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Kaclang is a spell which renders the recipient invulnerable, but also unable to act. It was introduced in Dragon Quest III at first exclusive to the hero class. Affects the whole party. Some monsters also have the Kaclang spell.

Seemingly useless at first glance, the spell is actually quite handy to trick an enemy into wasting all their MP, as well as scouting for their abilities.


Dragon Quest III[edit]

Kaclang is learned by the Hero at level 12. It has the highest action priority in the game, being cast before all other actions.

Dragon Quest IV[edit]

Kaclang is learned by the Hero at level 21.

Dragon Quest V[edit]

Kaclang is only used by monsters.

Dragon Quest VI[edit]

In Dragon Quest VI DS, Kaclang is learned by the recruitable Liquid Metal Slime in level 3, when a Luminary reaches Learner (rank 2), and when a Hero becomes a Village Hero (rank 1).

It can be used by Arrghgoyles.

Dragon Quest VII[edit]

Dragon Quest XI: Echoes of an Elusive Age[edit]

The Hero will learn Kaclang after purchasing the spell for 12 points in his Luminary skill tree. The spell costs 8 MP to cast but now only targets a single ally, with the effect lasting for 2~4 turns.

Dragon Quest Monsters[edit]

Called Ironize in this game, it requires the monster to reach level 15 with 62 MP and 58 intelligence. It is naturally learned by the DarkCrab, EvilBeast, EyeBall, MetalKing, Tortragon and WhipBird.

Dragon Quest Monsters 2[edit]

Ironize now requires 8 intelligence to learn.

Super Smash Bros. Ultimate[edit]

Kaclang is randomly available through the Hero's Down-B move, Command Selection. It renders the hero immune to all damage and knockback, but also means he will be instantly slain by Metal Slash. Additionally, casting the spell while in the air will cause the hero to inflict 15% damage on anyone he falls upon.