Kamikazee: Difference between revisions
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'''Kamikazee''' is a recurring spell in the | '''Kamikazee''' is a recurring spell in the {{DQSeries}}. Introduced in {{DQ2}}, the spell attempts to destroy all enemies at the cost of the user's own life. | ||
The spell is infamous for being used by the dreaded [[Rockbomb]], wiping out whole parties if the player isn't careful. | |||
==Appearances== | ==Appearances== | ||
[[File:Dq2 sacrifice.jpg|thumb|191px|right|[[Prince of Cannock]] casting Kamikazee in the American NES art style]] | [[File:Dq2 sacrifice.jpg|thumb|191px|right|[[Prince of Cannock]] casting Kamikazee in the American NES art style]] | ||
=== | ==={{DQ2}}=== | ||
Learned by the [[Prince of Cannock]] at Level 28, the spell would slay all enemies attacking the party. The caster of the spell would, as the original name implies, also perish along with the enemies. The spell has no resistance tag whatsoever for normal enemies in the game's programming in any version, giving it perfect accuracy against everything but boss monsters. The downside to this is that no experience points or gold are gained after battle. | Learned by the [[Prince of Cannock]] at Level 28, the spell would slay all enemies attacking the party. The caster of the spell would, as the original name implies, also perish along with the enemies. The spell has no resistance tag whatsoever for normal enemies in the game's programming in any version, giving it perfect accuracy against everything but boss monsters. The downside to this is that no experience points or gold are gained after battle. | ||
=== | ==={{DQ3}}=== | ||
Acquired by those of the Priest & [[Sage]] vocation at Level 41, and no longer negates any experience points or gold when cast. It is also known by the [[Rockbomb]]s introduced to the series from this installment. The living landmines are notorious for casting this spell and wiping out whole parties when they are low on HP, so dealing with them swiftly is paramount. | Acquired by those of the Priest & [[Sage]] vocation at Level 41, and no longer negates any experience points or gold when cast. It is also known by the [[Rockbomb]]s introduced to the series from this installment. The living landmines are notorious for casting this spell and wiping out whole parties when they are low on HP, so dealing with them swiftly is paramount. | ||
=== | ==={{DQ4}}=== | ||
Kamikazee is activated if someone is wearing a [[kamikazee bracer]] upon defeat, but otherwise, no one learns the spell. The scarcity of the effect is balanced by a fantastic range of effectivness, with only the [[Lost soul]], [[Pocus poppet]], [[Night emperor]], [[Float-o-copier]], [[Sasquash]], [[Prince of darkness]], [[Emperor wyvern]], metal slimes, and boss monsters having any resistance at all. | Kamikazee is activated if someone is wearing a [[kamikazee bracer]] upon defeat, but otherwise, no one learns the spell. The scarcity of the effect is balanced by a fantastic range of effectivness, with only the [[Lost soul]], [[Pocus poppet]], [[Night emperor]], [[Float-o-copier]], [[Sasquash]], [[Prince of darkness]], [[Emperor wyvern]], metal slimes, and boss monsters having any resistance at all. | ||
=== | ==={{DQ5}}=== | ||
[[Monster recruitment]] allows for much easier access to the spell in ''V'', and the average monster is fully vulnerable to it as well. Despite the ticking timeburrm and rockbomb having lower level limits than most of their peers, the effectiveness of | [[Monster recruitment]] allows for much easier access to the spell in ''V'', and the average monster is fully vulnerable to it as well. Despite the ticking timeburrm and rockbomb having lower level limits than most of their peers, the effectiveness of Kamikazee turns these monsters into figurative Hail Marys when battles are looking grim. | ||
Only the [[Pink elephant]], [[Blizzybody]], [[Necromancer]], | Only the [[Pink elephant]], [[Blizzybody]], [[Necromancer]], {{Hades' helm M}}, [[Hyperpyrexion]], [[Mandrake marauder]], [[Bomboulder]], [[Moosifer]], [[Balhib]], [[Archdemon]], [[Great dragon]], [[Deathsquad]], [[Mechan-o'-wyrm]], [[Barbatos]], [[Bilhaw]], metal slimes, and boss monsters have any resistance to the spell at all, less than a tenth of the monster list. | ||
{| cellspacing="0" cellpadding="2" border="1" | {| cellspacing="0" cellpadding="2" border="1" | ||
!style="background:#77479B; color: white;"|Name | !style="background:#77479B; color: white;"|Name | ||
!style="background:#77479B; color: white;"|Level | !style="background:#77479B; color: white;"|Level | ||
|- | |- | ||
|[[Ticking timeburrm | |[[Ticking timeburrm (Recruit)|Ticking timeburrm]]||-- | ||
|- | |- | ||
|[[Rockbomb | |[[Rockbomb (Recruit)|Rockbomb]]||-- | ||
|- | |- | ||
|[[Sancho]]||30 | |[[Sancho]]||30 | ||
|} | |} | ||
=== | ==={{DQ6}}=== | ||
This spell is obtained by advancing to Rank 7 of the [[Sage]] vocation. Kamikazee no longer has it's own resistance tag in the game's programming, using [[Whack]]'s instead. It doubles the hit rate of whack as well, for an accuracy of ''100%, 100%, 75%, 0%'' depending on enemy resistance. | This spell is obtained by advancing to Rank 7 of the [[Sage]] vocation. Kamikazee no longer has it's own resistance tag in the game's programming, using [[Whack]]'s instead. It doubles the hit rate of whack as well, for an accuracy of ''100%, 100%, 75%, 0%'' depending on enemy resistance. | ||
=== | ==={{DQ7}}=== | ||
{{Stub}} | {{Stub}} | ||
==='' | ==={{DQ8}}=== | ||
Kamikaze is learned by [[ | Kamikazee is learned by investing 70 points into the {{Hero 8}} Courage skill. The base damage is calculated as ''HPx0.99''. | ||
==={{DQ9}}=== | |||
Kamikaze is learned by [[Paladin]]s at level 33. It costs 1 MP to cast. | |||
==={{DQ10}}=== | ==={{DQ10}}=== | ||
Line 53: | Line 55: | ||
Kamikazee is learned by [[Rab]] at level 53. It costs 1 MP to cast. | Kamikazee is learned by [[Rab]] at level 53. It costs 1 MP to cast. | ||
=== | ==={{DQM}}=== | ||
{{Stub}} | {{Stub}} | ||
=== | |||
==={{DQM2}}=== | |||
{{Stub}} | {{Stub}} | ||
=== | |||
==={{DQMCH}}=== | |||
{{Stub}} | {{Stub}} | ||
=== | |||
==={{DQMJ}}=== | |||
{{Stub}} | {{Stub}} | ||
=== | ==={{SSB5}}=== | ||
Kamikazee is randomly available to the [[Hero (Super Smash Bros.)|Hero]] through his Command Selection ability. Casting kamikazee causes the hero to charge his self-destruction for a few second, being rendered invulnerable for this period, until the energy is discharged in a massive explosion. Close range damage is 50.1% and distant damage is 35.1%, with foes suffering tremendous knockback as well. | Kamikazee is randomly available to the [[Hero (Super Smash Bros.)|Hero]] through his Command Selection ability. Casting kamikazee causes the hero to charge his self-destruction for a few second, being rendered invulnerable for this period, until the energy is discharged in a massive explosion. Close range damage is 50.1% and distant damage is 35.1%, with foes suffering tremendous knockback as well. | ||
This spell will give the hero's suicide as a point for the opposition, and as such is better used in team battles. If used in a one-on-one battle, it should be avoided unless the player has a strong lead over the opponent. | This spell will give the hero's suicide as a point for the opposition, and as such is better used in team battles. If used in a one-on-one battle, it should be avoided unless the player has a strong lead over the opponent. | ||
{{DQSpells}} | {{DQSpells}} | ||
[[Category:Spells]] | [[Category:Spells]] | ||
[[Category:Dragon Quest II spells]] | [[Category:Dragon Quest II spells]] |
Revision as of 02:12, 9 March 2020
Kamikazee | |
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Japanese | メガンテ |
Rōmaji | Megante |
Type | Offensive |
Older names | Sacrifice |
Kamikazee is a recurring spell in the Dragon Quest series. Introduced in Dragon Quest II: Luminaries of the Legendary Line, the spell attempts to destroy all enemies at the cost of the user's own life.
The spell is infamous for being used by the dreaded Rockbomb, wiping out whole parties if the player isn't careful.
Appearances

Dragon Quest II: Luminaries of the Legendary Line
Learned by the Prince of Cannock at Level 28, the spell would slay all enemies attacking the party. The caster of the spell would, as the original name implies, also perish along with the enemies. The spell has no resistance tag whatsoever for normal enemies in the game's programming in any version, giving it perfect accuracy against everything but boss monsters. The downside to this is that no experience points or gold are gained after battle.
Dragon Quest III: The Seeds of Salvation
Acquired by those of the Priest & Sage vocation at Level 41, and no longer negates any experience points or gold when cast. It is also known by the Rockbombs introduced to the series from this installment. The living landmines are notorious for casting this spell and wiping out whole parties when they are low on HP, so dealing with them swiftly is paramount.
Dragon Quest IV: Chapters of the Chosen
Kamikazee is activated if someone is wearing a kamikazee bracer upon defeat, but otherwise, no one learns the spell. The scarcity of the effect is balanced by a fantastic range of effectivness, with only the Lost soul, Pocus poppet, Night emperor, Float-o-copier, Sasquash, Prince of darkness, Emperor wyvern, metal slimes, and boss monsters having any resistance at all.
Dragon Quest V: Hand of the Heavenly Bride
Monster recruitment allows for much easier access to the spell in V, and the average monster is fully vulnerable to it as well. Despite the ticking timeburrm and rockbomb having lower level limits than most of their peers, the effectiveness of Kamikazee turns these monsters into figurative Hail Marys when battles are looking grim.
Only the Pink elephant, Blizzybody, Necromancer, Hades' helm, Hyperpyrexion, Mandrake marauder, Bomboulder, Moosifer, Balhib, Archdemon, Great dragon, Deathsquad, Mechan-o'-wyrm, Barbatos, Bilhaw, metal slimes, and boss monsters have any resistance to the spell at all, less than a tenth of the monster list.
Name | Level |
---|---|
Ticking timeburrm | -- |
Rockbomb | -- |
Sancho | 30 |
Dragon Quest VI: Realms of Revelation
This spell is obtained by advancing to Rank 7 of the Sage vocation. Kamikazee no longer has it's own resistance tag in the game's programming, using Whack's instead. It doubles the hit rate of whack as well, for an accuracy of 100%, 100%, 75%, 0% depending on enemy resistance.
Dragon Quest VII: Fragments of the Forgotten Past
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Dragon Quest VIII: Journey of the Cursed King
Kamikazee is learned by investing 70 points into the Hero Courage skill. The base damage is calculated as HPx0.99.
Dragon Quest IX: Sentinels of the Starry Skies
Kamikaze is learned by Paladins at level 33. It costs 1 MP to cast.
Dragon Quest X
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Dragon Quest XI: Echoes of an Elusive Age
Kamikazee is learned by Rab at level 53. It costs 1 MP to cast.
Dragon Quest Monsters
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Dragon Quest Monsters 2
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Dragon Quest Monsters: Caravan Heart
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Dragon Quest Monsters: Joker
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Super Smash Bros. Ultimate
Kamikazee is randomly available to the Hero through his Command Selection ability. Casting kamikazee causes the hero to charge his self-destruction for a few second, being rendered invulnerable for this period, until the energy is discharged in a massive explosion. Close range damage is 50.1% and distant damage is 35.1%, with foes suffering tremendous knockback as well.
This spell will give the hero's suicide as a point for the opposition, and as such is better used in team battles. If used in a one-on-one battle, it should be avoided unless the player has a strong lead over the opponent.