Squelch: Difference between revisions

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'''Squelch''' is a recurring spell in the {{DQSeries}}. When used, it removes [[Poison and Envenomation|poison and envenomating]] toxins from a party member.
'''Squelch''' is a recurring spell in the {{DQSeries}}.
 
When used, it removes {{Poison}} and {{Envenomation}} toxins from a [[party]] member.


==Appearances==
==Appearances==
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|[[Princess of Moonbrooke]]||12
|[[Princess of Moonbrooke]]||12
|}
|}
==={{DQ3}}===
==={{DQ3}}===
{| cellspacing="0" cellpadding="2" border="1"
{| cellspacing="0" cellpadding="2" border="1"
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|[[Sage]]||11
|[[Sage]]||11
|}
|}
==={{DQ4}}===
==={{DQ4}}===
{{Spell
{{Spell
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|flavor=Cures a single ally of the effects of poison.
|flavor=Cures a single ally of the effects of poison.
|mp=2
|mp=2
|effect=Heals party member of the Envenomed or Poisoned status.}}
|effect=Heals {{Party 4}} member of the Envenomed or {{Poison}}ed status.}}
{| cellspacing="0" cellpadding="2" border="1"
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#77479B; color: white;"|Name
!style="background:#77479B; color: white;"|Name
!style="background:#77479B; color: white;"|Level
!style="background:#77479B; color: white;"|Level
|-
|-
|[[Meena]]||5
|[[Meena Mahabala]]||5
|-
|-
|[[Kiryl]]||8
|[[Kiryl]]||8
|}
|}
==={{DQ5}}===
==={{DQ5}}===
{| cellspacing="0" cellpadding="2" border="1"
{| cellspacing="0" cellpadding="2" border="1"
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!style="background:#77479B; color: white;"|Level
!style="background:#77479B; color: white;"|Level
|-
|-
|[[Hero (Dragon Quest V)|Hero]]||6
|{{Hero 5}}||6
|-
|-
|[[Epipany/recruit|Epipany]]||8
|{{Epipany R}}||8
|-
|-
|[[Slime knight/recruit|Slime knight]]||9
|{{Slime knight R}}||9
|-
|-
|[[Healslime/recruit|Healslime]]||10
|{{Healslime R}}||10
|}
|}
==={{DQ6}}===
==={{DQ6}}===
{{Spell
{{Spell
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|[[Nevan]]||--
|[[Nevan]]||--
|}
|}
Squelch is learned by characters that have reached the Pilgrim title (via rank 2 ofthe Priest vocation).
 
Squelch is learned by characters that have reached the Pilgrim title (via rank 2 ofthe [[Priest]] vocation).
 
==={{DQ7}}===
==={{DQ7}}===
{{Spell
{{Spell
|console=PS1
|console=PS1
|name=Antidote
|name=Antidote
|flavor=Cures a teammate of Poison  
|flavor=Cures a teammate of {{Poison}}
|mp=2
|mp=2
|effect=Heals a party member of the Envenomed or Poisoned status.}}
|effect=Heals a {{Party 6}} member of the Envenomed or {{Poison}}ed status.}}
Squelch is learned by characters that have reached the Novice title (via rank 2 of [[Shepherd]]), or the Shipwreck title (via rank 1 of [[Pirate]])
Squelch is learned by characters that have reached the Novice title (via rank 2 of [[Shepherd]]), or the Shipwreck title (via rank 1 of [[Pirate]])
==={{DQ8}}===
==={{DQ8}}===
Squelch is learned by [[Hero (Dragon Quest VIII)|the Hero]] at level 4. By investing 3 points into the Charisma skill, [[Angelo]] can also learn this spell.
Squelch is learned by {{Eight}} at level 4. By investing 3 points into the Charisma skill, [[Angelo]] can also learn this spell.


==={{DQ9}}===
==={{DQ9}}===
{{Spell
{{Spell
|console=DS
|console={{DS}}
|name=Squelch
|name=Squelch
|flavor=Cures a single ally of the effects of poison.
|flavor=Cures a single ally of the effects of poison.
|mp=2
|mp=2
|effect=Heals a party member of the Envenomed or Poisoned status.}}
|effect=Heals a {{Party 9}} member of the Envenomed or {{Poison}}ed status.}}
{| cellspacing="0" cellpadding="2" border="1"
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#77479B; color: white;"|Name
!style="background:#77479B; color: white;"|Name
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|}
|}


===''[[Dragon Quest X]]''===
==={{DQ10}}===
Squelch can be learned by both Priests and Sages at level 3, and Thieves at level 10.
Squelch can be learned by both [[Priest]]s and [[Sage]]s at level 3, and [[Thief|Thieves]] at level 10.


==={{DQ11}}===
==={{DQ11}}===
Squelch is already known by both [[Serena (Dragon Quest XI)|Serena]] and [[Rab]] when they join the party.
Squelch is already known by both {{Serena 11}} and [[Rab]] when they join the party.


===''[[Dragon Quest Monsters]]''===
==={{DQM}}===
Antidote is learned by monsters beginning at level 5 if the monster has at least 21 MP and 20 Intelligence. It is learned naturally by [[Dracky]], [[FloraMan]], [[Pixy]], and [[Unicorn]]. [http://www.gamefaqs.com/gbc/197155-dragon-warrior-monsters/faqs/8160]
Antidote is learned by {{MFamilies}}s beginning at level 5 if the {{MFamilies}} has at least 21 {{MP}} and 20 {{Intelligence}}. It is learned naturally by [[Dracky]], [[Blooming sorcerer|FloraMan]], [[Picksy|Pixy]], and [[Ewwnicorn|Unicorn]]. [http://www.gamefaqs.com/gbc/197155-dragon-warrior-monsters/faqs/8160]


==={{DQM2}}===
==={{DQM2}}===
Antidote now requires 47 intelligence to learn. It is no longer naturally learned by the [[Unicorn]] and [[WhaleMage]].
Antidote now requires 47 {{Intelligence}} to learn. It is no longer naturally learned by the [[Ewwnicorn|Unicorn]] and [[WhaleMage]].


==={{DQMJ}}===
==={{DQMJ}}===
Squelch can be learned from:
Squelch can be learned from:
 
*[[Cleanser]] (8 points)
* [[Cleanser]] (8 points)
*[[Green Finger]] (22 points)
* [[Green Finger]] (22 points)
*[[Priest (skill)|Priest]] (17 points)
* [[Priest (skill) | Priest]] (17 points)


==={{DQMJ2}}===
==={{DQMJ2}}===
Squelch can be learned from all the skills it could previously, though the point requirements for [[Cleanser]] and [[Green Finger]] have changed. It can now be learned from:
Squelch can be learned from all the skills it could previously, though the point requirements for [[Cleanser]] and [[Green Finger]] have changed. It can now be learned from:
 
*[[Boom Boxer]] (34 points)
* [[Boom Boxer]] (34 points)
*[[Cleanser]] (4 points)
* [[Cleanser]] (4 points)
*[[Green Finger]] (4 points)
* [[Green Finger]] (4 points)


==={{DQTact}}===
==={{DQTact}}===
Squelch cannot be learned naturally by any monster, but it can be taught to any by using an ability scroll. It costs 12 MP to cast, has a range of up to two squares away from the caster and can be self-cast, and removes poison from a single party member. The scroll is received as a reward for completing Chapter 5, Episode 8: Find the walking corpses II in the main storyline.
Squelch cannot be learned naturally by any {{MFamilies}}, but it can be taught to any by using an ability scroll. It costs 12 {{MP}} to cast, has a range of up to two squares away from the caster and can be self-cast, and removes poison from a single party member. The scroll is received as a reward for completing Chapter 5, Episode 8: Find the walking corpses II in the main storyline.
{{DQTactSkill
{{DQTactSkill
|name=Squelch
|name=Squelch
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|DQTR=Completely removes sleep, stun, poison, paralysis, bedazzle, and silencing status effects from a single ally.<ref>Nintendo Switch version.</ref>
|DQTR=Completely removes sleep, stun, poison, paralysis, bedazzle, and silencing status effects from a single ally.<ref>Nintendo Switch version.</ref>
}}
}}
Squelch can be known naturally by [[Sham hatwitch]]es, [[Orc chieftain]]s, and [[Elysium bird]]s at level 1. In this game, the spell is an enhanced version of the ordinary Squelch that can cure a single ally of multiple negative status effects, including poison, sleep, stun, paralysis, bedazzling, and silencing for 5 MP.
Squelch can be known naturally by [[Sham hatwitch]]es, [[Orc chieftain]]s, and [[Elysium bird]]s at level 1. In this game, the spell is an enhanced version of the ordinary Squelch that can cure a single ally of multiple negative status effects, including poison, sleep, stun, [[paralysis]], bedazzling, and silencing for 5 {{MP}}.


==In Other Languages==
==In Other Languages==
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==Gallery==
==Gallery==
<gallery>
<center><gallery>
Image:DQ3 Spell Squelch.png|''DQIII''
DQ3 Spell Squelch.png|{{III}}.
</gallery>
</gallery></center>


==References==
==References==
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{{DQSpells}}
{{DQSpells}}
[[Category:Spells]]
[[Category:Spells]]
[[Category:Restorative spells]]
[[Category:Restorative spells]]

Revision as of 04:58, 5 January 2024

Squelch is a recurring spell in the Dragon Quest series.

When used, it removes Poison and Envenomation toxins from a party member.

Appearances

Dragon Quest II: Luminaries of the Legendary Line

Name Level
Prince of Cannock 6
Princess of Moonbrooke 12

Dragon Quest III: The Seeds of Salvation

Name Level
Priest 11
Sage 11

Dragon Quest IV: Chapters of the Chosen

Squelch (DS)
MP 2
Effect Heals party member of the Envenomed or Poisoned status.
Flavor text Cures a single ally of the effects of poison.
Name Level
Meena Mahabala 5
Kiryl 8

Dragon Quest V: Hand of the Heavenly Bride

Name Level
Hero 6
Epipany 8
Slime knight 9
Healslime 10

Dragon Quest VI: Realms of Revelation

Squelch (DS)
MP 2
Effect Heals a party member of the Envenomed or Poisoned status.
Flavor text Cures a single ally of the effects of poison.
Name Level
Milly --
Nevan --

Squelch is learned by characters that have reached the Pilgrim title (via rank 2 ofthe Priest vocation).

Dragon Quest VII: Fragments of the Forgotten Past

Antidote (PS1)
MP 2
Effect Heals a party member of the Envenomed or Poisoned status.
Flavor text Cures a teammate of Poison

Squelch is learned by characters that have reached the Novice title (via rank 2 of Shepherd), or the Shipwreck title (via rank 1 of Pirate)

Dragon Quest VIII: Journey of the Cursed King

Squelch is learned by Eight at level 4. By investing 3 points into the Charisma skill, Angelo can also learn this spell.

Dragon Quest IX: Sentinels of the Starry Skies

Squelch (DS)
MP 2
Effect Heals a party member of the Envenomed or Poisoned status.
Flavor text Cures a single ally of the effects of poison.
Name Level
Priests 3
Thieves 4
Rangers 4
Sages 5

Dragon Quest X

Squelch can be learned by both Priests and Sages at level 3, and Thieves at level 10.

Dragon Quest XI: Echoes of an Elusive Age

Squelch is already known by both Serena and Rab when they join the party.

Dragon Quest Monsters

Antidote is learned by monsters beginning at level 5 if the monster has at least 21 MP and 20 Intelligence. It is learned naturally by Dracky, FloraMan, Pixy, and Unicorn. [1]

Dragon Quest Monsters 2

Antidote now requires 47 Intelligence to learn. It is no longer naturally learned by the Unicorn and WhaleMage.

Dragon Quest Monsters: Joker

Squelch can be learned from:

Dragon Quest Monsters: Joker 2

Squelch can be learned from all the skills it could previously, though the point requirements for Cleanser and Green Finger have changed. It can now be learned from:

Dragon Quest Tact

Squelch cannot be learned naturally by any monster, but it can be taught to any by using an ability scroll. It costs 12 MP to cast, has a range of up to two squares away from the caster and can be self-cast, and removes poison from a single party member. The scroll is received as a reward for completing Chapter 5, Episode 8: Find the walking corpses II in the main storyline.

Squelch (キアリー Kiarī)Tactlogo.png
Ability information
Squelch
Role * Type * Element MP cost
Support Spell DQTact Non-elemental.png 12
Range Additional effects
DQTact Range1.png
1-2 (+self)
None
Description
Cures poison for 1 ally
Naturally learnt by
N/a


Dragon Quest Treasures

GameDescription
Dragon Quest Treasures Logo.png
Completely removes sleep, stun, poison, paralysis, bedazzle, and silencing status effects from a single ally.[1]

Squelch can be known naturally by Sham hatwitches, Orc chieftains, and Elysium birds at level 1. In this game, the spell is an enhanced version of the ordinary Squelch that can cure a single ally of multiple negative status effects, including poison, sleep, stun, paralysis, bedazzling, and silencing for 5 MP.

In Other Languages

Language Translation Meaning
ICON-FLAG-ES.png EspañolAntitoxinasFrom the ancient Greek anti- and toxin.
ICON-FLAG-FR.png FrançaisAntipoisonFrom the ancient Greek anti- and poison.
ICON-FLAG-DE.png DeutschEntgiftungGerman for "detoxification".
ICON-FLAG-IT.png ItalianoDetoxShortening of "detoxification", to remove harmful substances from the body.

Gallery

References

  1. Nintendo Switch version.