Swoosh
Swoosh | |
---|---|
Japanese | バギマ |
Rōmaji | Bagima |
Type | Offensive |
Older names | Infermore, Tornado |
The spell Swoosh is a wind spell that attacks an enemy group with a ferocious tornado for 25~55 damage, and costs 4 MP to cast. It is stronger than Woosh but weaker than Kaswoosh and Kaswooshle.
Appearances
Dragon Quest III
Priests and Sages learn this spell at level 26.
Dragon Quest IV
Swoosh is learned by Meena at level 23.
Dragon Quest V
Name | Level |
---|---|
Moosifer | -- |
Old man of the sea | -- |
Mandrake marshal | 7 |
Hawk man | 8 |
Rotten apple | 15 |
Hero | 16 |
Conkuistador | 20 |
Magic marionette | 25 |
Dragon Quest VI
Swoosh is learned by Nevan at level 15. Other characters can learn it by advancing to rank 6 of the Priest vocation.
Dragon Quest VII
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Dragon Quest VIII
Swoosh is learned by Angelo at level 18. It hits one group of enemies for 20~44 base damage, and will begin to reach its cap of 52~76 once Angelo's wisdom surpasses 180.
Dragon Quest IX
Learned by Minstrel Level 16 Luminary Level 36 Slices a group of enemies with a powerful whirlwind that costs 8 MP to conjure. The spell will deal 25~55 base damage, and will start to reach it's cap of 123~153 once the caster's magical might surpasses 100.
Dragon Quest X
Minstrels and Luminaries learn Swoosh at level 36 and 34, respectively, and need 8 MP to cast it. Damage calculation is Magical Might x 0.3 + 18.5, leading to a base range of 26~46 and a maximum range of 62~82. The spell will encircle the caster when used, hitting close enemies multiple times.
Dragon Quest XI: Echoes of an Elusive Age
Serena will learn Swoosh at level 28 and Sylvando at level 29. The spell costs 10 MP to cast and will deal 48~112 base damage, and 92~156 once either character's magical might reaches 158.
Dragon Quest Monsters
Called Infermore in this game, it is an upgraded form of Infernos. Infernos grows into Infermore when the monster reaches level 11 with 38 MP and 56 intelligence. Infermore grows into Infermost when the monster reaches level 27 with 104 MP and 134 intelligence.
Dragon Quest Monsters 2
Infermore now requires 101 intelligence to learn and 242 intelligence to upgrade.
Dragon Quest Monsters: Joker
Swoosh can be learned from:
- Bang & Woosh (13 points)
- Bang & Woosh II (4 points)
- Bird Brain (28 points)
- Frizz & Woosh (24 points)
- Frizz & Woosh II (18 points)
- Mage (5 points)
- Wind Blower (47 points)
- Woosh & Crack (16 points)
- Woosh & Crack II (5 points)
- Woosh & Zam (17 points)
- Woosh & Zam II (4 points)
- Woosh & Zap (16 points)
- Woosh & Zap II (4 points)
Dragon Quest Monsters: Joker 2
Swoosh can no longer be learned from Bird Brain. It can now be learned from:
- Woosh & Sizz (16 points)
- Woosh & Sizz II (5 points)
Super Smash Bros. Ultimate
Swoosh appears as the Hero's up special move in Super Smash Bros. Ultimate, being the semi-charged version of Woosh that costs 9 MP. It is a whirlwind that sends the Hero up into the air, with the whirlwind and distance being larger than Woosh's. Nearby opponents will also be sent into the air the same distance, with the tornado consisting of four smaller hitboxes that deal 3% each. Holding the special button down will turn the move into Kaswoosh.
Enemy versions
Swoosh will dealt 14~34 damage in all games in the series until the release of VIII, where the range was reduced to 12~27. With the release of IX the damage was increased to 14~43.