Rab (ロウ, Rō) is a character in Dragon Quest XI. Despite his advanced age, he displays considerable abilities as a warrior and possesses mysterious powers.
Appearance and Personality
Rab is an elderly gentleman with a bushy pair of eyebrows and a mustache, his head covered by a red fez. He wears a red open vest with intricate yellow patterns over a long-sleeved white tunic and a black sash worn around his waist. He also wears a pair of orange trousers, leather shoes worn with yellow socks, and he walks around with the help of a cane. Rab is always seen carrying a large backpack, as well.
Although he looks like a simple traveler, his background and character are shrouded in mystery.
Base Stats
Attribute |
Starting Stats |
Maximum Stats
|
Level |
23 |
99
|
HP |
164 |
570
|
MP |
123 |
660
|
Strength |
44 |
310
|
Agility |
50 |
200
|
Resilience |
27 |
210
|
Magical Might |
92 |
525
|
Magical Mending |
94 |
525
|
Deftness |
49 |
230
|
Charm |
40 |
170
|
Initial gear |
|
Pep bonus
Magical might +20% (40%), magical mending +20% (40%), magical critical hit rate up (magical critical hit rate further increased). Parenthesis includes pep-up power-up bonuses.
Strategy
Rab is a Sage, capable of using both offensive and recovery magic, including the Crack, Zam, and Whack series of spells. He also possesses characteristics of a Martial Artist, being capable of wielding claws. He can also equip two-handed heavy wands.
Spells
Character builder
Name
|
MP
|
Points
|
Target
|
Pep
|
Info
|
Oomph
|
Beelzefreeze
|
2
|
3
|
--
|
--
|
150% damage to Demon family monsters, 25% chance to paralyze
|
--
|
MP Absorption When Wielding +2%
|
--
|
4
|
--
|
--
|
NA
|
--
|
Antimagic
|
2
|
5
|
--
|
--
|
Attempts to fizzle foes
|
--
|
Staff of Salvation
|
4
|
5
|
--
|
--
|
Restores up to 130~150 HP to an ally
|
--
|
Maximum MP When Wielding +10
|
--
|
6
|
--
|
--
|
NA
|
--
|
Minor MP Recovery After Battle
|
--
|
6
|
--
|
--
|
NA
|
--
|
Magical Might When Wielding +10
|
--
|
8
|
--
|
--
|
NA
|
--
|
MP Absorption When Wielding +4%
|
--
|
8
|
--
|
--
|
NA
|
--
|
Magical Might When Wielding +10
|
--
|
10
|
--
|
--
|
NA
|
--
|
Maximum MP +20
|
--
|
10
|
--
|
--
|
NA
|
--
|
Zing Stick
|
12
|
10
|
--
|
--
|
100% revival chance with up to half HP restored
|
--
|
Magical Might When Wielding +20
|
--
|
12
|
--
|
--
|
NA
|
--
|
Magical Might When Wielding +20, second boost
|
--
|
12
|
--
|
--
|
NA
|
--
|
Maximum MP +30
|
--
|
14
|
--
|
--
|
NA
|
--
|
Moderate MP Recovery After Battle
|
--
|
14
|
--
|
--
|
NA
|
--
|
Magical Mending When Wielding +30
|
--
|
16
|
--
|
--
|
NA
|
--
|
Magical Might When Wielding +30
|
--
|
16
|
--
|
--
|
NA
|
--
|
Name
|
MP
|
Points
|
Target
|
Pep
|
Info
|
Oomph
|
Attack Power When Wielding+5
|
--
|
3
|
--
|
--
|
NA
|
--
|
Propeller Blade
|
2
|
4
|
--
|
--
|
Deals level-based wind damage to one foe
|
--
|
Critical Hit Chance When Wielding +2%
|
--
|
6
|
--
|
--
|
NA
|
--
|
Dodge Chance When Wielding +2%
|
--
|
6
|
--
|
--
|
NA
|
--
|
Attack Power When Wielding +10
|
--
|
8
|
--
|
--
|
NA
|
--
|
Can Opener
|
4
|
8
|
--
|
--
|
300% (plus 10) damage to Machine family enemies, 200% damage to all other categories
|
--
|
Critical Hit Chance When Wielding +2%
|
--
|
10
|
--
|
--
|
NA
|
--
|
Dodge Chance When Wielding +4%
|
--
|
10
|
--
|
--
|
NA
|
--
|
MP Absorption When Wielding +2%
|
--
|
10
|
--
|
--
|
NA
|
--
|
Hawkeye Claw
|
5
|
12
|
--
|
--
|
180%~220% damage to one enemy, cannot miss
|
--
|
Critical Hit Chance When Wielding +2%
|
--
|
13
|
--
|
--
|
NA
|
--
|
Dodge Chance When Wielding +4%
|
--
|
13
|
--
|
--
|
NA
|
--
|
Air Raiser
|
12
|
14
|
--
|
--
|
Up to 415~455 wind damage plus (level * 1.5 +10) to one enemy
|
--
|
Attack Power When Wielding +15
|
--
|
14
|
--
|
--
|
NA
|
--
|
Hardclaw
|
10
|
14
|
--
|
--
|
Strike one enemy for 130%, 120%, 110%, 360% damage total
|
--
|
MP Absorption When Wielding +4%
|
--
|
14
|
--
|
--
|
NA
|
--
|
Rake ‘n’ Break
|
12
|
16
|
--
|
--
|
260^ damage to one enemy, removes buffs
|
--
|
Wild Animaul
|
24
|
16
|
--
|
--
|
Attack one enemy for 150%, 100%, 100%, 50%, 50% damage, 450% damage total
|
--
|
Hand of God
|
--
|
20
|
--
|
--
|
Up to 380~460 light damage to one enemy
|
--
|
Enlightenment
Name
|
MP
|
Points
|
Target
|
Pep
|
Info
|
Oomph
|
Benediction
|
2
|
4
|
--
|
--
|
Cures one ally of curses
|
--
|
Maximum MP +10
|
--
|
6
|
--
|
--
|
NA
|
--
|
M-Pathy
|
38
|
6
|
--
|
--
|
Donates 38 MP to one ally
|
--
|
Right as Rain
|
12
|
6
|
--
|
--
|
Restores up to 52 HP to all allies for five turns
|
--
|
Magical Mending +5
|
--
|
10
|
--
|
--
|
NA
|
--
|
Magical Might +5
|
--
|
10
|
--
|
--
|
--
|
--
|
Strength +5
|
--
|
10
|
--
|
--
|
NA
|
--
|
Caster Sugar
|
16
|
12
|
--
|
--
|
Raises magical might and mending by 25% for 4~6 turns
|
--
|
Magical Mending +10
|
--
|
13
|
--
|
--
|
NA
|
--
|
Magical Might +10
|
--
|
13
|
--
|
--
|
NA
|
--
|
Agility +20
|
--
|
16
|
--
|
--
|
NA
|
--
|
Maximum MP+30
|
--
|
16
|
--
|
--
|
NA
|
--
|
Maximum MP+30, second boost
|
--
|
16
|
--
|
--
|
NA
|
--
|
Pep Chance +5%
|
--
|
16
|
--
|
--
|
NA
|
--
|
Pep-Up Power-Up
|
--
|
16
|
--
|
--
|
NA
|
--
|
Agility +20
|
--
|
20
|
--
|
--
|
NA
|
--
|
Maximum MP +30
|
--
|
20
|
--
|
--
|
NA
|
--
|
Clear Your Mind
|
10
|
25
|
--
|
--
|
Removes buffs from one enemy
|
--
|
Infinite Wisdom
|
32
|
25
|
--
|
--
|
Raises magical might and mending by 50%, lasts 4~6 turns
|
--
|
Kacrackle
|
60
|
36
|
--
|
--
|
Up to 688~752 ice damage to all enemies
|
--
|
Kazammle
|
42
|
36
|
--
|
--
|
Up to 525~585 darkness damage to one enemy, high critical hit rate
|
--
|
Retro Areas
(
3DS and S Versions only)