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The following is a list of locations in [[Dragon Quest IV]].
The following is a list of locations in {{DQ4}}.


== Castles and Towns ==
=={{DQ4 Chapter 1}}==  
===Chapter 1===  
*[[Burland]]: A kingdom on the northern continent, and the capital city thereof. Start point for the first chapter.
* [[Batorando]] or [[Burland]]: A kingdom on the northern continent, and the capital city thereof. Start point for the first chapter.
*[[Strathbaile Burrow]]: A tunnel connecting Burland with Straithbaile.
* [[Imru]] or [[Izmit]] (Strathbraile): A village to the north of [[Burland]], across a river. It has the only school in the Dragon Quest series. In the first chapter several children have gone missing. In the fifth chapter, one can receive strange dreams by staying at the inn.
*[[Strathbaile]]: A village to the north of [[Burland]], across a river. It has the first school in the {{Main Series}} series. In the first chapter several children have gone missing. In {{DQ4 Chapter 5}}, one can receive strange dreams by staying at the [[inn]].
*[[Auld Well]]: An underground playground.  [[Ragnar McRyan]] meets [[Healie]], and finds the [[Talaria]] here.
*[[Loch Tur]]: A tower just west of Straithbaile.


===Chapter 2===
=={{DQ4 Chapter 2}}==
* Castle [[Santohaim]] or [[Santeem]] (Zamovska): A castle on the continent to the northwest. It is the starting point for Chapter 2. Its inhabitants disappear at the end of Chapter Two.
*[[Zamoksva]]: A castle on the continent to the northwest. It is the starting point for {{DQ4 Chapter 2}}. Its inhabitants disappear at the end of Chapter Two.
* [[Saran]] or [[Surene]] (Zalengrad): A castle town next to Santeem. There is a large church whose door is magically locked, so it cannot be entered in Chapter 2.
*[[Zalenagrad]]: A castle town next to Zamoksva. There is a large [[church]] whose door is magically locked, so it cannot be entered in {{DQ4 Chapter 2}}.
* [[Tempe]] (Taborov): Northeast of Santeem Castle, a small village in the valley. The villagers regularly perform sacrifices to the monsters.
*[[Taborov]]: Northeast of Zamoksva Castle, a small village in the valley. The villagers regularly perform sacrifices to the monsters.
* [[Frenor]] (Vrenor): A town on the northeast coast of Santeem's continent. The fake Princess can be rescued here. An important item is hidden in the cave to south.
*[[Vrenor]]: A town on the northeast coast of Zamoksva's continent. The [[Anya|fake Princess]] can be rescued here.  
* [[Desert Bazaar]]: The bazaar is traditionally held in the deserts of southern [[Santeem]]. In Chapter 5 of the remake, it becomes the immigrant town.
*[[Vault of Vrenor]]: An [[Armlet of Transmutation|important item]] is hidden in this cave.  The Lightning staff can be found here during the {{DQ4 Chapter 5}} of the remakes.
* [[Endor]]: A castle and town to the southeast of the continent of Santeem. Public events such as martial arts competitions and weddings are held in the Coliseum at the rear of the castle. The casino is in the basement of the town pub.
*[[Desert Bazaar]]: The [[Bazaar]] is traditionally held in the deserts of southern [[Zamoksva]]. In {{DQ4 Chapter 5}} of the remake, it becomes the site of the [[Pioneer Town]].
*[[Birdsong Tower]]: It is said that {{Elves}} prepare [[Birdsong nectar]] in this peninsula tower.
*[[Endor]]: A castle and town to the southeast of the continent of Zamoksva. Public events such as [[Tournament of Endor|martial arts competitions]] and weddings are held in the Coliseum at the rear of the castle. The [[casino]] is in the basement of the town pub.


===Chapter 3===
=={{DQ4 Chapter 3}}==
* [[Lakanaba]]: A town far to the north of Endor, on the opposite shore from Frenor. Original home of Torneko's family. Start point for the third chapter.
*[[Lakanaba]]: A town far to the north of Endor, on the opposite shore from [[Vrenor]]. Original home of [[Torneko Taloon]]'s family. Start point for the third chapter.
* [[Bonmalmo]] or [[Bonmor]] (Ballymoral): A castle to the north of Endor. Initially not on good terms with Endor, but this later changed.
*[[Cave of Safekeeping]]: A cave said to contain a [[Steel Strongbox]].
*[[Shinnock]]: A bewitched village between [[Lakanaba]] & [[Ballymoral]].
*[[Ballymoral]]: A castle to the north of [[Endor]]. Initially not on good terms with Endor, but this later changed thanks to Torneko's intervention.
*[[The Cistern Chapel]]: A cavern northeast on Endor said to contain a priceless statuette.


===Chapter 4===
=={{DQ4 Chapter 4}}==
* [[Mont Barbara]] or [[Monbaraba]] (Laissez Fayre): A town in the far southwest of the continent ruled by [[King Leo]], located southwest of the town at the southern end of the continent. It is the starting point for the fourth chapter, since [[Mara]] and [[Nara]] work here.
*Libeccio<ref>Refered to by [[Maya Mahabala]] when the {{Party 4}} is told by a poet in [[Mintos]] that a [[Ragnar McRyan]] went to [[Palais de Léon]].</ref>
* [[Komizu]] or [[Kievs]] (Aubout du Monde): A northern village, where Mara and Nara grew up.
**[[Laissez Fayre]]: A town in the far southwest of the continent ruled by [[Marquis de Léon]], located southwest of the town at the southern end of the continent. It is the starting point for the fourth chapter, since {{Maya}} and [[Meena Mahabala]] work here.
* [[Habaria]] or [[Haville]] (Havre Léon): A seaport on the north coast of King Leo's continent. Ships set sail from here to Endor.  
**[[Aubout du Monde]]: A northern village, where Maya and Meena grew up.
* [[King Leo Castle]] or [[Keeleon]] (Palais de Léon): The castle of King Leo. Its heraldic emblem features a golden lion's head, and is mounted inside the port and the castle. The door is heavily locked; it cannot be opened by normal means.
**[[Gupta Gupha]]: A cavern to the west of Aubout du Monde, where Oojam went in hiding.
* [[Aktemto]] (Mamon): A mine town to the west of [[Habaria]]; the mine emits a noxious gas, which eventually drives the town into ruin. In the fourth chapter one can only go halfway through the mine, but in the fifth chapter the miners break through to the sanctuary of the King of Hell.
**[[Havre Léon]]: A seaport on the north coast of the Libeccio continent. Ships set sail from here to Endor.  
**[[Palais de Léon]]: The castle of [[Marquis de Léon]]. Its heraldic emblem features a golden lion's head, and is mounted inside the port and the castle. The [[Magic Key|door]] is heavily locked; it cannot be opened by normal means.
**[[House of Prophecy]]: Home of Nun the Wiser.  The sisters upon arrival learn that their enemy has powerful help, but that they too have [[Chosen Ones|allies]] they have yet to meet as well.
**[[Mamon]]: A mining town to the west of [[Havre Léon]]; the mine emits a noxious gas, which eventually drives the town into ruin. In the fourth chapter, the twins can only go halfway through the mine, but in the fifth chapter the miners break through to the sanctuary of the [[Estark|Lord]] of the [[Nadiria|Underworld]].


===Chapter 5===
=={{DQ4 Chapter 5}}==
* [[Hero's Hometown]]: A quiet, unnamed village west of [[Burland]], on the other side of the mountain. The protagonist was raised by the people of the village, but it is ruined by the hand of [[Deathpizarro]]. It is the starting point of the fifth chapter.
*[[Hidden Valley]]: A quiet, unnamed village west of [[Burland]], on the other side of the mountain. The [[Hero (Dragon Quest IV)|protagonist]] was raised by the people of the village, but it is ruined by the hand of [[Psaro the Manslayer]]. It is the starting point of the fifth chapter.
* [[Branka]] (Casabranca): A castle south of the hero's village and east of Endor. Parties of adventurers begin their journey to defeat the King of Hell here.  
*[[Woodcutter's cabin]]: Home of a grumpy old man and his dog.  Despite his anger and dislike of children, he also the recently orphaned hero to take some supplies to begin his journey, as well as resting here for free.
* [[Aneiru]] or [[Aneaux]] (Bath): A town famed for its hot springs, it is on the south side of the great desert. The inn is also the grave of the town hero [[Ruvas]].  
*[[Casabranca]]: A castle south of the woodcutter's shack and east of [[Endor]]. Parties of adventurers begin their journey to defeat the Lord of the Underworld here.  
* [[Konenber]] or [[Konanberi]] (Porthtrunnel): A port to the south of [[Aneaux]]. But the shipbuilding industry is temporarily stalled, because the ships keep sinking due to the false signals emitted from the lighthouse to the east. <!-- Or something like that... -->
*[[Bath]]: A town famed for its hot springs, it is on the south side of the great desert. The [[inn]] is also the grave of the town hero [[Bladud]].  
* [[Mintos]]: A town on the northern part of the southeast continent. Its main attraction is a large inn, owned by [[Hilton]].
*[[Porthtrunnel]]: A port to the south of Bath. But the shipbuilding industry is temporarily stalled, because the [[ship]]s keep sinking due to the cursed beacon emitted from the lighthouse [[Pharos Beacon]] to the east. <!-- Or something like that... -->
* [[Soretta]] (Parthenia): The country to the south of [[Mintos]]. It is the only place where a special kind of medicinal herb, the [[Padekia]], is grown. The castle town is dedicated to farming this herb. The last remaining herbs are in a nearby cave, but are guarded by demons, to the dismay of the inhabitants.
*[[Mintos]]: A town on the northern part of the southeast continent. Its main attraction is a large inn, owned by [[Conrad Hilton]].
* [[Seaside Village]] (Dunplundrin): A small village on the coast of the island south of [[Santeem]]. It was originally founded by pirates, and is now inhabited by their descendants. The coastline is different at day than at night.  
*[[Parthenia]]: The country to the south of [[Mintos]]. It is the only place where a special kind of [[Medicinal herb]], the [[Feverfew#Feverfew root|Feverfew root]], is grown. The castle town is dedicated to farming this herb. The last remaining herbs are in a nearby cave, but are guarded by demons, to the dismay of the inhabitants.
* [[Stanciara]] or [[Stancia]] (Canalot): A castle town to the north of Santeem. It is built on water, and its inhabitants use gondolas to travel. One gondola is a Weapons Store. The king has offered a reward to whoever can make him laugh.
*[[Dunplundrin]]: A small village on the coast of the island south of [[Zamoksva]]. It was originally founded by pirates, and is now inhabited by their descendants. The coastline is different at day than at night.  
* [[Gardenburgh]] or [[Gardenbur]] (Femiscyra): A castle to the east of Burland, surrounded by mountains. It is inhabited almost exclusively by women (except for the priest in the temple). It has been sealed off by a volcano eruption.
*[[Canalot]]: A castle town to the north of Zamoksva. It is built on water, and its inhabitants use gondolas to travel. One gondola is a [[weapon shop]]. The king has offered a reward to whoever can make him laugh.
* [[Rosalee Hill]] or [[Rosaville]] (Rosehill): A town of elves and animals, to the south of [[Gardenbur]]. Rosalie lives in a tower, but the only way to talk to her is to defeat [[Saro's Knight|her guardian]]. The village animals are able to speak, thanks to the [[Secret of Evolution]].
*[[Femiscyra]]: A castle to the east of [[Burland]], surrounded by mountains. It is inhabited almost exclusively by women (except for the priest in the temple). It has been sealed off by a volcano eruption.
* [[Riverside]] or [[Riverton]]: A village on a riverbank on an island far to the south. One cannot reach the village without a ship, and, unusually, the ship can enter the village. One of the inhabitants is researching a [[balloon]].
*[[Rosehill]]: A town of {{Elves}} and animals, to the south of Femiscyra. [[Rose]] lives in a tower, but the only way to talk to her is to defeat [[Roseguardin|her guardian]]. The village animals are able to speak, thanks to the [[Secret of Evolution]].
* [[Death Palace]] (Diabolic Hall): A castle to the east of Riverton, it is full of monsters, led by Deathpizarro. Talking to the monsters inside will lead to automatic combat, if the party appears to be human. There are several humans imprisoned in the dungeons.
*[[Riverton]]: A village on a riverbank on an island far to the south. One cannot reach the village without a [[ship]], and, unusually, the ship can enter the village. One of the inhabitants is researching a [[balloon]].
* [[Elfville]] (El Forado): A village inhabited by elves and foxes, nestled in the roots of the [[World Tree]]. It is a short distance to the east of Mintos, at the top of a rocky mountain. The balloon will be needed to visit.
*[[Diabolic Hall]]: A castle to the east of Riverton, it is full of monsters, led by [[Psaro the Manslayer] ]. Talking to the monsters inside will lead to automatic combat, if the {{Party 4}} appears to be [[human]]. There are several [[human]]s imprisoned in the dungeons.
*[[El Forado]]: A village inhabited by {{Elves}} and foxes, nestled in the roots of the [[Yggdrasil]]. It is a short distance to the east of [[Mintos]], at the top of a rocky mountain. The balloon will be needed to visit.
*[[The Azimuth]]: A town on a mysterious island near the center of the world. It is said to be the nearest town to [[Zenithia]], but it's also closest to [[Nadiria]]. One of the inhabitants believes he can hear the voice of God coming from the heavens.
*[[Stairway to Zenithia]]: A tower stretching up to the heavens, south of [[The Azimuth]]. The Castle [[Zenithia]] can be reached from its top, but only by those who have a right to be there. The layout is very different in the remake than in the original version.
*The Sky Castle [[Zenithia]]: A floating castle. It is ruled by the [[Zenith Dragon]], and is inhabited by {{Elves}} and winged skypeople.
*[[Heaven's Haven]]: A small shrine in [[Nadiria]]. The inhabitant is a former native of Zenithia.
*[[Castle Nadiria]]: A shadowy castle in the center of the world. It is surrounded by a magical barrier that prevents access to all but the monsters. [[Psaro the Manslayer]] himself is found the top of a mountain accessed through the backdoor of the castle.
*[[Pioneer Town]]: On the site of the [[Desert Bazaar]] in the remakes (In the {{NES}} version it remains empty) and is entirely optional.  [[Hank Hoffman Jr.]] wants to make a town here.


====On the Central Island====
=={{DQ4 Chapter 6}} (Remakes only)==
* [[Gottside]] (The Azimuth): A town on a mysterious island near the center of the world. It is said to be the nearest town to the sky, and also the nearest town to the World of Darkness. One of the inhabitants believes he can hear the voice of God coming from the heavens.
*{{Fungeon 4}}: A [[bonus dungeon]] that the {{Hero 4}} and {{Party 4}} and traverse to fight a [[Chow Mein and Foo Yung|couple of tough bosses]]. Victory will result in the [[Yggdrasil flower|means]] to revive [[Rose|an individual]] who can help the {{Party 4}} to recruit the {{Psaro 9}}.
* [[Tower of Zenithia]], Tower to the Heavens (Stairway to Zenithia): A tower stretching up to the heavens, south of Gottside. The Castle Zenithia can be reached from its top, but only by those who have a right to be there. The layout is very different in the remake than in the original version.
*[[Pinnacle Chapel]]:A [[church]] in the middle of the Fungeon for travelers to rest and to have a a fast means to return in the middle of the dungeon via [[Zoom]]
* [[Zenithia]], the Sky Castle: A floating castle. It is ruled by the [[Master Dragon]], and is inhabited by elves and winged skypeople.


====The World of Darkness====
==Reference==
* [[The Last Refuge]] (Heaven's Haven): A small shrine in the Dark World. The inhabitant is a former native of Zenithia.
<references/>
* [[Castle of Death]] or [[Necrosaro's Castle]]: A shadowy castle in the center of the world. It is surrounded by a magical barrier that prevents access to all but the monsters. Pizarro does not actually live in the castle, but on the top of a mountain which can only be reached via the castle.
 
{{DQIV}}


{{wikipedia-ja|ドラゴンクエストIV 導かれし者たち}}
{{wikipedia-ja|ドラゴンクエストIV 導かれし者たち}}
{{Main Series}}
[[Category:Location lists]]
[[Category:Dragon Quest IV locations|*]]
[[Category:Dragon Quest IV lists]]
[[Category:Dragon Quest IV locations|*]]{{Wikia}}

Latest revision as of 02:44, 26 November 2023

The following is a list of locations in Dragon Quest IV: Chapters of the Chosen.

Chapter 1[edit]

  • Burland: A kingdom on the northern continent, and the capital city thereof. Start point for the first chapter.
  • Strathbaile Burrow: A tunnel connecting Burland with Straithbaile.
  • Strathbaile: A village to the north of Burland, across a river. It has the first school in the Dragon Quest series. In the first chapter several children have gone missing. In Chapter 5, one can receive strange dreams by staying at the inn.
  • Auld Well: An underground playground. Ragnar McRyan meets Healie, and finds the Talaria here.
  • Loch Tur: A tower just west of Straithbaile.

Chapter 2[edit]

  • Zamoksva: A castle on the continent to the northwest. It is the starting point for Chapter 2. Its inhabitants disappear at the end of Chapter Two.
  • Zalenagrad: A castle town next to Zamoksva. There is a large church whose door is magically locked, so it cannot be entered in Chapter 2.
  • Taborov: Northeast of Zamoksva Castle, a small village in the valley. The villagers regularly perform sacrifices to the monsters.
  • Vrenor: A town on the northeast coast of Zamoksva's continent. The fake Princess can be rescued here.
  • Vault of Vrenor: An important item is hidden in this cave. The Lightning staff can be found here during the Chapter 5 of the remakes.
  • Desert Bazaar: The Bazaar is traditionally held in the deserts of southern Zamoksva. In Chapter 5 of the remake, it becomes the site of the Pioneer Town.
  • Birdsong Tower: It is said that Elves prepare Birdsong nectar in this peninsula tower.
  • Endor: A castle and town to the southeast of the continent of Zamoksva. Public events such as martial arts competitions and weddings are held in the Coliseum at the rear of the castle. The casino is in the basement of the town pub.

Chapter 3[edit]

Chapter 4[edit]

  • Libeccio[1]
    • Laissez Fayre: A town in the far southwest of the continent ruled by Marquis de Léon, located southwest of the town at the southern end of the continent. It is the starting point for the fourth chapter, since Maya and Meena Mahabala work here.
    • Aubout du Monde: A northern village, where Maya and Meena grew up.
    • Gupta Gupha: A cavern to the west of Aubout du Monde, where Oojam went in hiding.
    • Havre Léon: A seaport on the north coast of the Libeccio continent. Ships set sail from here to Endor.
    • Palais de Léon: The castle of Marquis de Léon. Its heraldic emblem features a golden lion's head, and is mounted inside the port and the castle. The door is heavily locked; it cannot be opened by normal means.
    • House of Prophecy: Home of Nun the Wiser. The sisters upon arrival learn that their enemy has powerful help, but that they too have allies they have yet to meet as well.
    • Mamon: A mining town to the west of Havre Léon; the mine emits a noxious gas, which eventually drives the town into ruin. In the fourth chapter, the twins can only go halfway through the mine, but in the fifth chapter the miners break through to the sanctuary of the Lord of the Underworld.

Chapter 5[edit]

  • Hidden Valley: A quiet, unnamed village west of Burland, on the other side of the mountain. The protagonist was raised by the people of the village, but it is ruined by the hand of Psaro the Manslayer. It is the starting point of the fifth chapter.
  • Woodcutter's cabin: Home of a grumpy old man and his dog. Despite his anger and dislike of children, he also the recently orphaned hero to take some supplies to begin his journey, as well as resting here for free.
  • Casabranca: A castle south of the woodcutter's shack and east of Endor. Parties of adventurers begin their journey to defeat the Lord of the Underworld here.
  • Bath: A town famed for its hot springs, it is on the south side of the great desert. The inn is also the grave of the town hero Bladud.
  • Porthtrunnel: A port to the south of Bath. But the shipbuilding industry is temporarily stalled, because the ships keep sinking due to the cursed beacon emitted from the lighthouse Pharos Beacon to the east.
  • Mintos: A town on the northern part of the southeast continent. Its main attraction is a large inn, owned by Conrad Hilton.
  • Parthenia: The country to the south of Mintos. It is the only place where a special kind of Medicinal herb, the Feverfew root, is grown. The castle town is dedicated to farming this herb. The last remaining herbs are in a nearby cave, but are guarded by demons, to the dismay of the inhabitants.
  • Dunplundrin: A small village on the coast of the island south of Zamoksva. It was originally founded by pirates, and is now inhabited by their descendants. The coastline is different at day than at night.
  • Canalot: A castle town to the north of Zamoksva. It is built on water, and its inhabitants use gondolas to travel. One gondola is a weapon shop. The king has offered a reward to whoever can make him laugh.
  • Femiscyra: A castle to the east of Burland, surrounded by mountains. It is inhabited almost exclusively by women (except for the priest in the temple). It has been sealed off by a volcano eruption.
  • Rosehill: A town of Elves and animals, to the south of Femiscyra. Rose lives in a tower, but the only way to talk to her is to defeat her guardian. The village animals are able to speak, thanks to the Secret of Evolution.
  • Riverton: A village on a riverbank on an island far to the south. One cannot reach the village without a ship, and, unusually, the ship can enter the village. One of the inhabitants is researching a balloon.
  • Diabolic Hall: A castle to the east of Riverton, it is full of monsters, led by [[Psaro the Manslayer] ]. Talking to the monsters inside will lead to automatic combat, if the party appears to be human. There are several humans imprisoned in the dungeons.
  • El Forado: A village inhabited by Elves and foxes, nestled in the roots of the Yggdrasil. It is a short distance to the east of Mintos, at the top of a rocky mountain. The balloon will be needed to visit.
  • The Azimuth: A town on a mysterious island near the center of the world. It is said to be the nearest town to Zenithia, but it's also closest to Nadiria. One of the inhabitants believes he can hear the voice of God coming from the heavens.
  • Stairway to Zenithia: A tower stretching up to the heavens, south of The Azimuth. The Castle Zenithia can be reached from its top, but only by those who have a right to be there. The layout is very different in the remake than in the original version.
  • The Sky Castle Zenithia: A floating castle. It is ruled by the Zenith Dragon, and is inhabited by Elves and winged skypeople.
  • Heaven's Haven: A small shrine in Nadiria. The inhabitant is a former native of Zenithia.
  • Castle Nadiria: A shadowy castle in the center of the world. It is surrounded by a magical barrier that prevents access to all but the monsters. Psaro the Manslayer himself is found the top of a mountain accessed through the backdoor of the castle.
  • Pioneer Town: On the site of the Desert Bazaar in the remakes (In the NES version it remains empty) and is entirely optional. Hank Hoffman Jr. wants to make a town here.

Chapter 6 (Remakes only)[edit]

Reference[edit]

  1. Refered to by Maya Mahabala when the party is told by a poet in Mintos that a Ragnar McRyan went to Palais de Léon.
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