Kabuff
Kabuff | |
---|---|
Japanese | スクルト |
Rōmaji | Sukuruto |
Type | Support |
Older names | Increase |
Kabuff is a recurring spell in the Dragon Quest series. It increases the entire party's defence as opposed to the single-target Buff.
Appearances
Dragon Quest II: Luminaries of the Legendary Line
Kabuff is learned by the Prince of Cannock at level 20. In the original NES version, it increases defense by 12.5%, and by 50% in all other versions, and costs 2 MP to cast.
Dragon Quest III: The Seeds of Salvation
Both Mages & Sages learn the spell at level 9 It heightens the defense of everyone in the party by 50% and takes 4 MP to cast.
Dragon Quest IV: Chapters of the Chosen
Kabuff is learned by Kiryl at level 14 and increases the party's defense by 100% for 4 MP in the NES version. In the remakes it lasts only 7~10 turns instead of the entire battle.
Dragon Quest V: Hand of the Heavenly Bride
Kabuff is learned by a variety of characters and increases defense by 50% in the original SNES version and 25% in all subsequent releases. In all versions it costs 3 MP to cast.
Name | Level |
---|---|
Sancho | -- |
Metal slime | 3 |
King slime | 5 |
Conkuisitor | 8 |
Son | 8 |
Cureslime | 10 |
Slime | 10 |
Mudraker | 15 |
Grudgerigar | 17 |
Pip fighter | 45 |
Dragon Quest VI: Realms of Revelation
Kabuff is already known by Goober upon joining the party, and is learned by Milly at level 18, and by Goowain and Shelley at level 8. Other characters can learn it by advancing to rank 5 of the Priest vocation. It increases defense by 25% for 3 MP, with a cap of +200 points.
Dragon Quest VII: Fragments of the Forgotten Past
Kabuff has the same properties as in VI, and is learned by reaching rank 3 of the Armamentalist, rank 4 of the Sage, rank 2 of the Monster Masher, rank 5 of the Champion, and rank 1 of the Hero vocations.
Dragon Quest VIII: Journey of the Cursed King
Kabuff is learned by Angelo at level 14 and by Yangus after adding 42 points to his Humanity skill tree. It has the same properties as the previous two games, but now lasts for only 7~10 turns.
Dragon Quest IX: Sentinels of the Starry Skies
Kabuff is learned by paladins at level 26 and sages at level 30. It costs 6 MP to cast, increases defense up to 50%, and lasts 7~10 turns.
Dragon Quest X
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Dragon Quest XI: Echoes of an Elusive Age
Serena and Hendrik learn Kabuff at level 23 and 36, respectively, and with the spell needing 6 MP to cast. It will increase the party's defence by 50% for 4~6 turns. Kabuff can only be applied twice.
Dragon Quest Monsters
Called Increase in this game, it is an upgraded form of Upper. Upper will grow into Increase when a monster reaches at least level 6 with at least 24 intelligence.
Dragon Quest Monsters 2
Increase now requires 44 intelligence to upgrade from Upper.
Dragon Quest Monsters: Joker
Kabuff can be learned from various skill trees.
- Barricade (4 points)
- Bolsterer (38 points)
- Cluboon II (16 points)
- Cure-all (20 points)
- Defender (27 points)
- Fortifier (54 points)
- Materialist (46 points)
- Über Helpful (16 points)
Dragon Quest Monsters: Joker 2
Kabuff can be learned from all the skills it could be previously, though Bolsterer now requires 26 points, and Materialist now requires 34 points.
Dragon Quest Heroes: The World Tree's Woe and the Blight Below
Kabuff can be learned by Kiryl for 3 skill points and costs 10 MP to cast, increasing the entire party's defence. It can be improved by learning the skill Kabuff Extender for 20 skill points, which makes the effect of Kabuff last even longer. A character who has been affected by Kabuff will have a green glow surrounding their body.
- It is also possible for characters to gain a personal Kabuff effect for a short time with the skills Critical Cover or Last Stand. Critical Cover will activate if a character lands a critical hit and Last Stand activates when a character is low on HP.
Dragon Quest Builders 2
Royal guards in Moonbrooke will learn the spell after raising the island's base level to 2.
See also
- The Rune staff, a wand that casts the spell when used in battle.