top" width="50%" |
===Chapter 1===
=====Chapter 1=====
*[[Stump chump]]
*[[Stump chump]]
*[[Scissor beatle]]
*[[Scissor beatle]]
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*[[Bubble slime]] (nocturnal)
*[[Bubble slime]] (nocturnal)
| valign="top" width="50%" |
| valign="top" width="50%" |
===Chapter 5===
=====Chapter 5=====
*[[Abracadabrador]]
*[[Abracadabrador]]
*[[Beleth]]
*[[Beleth]]
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|}
|}


==Remakes==
====Remake changes====
*After Rose is saved, the dreams no longer occur.
*After Rose is saved, the dreams no longer occur.
*After the [[party]] meets the [[Zenith Dragon]] ([[Nintendo DS]] Version) or the [[Estark]] is defeated ([[Cell phone]] version), the party can free a [[Slime]] Mary Curey from prison and point her to the [[Pioneer Town]].
*After the [[party]] meets the [[Zenith Dragon]] ([[Nintendo DS]] Version) or [[Estark]] is defeated ([[Cell phone]] version), the party can free a Mary Curey from prison and point her to the [[Pioneer Town]].
*An additional dream sequence is viewable in Chapter 6; it is a quick summary of [[Psaro]] and Rose's love affair, followed by a vague hint directing the player to proceed to [[The Azimuth|the Azimuth]] for the aftergame.


==Trivia==
*Strathbaille is said to have been founded by elves, before humans drove them out.


==Gallery==
==Gallery==
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Image:StrathbaileInn.png|The inn at Strathbraile
Image:StrathbaileInn.png|The inn at Strathbraile
Image:Strathbaile_Kids.png|The children have returned
Image:Strathbaile_Kids.png|The children have returned
</gallery></center>
==Map Gallery==
<center><gallery>
Image:Straithbaileremake.jpg|
Image:Straithbaileremake.jpg|
Image:DQ IV NES Izmit.gif|
Image:DQ IV NES Izmit.gif|
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{{DQIV}}
{{DQIV}}
[[Category:Dragon Quest IV locations]]
[[Category:Dragon Quest IV locations]]
{{Wikia}}

Revision as of 18:25, 5 March 2020

Strathbaile is a town in Dragon Quest IV. It is located in the north of Burland, and has recently experience a rash of child abductions.

Appearances

Dragon Quest IV: Chapters of the Chosen

In Chapter 1, Ragnar is called upon to track down Strathbaile's missing children (including the innkeeper's son), who have all disappeared under unknown circumstances. After encountering a confused man named Angus who was imprisoned for stealing bread, Ragnar learns that he was mentally regressed back to his childhood after witnessing a group of monsters spiriting away children in the forest east of the town. After accompanying Aigneas, the man's wife, to Strathbaile and restoring Angus' memories, Ragnar explores the depths of the Auld Well in the forest and encounters a healslime named Healie. The monster wants to become human, and asks to follow Ragnar--the soldier is also guided by a mysterious voice to a treasure chest containing a pair of fabled Talaria that allow him to reach the summit of the Loch Tur and rescue the children.


In Chapter 5, the town's inhabitants witness Rose's psychic cries for help every night in the form of dreams; the party can experience them as well by staying at the local inn. The reason for these dreams appearing in a place so distant from Rose' location is because the village was originally a colony for Elves before humans came and occupied it, becoming the town seen in the game.

Shops & services

ICON-ITEM-SHOP.png Item Shop 
Item Price Attributes
ICON-Medicinal herb.png Medicinal herb8?
ICON-Antidotal herb.png Antidotal herb10?
ICON-Holy water.png Holy water20?


ICON-WEAPON-SHOP.png Weapon Shop 
Item Price Attributes
ICON-Copper sword.png Copper sword100Attack +12
ICON-Thorn whip.png Thorn whip200Attack +14
ICON-Divine dagger.png Divine dagger200Attack +14
ICON-Boomerang.png Boomerang350Attack +18
ICON-Hunter's bow.png Hunter's bow350Attack +18
ICON-Chain sickle.png Chain sickle550Attack +20
ICON-Iron lance.png Iron lance880Attack +28
Note: The thorn whip and the boomerang are only available in the NES version.
The divine dagger and the hunter's bow are only available in the PSX and Nintendo DS versions.


ICON-ARMOUR-SHOP.png Armour Shop 
Item Price Attributes
ICON-Chain mail.png Chain mail350Defense +18
ICON-Bronze armour.png Bronze armour700Defense +25
ICON-Iron armour.png Iron armour1200Defense +30
ICON-Scale shield.png Scale shield180Defense +7
ICON-Iron shield.png Iron shield650Defense +12
ICON-Hardwood headwear.png Hardwood headwear120Defense +6


Treasures

Nearby monsters

Chapter 1
Chapter 5

Remake changes

  • After Rose is saved, the dreams no longer occur.
  • After the party meets the Zenith Dragon (Nintendo DS Version) or Estark is defeated (Cell phone version), the party can free a Mary Curey from prison and point her to the Pioneer Town.
  • An additional dream sequence is viewable in Chapter 6; it is a quick summary of Psaro and Rose's love affair, followed by a vague hint directing the player to proceed to the Azimuth for the aftergame.


Gallery