Squelch

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Squelch is a recurring spell in the Dragon Quest series. When used, it removes poison and envenomating toxins from a party member.

Appearances

Dragon Quest II

Name Level
Prince of Cannock 6
Princess of Moonbrooke 12

Dragon Quest III

Name Level
Priest 11
Sage 11

Dragon Quest IV

Squelch (DS)
MP 2
Effect Heals party member of the Envenomed or Poisoned status.
Flavor text Cures a single ally of the effects of poison.
Name Level
Meena 5
Kiryl 8

Dragon Quest V

Name Level
Hero 6
Epipany 8
Slime knight 9
Healslime 10

Dragon Quest VI

Squelch (DS)
MP 2
Effect Heals a party member of the Envenomed or Poisoned status.
Flavor text Cures a single ally of the effects of poison.
Name Level
Milly --
Nevan --

Squelch is learned by characters that have reached the Pilgrim title (via rank 2 of Priest).

Dragon Quest VII

Antidote (PS1)
MP 2
Effect Heals a party member of the Envenomed or Poisoned status.
Flavor text Cures a teammate of Poison

Antidote is learned by characters that have reached the Novice title (via rank 2 of Shepherd), or the Shipwreck title (via rank 1 of Pirate)

Dragon Quest VIII

Squelch is learned by the Hero at level 4. By investing 3 points into the Charisma skill, Angelo can also learn this spell.

Dragon Quest IX

Squelch (DS)
MP 2
Effect Heals a party member of the Envenomed or Poisoned status.
Flavor text Cures a single ally of the effects of poison.
Name Level
Priests 3
Thieves 4
Rangers 4
Sages 5

Dragon Quest X

Squelch can be learned by both Priests and Sages at level 3, and Thieves at level 10.

Dragon Quest XI

Squelch is already known by both Serena and Rab when they join the party.

Dragon Quest Monsters

Antidote is learned by monsters beginning at level 5 if the monster has at least 21 MP and 20 Intelligence. It is learned naturally by Dracky, FloraMan, Pixy, and Unicorn. [1]

Dragon Quest Monsters 2

Antidote now requires 47 intelligence to learn. It is no longer naturally learned by the Unicorn and WhaleMage.

Dragon Quest Monsters: Joker

Squelch can be learned from:

Dragon Quest Monsters: Joker 2

Squelch can be learned from all the skills it could previously, though the point requirements for Cleanser and Green Finger have changed. It can now be learned from:

Dragon Quest Tact

Squelch cannot be learned naturally by any monster, but it can be taught to any by using an ability scroll. It costs 12 MP to cast, has a range of up to two squares away from the caster and can be self-cast, and removes poison from a single party member. The scroll is received as a reward for completing Chapter 5, Episode 8: Find the walking corpses II in the main storyline.

Squelch (キアリー Kiarī)Tactlogo.png
Ability information
Squelch
Role * Type * Element MP cost
Support Spell DQTact Non-elemental.png 12
Range Additional effects
DQTact Range1.png
1-2 (+self)
None
Description
Cures poison for 1 ally
Naturally learnt by
N/a


Dragon Quest Treasures

Squelch can be known naturally by Sham hatwitches, Orc chieftains, and Elysium birds at level 1. In this game, the spell is an enhanced version of the ordinary Squelch that can cure a single ally of multiple negative status effects, including poison, sleep, stun, paralysis, bedazzling, and silencing for 5 MP.

Descriptions

GameDescription
Dragon Quest Treasures Logo.png
Completely removes sleep, stun, poison, paralysis, bedazzle, and silencing status effects from a single ally.[1]

In Other Languages

Language Translation Meaning
ICON-FLAG-ES.png EspañolAntitoxinasFrom the ancient Greek anti- and toxin.
ICON-FLAG-FR.png FrançaisAntipoisonFrom the ancient Greek anti- and poison.
ICON-FLAG-DE.png DeutschEntgiftungGerman for "detoxification".
ICON-FLAG-IT.png ItalianoDetoxShortening of "detoxification", to remove harmful substances from the body.

Gallery

References

  1. Nintendo Switch version.