Rab
Rab | |
Dragon Quest XI | |
Sprite(s) | |
Japanese name | ロウ |
Romaji | Rō |
Class | Sage |
Race | Human |
Voice actor | Mugihito (Japanese, Dragon Quest Rivals) Alex-Norton (English) |
Rab (ロウ, Rō) is a character in Dragon Quest XI. Despite his advanced age, he displays considerable abilities as a martial artist and magical prowess.
Appearance and Personality
Rab is an elderly gentleman with a bushy pair of eyebrows and a mustache, his head covered by a red fez. He wears a red open vest with intricate yellow patterns over a long-sleeved white tunic and a black sash worn around his waist. He also wears a pair of orange trousers, leather shoes worn with yellow socks, and he walks around with the help of a cane. Rab is always seen carrying a large backpack, as well.
Although he looks like a simple traveler, his background and character are shrouded in mystery.
Base Stats
Attribute | Starting Stats | Maximum Stats |
Level | 23 | 99 |
HP | 164 | 570 |
MP | 123 | 660 |
Strength | 44 | 310 |
Agility | 50 | 200 |
Resilience | 27 | 210 |
Magical Might | 92 | 525 |
Magical Mending | 94 | 525 |
Deftness | 49 | 230 |
Charm | 40 | 170 |
Initial gear |
Pep bonus
Magical might +20% (40%), magical mending +20% (40%), magical critical hit rate up (magical critical hit rate further increased). Parenthesis includes pep-up power-up bonuses.
Strategy
Rab is a Sage, capable of using both offensive and recovery magic, including the Crack, Zam, and Whack series of spells. He also possesses characteristics of a Martial Artist, being capable of wielding claws. He can also equip two-handed heavy wands.
Spells
Name | MP | Level | Target | Description |
Zam | 6 | 23 | One enemy | NA |
---|---|---|---|---|
Dazzle | 3 | 23 | Enemy group | NA |
Squelch | 2 | 23 | One ally | NA |
Sap | 2 | 23 | One enemy | NA |
Crack | 3 | 23 | One enemy | NA |
Snooze | 3 | 23 | Enemy group | NA |
Defuddle | 2 | 23 | Enemy group | NA |
Insulate | 4 | 23 | One ally | NA |
Divine Intervention | 4 | 23 | One enemy | NA |
Deceleratle | 4 | 23 | Enemy group | NA |
Kasap | 4 | 23 | Enemy group | NA |
Crackle | 8 | 23 | Enemy group | NA |
Dedazzle | 2 | 23 | One ally | NA |
Bounce | 6 | 23 | One ally | NA |
Midheal | 6 | 23 | One ally | NA |
Zing | 12 | 23 | One ally | NA |
Whack | 5 | 23 | One enemy | NA |
Moreheal | 12 | 24 | One ally | NA |
Drain Magic | 0 | 28 | One enemy | NA |
Multiheal | 32 | 30 | All allies | NA |
Kasnooze | 8 | 32 | Enemy group | NA |
Zammle | 9 | 33 | One enemy | NA |
Blunt | 6 | 34 | One enemy | NA |
Insulatle | 12 | 40 | All allies | NA |
Kacrack | 20 | 44 | Enemy group | NA |
Fullheal | 24 | 47 | One ally | NA |
Thwack | 10 | 49 | Enemy group | NA |
Kazam | 18 | 52 | One enemy | NA |
Kamikazee | 1 | 53 | All enemies | NA |
Kazing | 8 | 54 | Enemy group | NA |
Character builder
Heavy Wands
Name | MP | Points | Target | Pep | Info | Oomph |
Beelzefreeze | 2 | 3 | -- | -- | 150% damage to Demon family monsters, 25% chance to paralyze | -- |
---|---|---|---|---|---|---|
MP Absorption When Wielding +2% | -- | 4 | -- | -- | NA | -- |
Antimagic | 2 | 5 | -- | -- | Attempts to fizzle foes | -- |
Staff of Salvation | 4 | 5 | -- | -- | Restores up to 130~150 HP to an ally | -- |
Maximum MP When Wielding +10 | -- | 6 | -- | -- | NA | -- |
Minor MP Recovery After Battle | -- | 6 | -- | -- | NA | -- |
Magical Might When Wielding +10 | -- | 8 | -- | -- | NA | -- |
MP Absorption When Wielding +4% | -- | 8 | -- | -- | NA | -- |
Magical Might When Wielding +10 | -- | 10 | -- | -- | NA | -- |
Maximum MP +20 | -- | 10 | -- | -- | NA | -- |
Zing Stick | 12 | 10 | -- | -- | 100% revival chance with up to half HP restored | -- |
Magical Might When Wielding +20 | -- | 12 | -- | -- | NA | -- |
Magical Might When Wielding +20, second boost | -- | 12 | -- | -- | NA | -- |
Maximum MP +30 | -- | 14 | -- | -- | NA | -- |
Moderate MP Recovery After Battle | -- | 14 | -- | -- | NA | -- |
Magical Mending When Wielding +30 | -- | 16 | -- | -- | NA | -- |
Magical Might When Wielding +30 | -- | 16 | -- | -- | NA | -- |
Claws
Name | MP | Points | Target | Pep | Info | Oomph |
Attack Power When Wielding+5 | -- | 3 | -- | -- | NA | -- |
---|---|---|---|---|---|---|
Propeller Blade | 2 | 4 | -- | -- | Deals level-based wind damage to one foe | -- |
Critical Hit Chance When Wielding +2% | -- | 6 | -- | -- | NA | -- |
Dodge Chance When Wielding +2% | -- | 6 | -- | -- | NA | -- |
Attack Power When Wielding +10 | -- | 8 | -- | -- | NA | -- |
Can Opener | 4 | 8 | -- | -- | 300% (plus 10) damage to Machine family enemies, 200% damage to all other categories | -- |
Critical Hit Chance When Wielding +2% | -- | 10 | -- | -- | NA | -- |
Dodge Chance When Wielding +4% | -- | 10 | -- | -- | NA | -- |
MP Absorption When Wielding +2% | -- | 10 | -- | -- | NA | -- |
Hawkeye Claw | 5 | 12 | -- | -- | 180%~220% damage to one enemy, cannot miss | -- |
Critical Hit Chance When Wielding +2% | -- | 13 | -- | -- | NA | -- |
Dodge Chance When Wielding +4% | -- | 13 | -- | -- | NA | -- |
Air Raiser | 12 | 14 | -- | -- | Up to 415~455 wind damage plus (level * 1.5 +10) to one enemy | -- |
Attack Power When Wielding +15 | -- | 14 | -- | -- | NA | -- |
Hardclaw | 10 | 14 | -- | -- | Strike one enemy for 130%, 120%, 110%, 360% damage total | -- |
MP Absorption When Wielding +4% | -- | 14 | -- | -- | NA | -- |
Rake ‘n’ Break | 12 | 16 | -- | -- | 260^ damage to one enemy, removes buffs | -- |
Wild Animaul | 24 | 16 | -- | -- | Attack one enemy for 150%, 100%, 100%, 50%, 50% damage, 450% damage total | -- |
Hand of God | -- | 20 | -- | -- | Up to 380~460 light damage to one enemy | -- |
Enlightenment
Name | MP | Points | Target | Pep | Info | Oomph |
Benediction | 2 | 4 | -- | -- | Cures one ally of curses | -- |
---|---|---|---|---|---|---|
Maximum MP +10 | -- | 6 | -- | -- | NA | -- |
M-Pathy | 38 | 6 | -- | -- | Donates 38 MP to one ally | -- |
Right as Rain | 12 | 6 | -- | -- | Restores up to 52 HP to all allies for five turns | -- |
Magical Mending +5 | -- | 10 | -- | -- | NA | -- |
Magical Might +5 | -- | 10 | -- | -- | -- | -- |
Strength +5 | -- | 10 | -- | -- | NA | -- |
Caster Sugar | 16 | 12 | -- | -- | Raises magical might and mending by 25% for 4~6 turns | -- |
Magical Mending +10 | -- | 13 | -- | -- | NA | -- |
Magical Might +10 | -- | 13 | -- | -- | NA | -- |
Agility +20 | -- | 16 | -- | -- | NA | -- |
Maximum MP+30 | -- | 16 | -- | -- | NA | -- |
Maximum MP+30, second boost | -- | 16 | -- | -- | NA | -- |
Pep Chance +5% | -- | 16 | -- | -- | NA | -- |
Pep-Up Power-Up | -- | 16 | -- | -- | NA | -- |
Agility +20 | -- | 20 | -- | -- | NA | -- |
Maximum MP +30 | -- | 20 | -- | -- | NA | -- |
Clear Your Mind | 10 | 25 | -- | -- | Removes buffs from one enemy | -- |
Infinite Wisdom | 32 | 25 | -- | -- | Raises magical might and mending by 50%, lasts 4~6 turns | -- |
Kacrackle | 60 | 36 | -- | -- | Up to 688~752 ice damage to all enemies | -- |
Kazammle | 42 | 36 | -- | -- | Up to 525~585 darkness damage to one enemy, high critical hit rate | -- |