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Kerplunk (formerly known as Farewell) is a recurring spell in the Dragon Quest series.

It sacrifices the one who casts it to restore all other party members.


Dragon Quest IV: Chapters of the Chosen[edit]

Kerplunk is learned by Meena Mahabala at level 35.

Beelzebuzz use it to revive their allies.

Dragon Quest V: Hand of the Heavenly Bride[edit]

Name Level
Bomboulder --
Liquid metal slime 7
King cureslime 14
Rockbomb 19
Hero 28
Ghost R}} 40

It can also used by Pazuzus and Bomboulders.

Dragon Quest VI: Realms of Revelation[edit]

Kerplunk is learned by advancing to rank 7 of the Paladin vocation. It is also used by Bomboulders.

Dragon Quest VII: Fragments of the Forgotten Past[edit]

Learned the same way as in VI, it acts the same once again and is also used by Bomboulders once again. It is also learned by advancing to Rank 6 of the Champion vocation in the 3DS remake

Dragon Quest VIII: Journey of the Cursed King[edit]

Kerplunk is learned by Yangus after investing 82 skill points into the Humanity skill.

  • Due to the addition of Red and Morrie as playable characters, Kerplunk now heals characters in the wagon as it did in previous titles.

Dragon Quest IX: Sentinels of the Starry Skies[edit]

Kerplunk is learned by Paladins at level 46. It costs all MP to cast.

Dragon Quest XI: Echoes of an Elusive Age[edit]

Kerplunk is learned by Serena at level 60 and Hendrik at level 65. It requires 32 MP to cast depleting all when the user dies.

Dragon Quest Monsters[edit]

Called Farewell in this game, it is an ability that can be learned by various monsters. It requires the monsters to be at least level 32, with at least 188 MP, and 176 Intelligence. It is naturally learned by the BombCrag, Digster, Gasgon and WingTree. Any monster can learn it if it knows Sacrifice and Revive.

Dragon Quest Monsters 2[edit]

Farewell now requires 317 Intelligence. It is learned by the Belzebub and GranSlime.

Dragon Quest Monsters: Caravan Heart[edit]

Dragon Quest Monsters: Joker[edit]

Kerplunk can be learned from:

Dragon Quest Monsters: Joker 2[edit]

Kerplunk can be learned from all the skills it could be previously, though Wulfspade III now requires 85 points.

Dragon Quest Monsters: Terry's Wonderland 3D[edit]

Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key[edit]

Dragon Quest Monsters: Joker 3[edit]

Dragon Quest Monsters: The Dark Prince[edit]

Kerplunk costs every bit of MP the caster has and cannot be used if the moster currently has less than 100 MP. It heals party, including the reserve team and the deceased, but sacrifices the caster who cannot be revived in the same battle. The amount of HP restored is 10%, rising to 50% at 1,999 wisdom. It is learned through the Heretic, Martyr, Ramia, and Rockin’ Roller talents.