Oomph: Difference between revisions

From Dragon Quest Wiki
No edit summary
Line 66: Line 66:
TwinHits is learned by monsters beginning at level 17 if the monster has at least 72 MP and 66 Intelligence. It is learned naturally by [[AmberWeed]], [[ArmorPede]], [[BeanMan]], [[ChopClown]], [[CurseLamp]], [[Pixy]], and [[StubBird]]. Additionally, the [[Diago]] summoned by [[DiagoCall]] can use TwinHits. [http://www.gamefaqs.com/gbc/197155-dragon-warrior-monsters/faqs/8160]
TwinHits is learned by monsters beginning at level 17 if the monster has at least 72 MP and 66 Intelligence. It is learned naturally by [[AmberWeed]], [[ArmorPede]], [[BeanMan]], [[ChopClown]], [[CurseLamp]], [[Pixy]], and [[StubBird]]. Additionally, the [[Diago]] summoned by [[DiagoCall]] can use TwinHits. [http://www.gamefaqs.com/gbc/197155-dragon-warrior-monsters/faqs/8160]
===''[[Dragon Quest Monsters 2]]''===
===''[[Dragon Quest Monsters 2]]''===
TwinHits now requires 119 intelligence to learn. It is naturally learned by the [[MultiEyes]], [[Orligon]] and [[Petiteel]].
TwinHits now requires 119 intelligence to learn. It is naturally learned by the [[Grakos]], [[MultiEyes]], [[Orligon]] and [[Petiteel]].


==={{DQMJ}}===
==={{DQMJ}}===

Revision as of 18:57, 1 June 2020

The spell Oomph is a recurring spell in the Dragon Quest series. It doubles the benefactor's attack when cast unless noted otherwise below.

Appearances

Dragon Quest III: The Seeds of Salvation

Learned by Magi and Sages at level 21 and costs 6 MP.

Dragon Quest IV: Chapters of the Chosen

Oomph is learned by Borya at level 19, and by Psaro at level 36.

Dragon Quest V: Hand of the Heavenly Bride

Beginning with the PS2 version, Oomph only increases damage by 80%.

Name Level
Warhog 10
Bianca 13
Nera 13
Debora 15
Daughter 16
Grudgerigar 20
Revaulting horse 20
Beastmaster 28
Dwight 45
Pip fighter 55

Dragon Quest VI: Realms of Revelation

Oomph is obtained by advancing to either Rank 2 of the Armamentalist vocation or rank 3 of the Sage vocation. It can also be cast by using the Sword of Ramias as an item.

Dragon Quest VII: Fragments of the Forgotten Past

Oomph is learned by reaching rank 4 of the Armamentalist, rank 2 of the Sage, rank 6 of the Pirate, rank 6 of the Paladin, rank 5 of the Champion, and rank 1 of the Hero and Druid vocations. It can also be cast by using the Okeanos sword in battle.

Dragon Quest VIII: Journey of the Cursed King

Oomph is learned by Jessica at level 19 and by Angelo after adding 65 points to his Staff skillset. Interestingly, the spell only increases damage by 80% in this game, likely due to the addition of the Tension system.

Dragon Quest IX: Sentinels of the Starry Skies

Oomph is learned by Magi at level 33 and Armamentalists at level 39. It costs 8 MP to cast and will raise the recipient's attack by 25%, capping at 50%.

Dragon Quest X

Beginning with X, the localization name "Oomph" refers to the new spell Baishion. The new spell Oomphle is the current localization of Baikiruto.

Oomph is learned by Minstrels at level 15 and Armamentalists at level 14 and Dougutsukai (Item user)s at level 55. It costs 2 MP to cast and will raise the recipient's attack by 25% for 120 seconds.

Dragon Quest XI: Echoes of an Elusive Age

Oomph is already learned by Sylvando upon joining , and can cast it for 4 MP. It increases the target's attack by 25% for 4~6 turns.

Dragon Quest Monsters

TwinHits is learned by monsters beginning at level 17 if the monster has at least 72 MP and 66 Intelligence. It is learned naturally by AmberWeed, ArmorPede, BeanMan, ChopClown, CurseLamp, Pixy, and StubBird. Additionally, the Diago summoned by DiagoCall can use TwinHits. [1]

Dragon Quest Monsters 2

TwinHits now requires 119 intelligence to learn. It is naturally learned by the Grakos, MultiEyes, Orligon and Petiteel.

Dragon Quest Monsters: Joker

Dragon Quest Monsters: Joker 2

Super Smash Bros. Ultimate

Oomph appears as one of the Hero's down special moves in Super Smash Bros. Ultimate, available from the Command Selection. When activated, it increases the Hero's attack power 60% for a limited time. Also, the spell will increase the damage the hero receives by 20%.

Gallery

See Also