Fizzle: Difference between revisions

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|title = Fizzle
|title = Fizzle
|image = [[Image:DQ Fizzle.png|200px]]
|image = [[Image:DQ Fizzle.png|200px]]
|japanese = マホトーン<br>マホトム (''Joker'' and ''Tact'' only)
|japanese = マホトーン<br>マホトム (Spinoffs only)
|romaji = Mahotōn<br>Mahotomu (''Joker'' and ''Tact'' only)
|romaji = Mahotōn<br>Mahotomu (Spinoffs only)
|old = StopSpell
|old = StopSpell
|type = Debilitating
|type = Debilitating
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'''Fizzle''' is a recurring spell in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Introduced in the [[Dragon Quest|original game]], it is a spell that attempts to seal the spells of the target/targets, preventing them from casting magic.
'''Fizzle''' is a recurring spell in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Introduced in the [[Dragon Quest|original game]], it is a spell that attempts to seal the spells of the target/targets, preventing them from casting magic.


Interestingly, Fizzle does not prevent those afflicted from being able to speak. This can be seen during the in-battle [[Party chat]] seen in the PSX version of ''VII''.
Interestingly, Fizzle does not prevent those afflicted from being able to speak as is the case with instances of spell-sealing seen in other media. This can be seen during the in-battle [[Party chat]] seen in the PSX version of ''VII''.


==Localization History==
==Localization History==
The original Japanese versions of the ''Monsters: Joker'' spinoffs introduced a single-target spell by the name of ''Mahotomu'' and continued to use the name ''Mahotōn'' for the multi-target spell. The English localization team decided to use the name Fizzle for the new single-target spell in the games, while using the new name [[Kafizzle]] for the original spell, which always affected a group of enemies.
The original Japanese versions of the ''Monsters: Joker'' spinoffs introduced a single-target spell by the name of ''Mahotomu'' and continued to use the name ''Mahotōn'' for the multi-target spell. The English localization team decided to use the name Fizzle for the new single-target spell in the games, while using the new name [[Kafizzle]] for the original spell, which always affected a group of enemies. This practice has become standard for games the feature both spells.


==Appearances==
==Appearances==
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Learned at level 10. It costs 2 MP to use it against an enemy, and it stops them from casting spells. Some enemies will not be affected, such as [[scorpion]]s, because they do not have any spells.
Learned at level 10. It costs 2 MP to use it against an enemy, and it stops them from casting spells. Some enemies will not be affected, such as [[scorpion]]s, because they do not have any spells.


===''[[Dragon Quest II]]''===
==={{DQ2}}===
The [[Prince of Cannock]] learns Fizzle at level 8.
The [[Prince of Cannock]] learns Fizzle at level 8.


===''[[Dragon Quest III]]''===
==={{DQ3}}===
The [[Erdrick|Hero]] learns Fizzle at level 18, and [[Priest]]s and [[Sage]]s learn it at level 13. It can also be cast by using the [[Staff of antimagic]] and [[Staff of Rain]] during battle.
The [[Erdrick|Hero]] learns Fizzle at level 18, and [[Priest]]s and [[Sage]]s learn it at level 13. It can also be cast by using the [[Staff of antimagic]] and [[Staff of Rain]] during battle.


===''[[Dragon Quest IV]]''===
==={{DQ4}}===
Fizzle is learned by [[Kiryl]] at level 13.
Fizzle is learned by [[Kiryl]] at level 13.


===''[[Dragon Quest V]]''===
==={{DQ5}}===
{| border=1 style="border-spacing:0px"
{| border=1 style="border-spacing:0px"
!style="background:#77479B; color:white;"|Name
!style="background:#77479B; color:white;"|Name
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|}
|}


===''[[Dragon Quest VI]]''===
==={{DQ6}}===
Fizzle is learned by [[Nevan]] at level 11. Other characters can learn it by advancing to rank 3 of the [[Priest]] vocation.
Fizzle is learned by [[Nevan]] at level 11. Other characters can learn it by advancing to rank 3 of the [[Priest]] vocation.


===''[[Dragon Quest VII]]''===
==={{DQ7}}===
Fizzle is learned at the fourth rank in the [[Priest]] vocation after 50 battles and the [[Malevolantern (Class)|Malevolantern]] class after 1 battle. It costs 3 MP to cast.
Fizzle is learned at the fourth rank in the [[Priest]] vocation after 50 battles and the [[Malevolantern (Class)|Malevolantern]] class after 1 battle. It costs 3 MP to cast.


===''[[Dragon Quest VIII]]''===
==={{DQ8}}===
Fizzle is learned by [[Angelo]] after investing 6 points into his "Staff" skill, as well as the hero after investing 40 points into his "Courage" skill.
Fizzle is learned by [[Angelo]] after investing 6 points into his "Staff" skill, as well as the hero after investing 40 points into his "Courage" skill.


===''[[Dragon Quest IX]]''===
==={{DQ9}}===
Fizzle is learned by [[Armamentalist]]s at level 14. It costs 3 MP to cast, and targets a group of enemies.
Fizzle is learned by [[Armamentalist]]s at level 14. It costs 3 MP to cast, and targets a group of enemies.


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|monsters=Bag o' laughs, King slime, Magic marionette, Stump chump
|monsters=Bag o' laughs, King slime, Magic marionette, Stump chump
}}
}}
==={{DQTreasures}}===
Fizzle stops one enemy from using magic for 4 MP, and can be learned by [[Drackolyte]]s and [[Valhalla vulture]]s.


==Gallery==
==Gallery==
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[[Category:Dragon Quest Monsters: Joker 2 spells]]
[[Category:Dragon Quest Monsters: Joker 2 spells]]
[[Category:Dragon Quest Tact spells]]
[[Category:Dragon Quest Tact spells]]
[[Category:Dragon Quest Treasures spells]]

Revision as of 20:40, 25 March 2023

Fizzle is a recurring spell in the Dragon Quest series. Introduced in the original game, it is a spell that attempts to seal the spells of the target/targets, preventing them from casting magic.

Interestingly, Fizzle does not prevent those afflicted from being able to speak as is the case with instances of spell-sealing seen in other media. This can be seen during the in-battle Party chat seen in the PSX version of VII.

Localization History

The original Japanese versions of the Monsters: Joker spinoffs introduced a single-target spell by the name of Mahotomu and continued to use the name Mahotōn for the multi-target spell. The English localization team decided to use the name Fizzle for the new single-target spell in the games, while using the new name Kafizzle for the original spell, which always affected a group of enemies. This practice has become standard for games the feature both spells.

Appearances

Dragon Quest

Learned at level 10. It costs 2 MP to use it against an enemy, and it stops them from casting spells. Some enemies will not be affected, such as scorpions, because they do not have any spells.

Dragon Quest II: Luminaries of the Legendary Line

The Prince of Cannock learns Fizzle at level 8.

Dragon Quest III: The Seeds of Salvation

The Hero learns Fizzle at level 18, and Priests and Sages learn it at level 13. It can also be cast by using the Staff of antimagic and Staff of Rain during battle.

Dragon Quest IV: Chapters of the Chosen

Fizzle is learned by Kiryl at level 13.

Dragon Quest V: Hand of the Heavenly Bride

Name Level
Son --
Goodybag --
Prestidigitator --
Samigina --
Magic marionette 15
Pocus poppet 17
Grudgerigar 19

Dragon Quest VI: Realms of Revelation

Fizzle is learned by Nevan at level 11. Other characters can learn it by advancing to rank 3 of the Priest vocation.

Dragon Quest VII: Fragments of the Forgotten Past

Fizzle is learned at the fourth rank in the Priest vocation after 50 battles and the Malevolantern class after 1 battle. It costs 3 MP to cast.

Dragon Quest VIII: Journey of the Cursed King

Fizzle is learned by Angelo after investing 6 points into his "Staff" skill, as well as the hero after investing 40 points into his "Courage" skill.

Dragon Quest IX: Sentinels of the Starry Skies

Fizzle is learned by Armamentalists at level 14. It costs 3 MP to cast, and targets a group of enemies.

Dragon Quest X

Fizzle is learned by Mages at level 18 and Druids at level 59, costing 3 MP to cast. Its chance of success is dependent on either the caster's Magical might or Magical mending, whichever happens to be higher.

Dragon Quest XI: Echoes of an Elusive Age

Veronica and Serena will learn Fizzle at levels 13 and 15, respectively.

Dragon Quest Monsters

Called StopSpell in this game, this ability can be learned by various monsters. It requires the monster to be at least level 9, with at least 44 MP, and 38 intelligence. It is naturally learned by the CatFly, Centasaur, Crestpent, DarkHorn, FaceTree, Gremlin, JewelBag and Snapper among others.

Dragon Quest Monsters 2

StopSpell now requires 69 intelligence to learn.

Dragon Quest Monsters: Caravan Heart

Dragon Quest Monsters: Joker

Fizzle can be learned from:

Dragon Quest Monsters: Joker 2

Fizzle can no longer be learned from Seal. It can now also be learned from Diabolist for 4 points.

Dragon Quest Heroes: The World Tree's Woe and the Blight Below

Although the spell is not usable by any of the playable heroes, certain monsters are able to cast Fizzle such as Gargoyles and Hocus chimaeras. In this entry, the Seal status effect will prevent characters from using either spells or skills.

Dragon Quest Builders

The Dragonlord will cast Fizzle frequently during the first phase of the final battle, preventing the Builder from using items for several moments unless he or she is wearing the Auroral armor.

Dragon Quest Tact

Fizzle is known naturally by King slime and Magic marionette at level 1 and can be learned by Bag o' laughs and Stump chump at level 16. It costs 8 MP to cast, has a range of three squares away from the caster in any direction, and has a chance to lock away a single target's spells.

Fizzle (マホトム Mahotomu)Tactlogo.png
Ability information
Fizzle
Role * Type * Element MP cost
Debuff Spell DQTact Non-elemental.png 8
Range Additional effects
DQTact Range1.png
3
DQTact Spell Lock.png
Spell Lock
Description
Occasionally locks 1 enemy's spells
Naturally learnt by
Bag o' laughs, King slime, Magic marionette, Stump chump


Dragon Quest Treasures

Fizzle stops one enemy from using magic for 4 MP, and can be learned by Drackolytes and Valhalla vultures.

Gallery

Other Languages

Language Translation Meaning
ICON-FLAG-ES.png EspañolNegación mágicaMagical Negation