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'''Magic Burst''' is a recurring spell in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Introduced in ''[[Dragon Quest VI]]'', it uses all the user's remaining MP to launch an attack on all opponents, its power dependent on the amount of MP spent.
'''Magic Burst''' is a recurring spell in the {{DQSeries}}. Introduced in {{DQ6}}, it uses all the user's remaining {{MP}} to launch an attack on all opponents, its power dependent on the amount of MP spent.


==Appearances==
==Appearances==
===''[[Dragon Quest IV]]''===
==={{DQ4}}===
Absent from the original, it is the last spell [[Psaro (Character)|Psaro]] acquires in the remakes at level 60. Damage is calculated by multiplying his current mp by 2. Magic Burst is also used by the [[Aamon|true final boss]] in Chapter 6, dealing between 200~220 damage, which cannot be diminished by casting [[Insulatle]].
Absent from the original, it is the last spell [[Psaro (Character)|Psaro]] acquires in the remakes at level 60. Damage is calculated by multiplying his current mp by 2. Magic Burst is also used by the [[Aamon|true final boss]] in Chapter 6, dealing between 200~220 damage, which cannot be diminished by casting [[Insulatle]].


===''[[Dragon Quest VI]]''===
==={{DQ6}}===
The game of the spell's introduction, it is acquired by [[Ashlynn]] through an event in [[Sorceria]]. However, in the remakes, it is also learned by [[Mercury]] at level 7. The only other way to obtain this spell is by advancing to rank 6 of the [[Liquid Metal Slime (Class)|Liquid Metal Slime]] vocation in any version. MP is multiplied by 3 in the original version, and by 2 in the remake, and both use the [[Breath|fire breath]] attribute. [[Bounce]], [[Magic Barrier]], and [[Insulatle]] will have no effect on the spell's power.
The game of the spell's introduction, it is acquired by [[Ashlynn]] through an event in [[Sorceria]]. However, in the remakes, it is also learned by [[Mercury]] at level 7. The only other way to obtain this spell is by advancing to rank 6 of the [[Liquid Metal Slime (vocation)|Liquid metal slime]] vocation in any version. MP is multiplied by 3 in the original version, and by 2 in the remake, and both use the [[Breath|fire breath]] attribute. [[Bounce]], [[Magic Barrier]], and [[Insulatle]] will have no effect on the spell's power.


Humorously, magic burst is classified by the game as a skill rather than a spell despite all dialogue to the contrary, likely so that it will be unaffected by Bounce.
Humorously, magic burst is classified by the game as a skill rather than a spell despite all dialogue to the contrary, likely so that it will be unaffected by Bounce.


===''[[Dragon Quest VII]]''===
==={{DQ7}}===
Acquired through the [[Gripevine (Vocation)|Gripevine]] class in both versions, dealing 3xMP in the original and 2xMP in the 3DS version. In both versions, the [[Orgodemir|final boss]] will cast is for 200~220 damage. Magic burst features the same properties as in the previous game, and in the 3DS remake will also display a unique animation if [[Maribel]] is the caster.
Acquired through the [[Gripevine (vocation)|Gripevine]] class in both versions, dealing 3x MP in the original and 2x MP in the {{3DS}} Version. In both versions, the [[Orgodemir|final boss]] will cast is for 200~220 damage. Magic burst features the same properties as in the previous game, and in the 3DS remake will also display a unique animation if {{Maribel}} is the caster.


 
==={{DQ8}}===
 
Learned by [[Jessica Albert|Jessica]] upon mastery of her fisticuffs skill set. ''VIII'' is the first game to reduce the spell's power from 3x MP to 2x MP, likely due to the ability to [[Tension|psyche up]] to raise an attack's potency to obscene levels.
===''[[Dragon Quest VIII]]''===
Learned by [[Jessica Albert|Jessica]] upon mastery of her fisticuffs skill set. ''VIII'' is the first game to reduce the spell's power from 3xMP to 2xMP, likely due to the ability to [[Tension|psyche up]] to raise an attack's potency to obscene levels.


''VIII'' is also the first game to classify magic burst as a spell, with a special event flag in the coding allowing it to override bounce and magic barrier.
''VIII'' is also the first game to classify magic burst as a spell, with a special event flag in the coding allowing it to override bounce and magic barrier.


===''[[Dragon Quest IX]]''===
==={{DQ9}}===
Magic Burst now has no elemental attribute, and [[Sage]]s who reach level 78 will acquire the spell. As is the case with the previous installment, its damage has been reduced due to psyching up, and will only deal about 1.5 times the current MP of the user of damage if cast without tension. Magic burst also works if the caster is [[Fizzle|fizzled]].
Magic Burst now has no elemental attribute, and [[Sage]]s who reach level 78 will acquire the spell. As is the case with the previous installment, its damage has been reduced due to psyching up, and will only deal about 1.5 times the current MP of the user of damage if cast without tension. Magic burst also works if the caster is [[Fizzle|fizzled]].


When cast by a Legacy Boss, the calculation switches from MP to level; specifically ''(6*lvl*(0.9~1.0))''.
When cast by a Legacy Boss, the calculation switches from MP to level; specifically ''(6*lvl*(0.9~1.0))''.


===''[[Dragon Quest X]]''===
==={{DQ8}}===
Magic Burst is learned by [[Armamentalist]]s after completing Quest #352 and subsequently raising their Fource skill cap to 150. It deals '''4xMP''' now, but this increased damage is limited only to enemies in immediate proximity to the caster and a lengthy incantation time of '''two minutes'''.
Magic Burst is learned by [[Armamentalist]]s after completing Quest #352 and subsequently raising their Fource skill cap to 150. It deals '''4x MP''' now, but this increased damage is limited only to enemies in immediate proximity to the caster and a lengthy incantation time of '''two minutes'''.


==={{DQ11}}===
==={{DQ11}}===
[[Veronica (Dragon Quest XI)|Veronica]] will learn magic burst at level 70. The spell returns to multiplying MP by three, but in order to be case Veronica must have at least 64 MP. Additionally, the damage will also be multiplied by 1.5 if the girl is under the effects of [[Channel Anger]].
{{Veronica 11}} will learn magic burst at level 70. The spell returns to multiplying MP by three, but in order to be case Veronica must have at least 64 MP. Additionally, the damage will also be multiplied by 1.5 if the girl is under the effects of [[Channel Anger]].
Dragon Quest XI also adds Mighty Magic Burst, a [[Pep|Pep Power]] that requires both Veronica and her sister [[Serena (Dragon Quest XI)|Serena]] to be pepped. When used, it functions like any other Magic Burst, except it also uses Serena's MP and deals damage equal to 3x(Veronica's MP + Serena's MP) before completely draining the MP bars of both sisters and consuming their Pep.
Dragon Quest XI also adds Mighty Magic Burst, a [[Pep|Pep Power]] that requires both Veronica and her sister {{Serena 11}} to be pepped. When used, it functions like any other Magic Burst, except it also uses Serena's MP and deals damage equal to 3x (Veronica's MP + Serena's MP) before completely draining the MP bars of both sisters and consuming their Pep.


===''[[Dragon Quest Monsters]]''===
==={{DQM}}===
The spell utilizes a specific attribute all to itself, with some non-metal slime monsters thus being totally immune. Powerful monsters, such as the [[prism peacock]], acquire the spell, though, humorously enough, the basic [[slime]] is capable of learning it if their stats and lineage will allow. It requires the monster to reach level 38 with 210 MP and 224 intelligence.
The spell utilizes a specific attribute all to itself, with some non-metal slime monsters thus being totally immune. Powerful monsters, such as the [[Prism peacock]], acquire the spell, though, humorously enough, the basic [[Slime]] is capable of learning it if their stats and lineage will allow. It requires the monster to reach level 38 with 210 MP and 224 intelligence.


===''[[Dragon Quest Monsters 2]]''===
==={{DQM2}}===
The spell remains mostly the same from the original Monsters title, only with a few of the new monsters learning it as well. The simple slime is still capable of learning the spell if it obtains the statistics for it. [[Orgodemir]] (Transformed) learns it, as well. It now requires 794 intelligence to learn.
The spell remains mostly the same from the original Monsters title, only with a few of the new monsters learning it as well. The simple slime is still capable of learning the spell if it obtains the statistics for it. [[Orgodemir]] (Transformed) learns it, as well. It now requires 794 intelligence to learn.


===''[[Dragon Quest Monsters: Caravan Heart]]''===
==={{DQMCH}}===
{{Stub}}
{{Stub}}
===''[[Dragon Quest Monsters: Joker]]''===
 
==={{DQMJ}}===
Magic Burst can be learned from various skill trees.
Magic Burst can be learned from various skill trees.


* [[Diamagon (skill) | Diamagon III]] (100 points)
* [[Diamagon (skill)|Diamagon III]] (100 points)
* [[Dragovian Lord (skill) | Dragovian Lord]] (70 points)
* [[Dragovian Lord (skill)|Dragovian Lord]] (70 points)
* [[Muspell]] (100 points)
* [[Muspell]] (100 points)


===''[[Super Smash Bros. Ultimate]]''===
==={{SSB5}}===
Magic burst is randomly available as a part of [[Hero (Super Smash Bros.)|the Hero's]] Command Selection ability. The spell creates a swelling explosion similar to the [https://www.ssbwiki.com/Smart_Bomb Smart Bomb] item, but will increase in size surprisingly quickly until it covers approximately half of the [https://www.ssbwiki.com/Final_Destination Final Destination] stage. Damage will range from 10.1% to 48.8% depending on the MP available, and at full power the spell can kill a foe on as little as 20%.  
Magic burst is randomly available as a part of the {{Hero Smash}}'s Command Selection ability. The spell creates a swelling explosion similar to the [https://www.ssbwiki.com/Smart_Bomb Smart Bomb] item, but will increase in size surprisingly quickly until it covers approximately half of the [https://www.ssbwiki.com/Final_Destination Final Destination] stage. Damage will range from 10.1% to 48.8% depending on the MP available, and at full power the spell can kill a foe on as little as 20%.  


==Battle Visuals==
==Battle Visuals==
{{ScreenshotGallery/Start}}
{{ScreenshotGallery/Start}}
{{ScreenshotGallery/Item|image=[[File:DQ6-SNES-Magic-Burst.gif]]|game={{DQ6}}|platform=SNES}}
{{ScreenshotGallery/Item|image=[[File:DQ6-SNES-Magic-Burst.gif]]|game={{DQ6}}|platform={{SNES}}}}
{{ScreenshotGallery/Item|image=[[File:DQ7-PSX-Magic-Burst.gif]]|game={{DQ7}}|platform=PSX}}
{{ScreenshotGallery/Item|image=[[File:DQ7-PSX-Magic-Burst.gif]]|game={{DQ7}}|platform={{PSX}}}}
{{ScreenshotGallery/Item|image=[[File:DQ8-PS2-Magic-Burst.gif]]|game={{DQ8}}|platform=PS2}}
{{ScreenshotGallery/Item|image=[[File:DQ8-PS2-Magic-Burst.gif]]|game={{DQ8}}|platform={{PS2}}}}
{{ScreenshotGallery/Item|image=[[File:DQ9-DS-Magic-Burst.gif]]|game={{DQ9}}|platform=DS}}
{{ScreenshotGallery/Item|image=[[File:DQ9-DS-Magic-Burst.gif]]|game={{DQ9}}|platform={{DS}}}}
{{ScreenshotGallery/End}}
{{ScreenshotGallery/End}}


==Gallery==
==Gallery==
<center><gallery>
<center><gallery>
Image:SSBU_Magic_Burst.jpg|[[Eleven]] casting Magic Burst in ''Super Smash Bros. Ultimate''
SSBU_Magic_Burst.jpg|[[Hero (Dragon Quest XI)|Eleven]] casting Magic Burst in ''Super Smash Bros. Ultimate''.
</gallery></center>
</gallery></center>


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{{DQSpells}}
{{DQSpells}}
[[Category:Spells]]
[[Category:Spells]]
[[Category:Dragon Quest IV spells]]
[[Category:Dragon Quest IV spells]]
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[[Category:Dragon Quest XI spells]]
[[Category:Dragon Quest XI spells]]
[[Category:Super Smash Bros. Ultimate spells]]
[[Category:Super Smash Bros. Ultimate spells]]
[[fr:Explosion magique]]
[[fr:Explosion magique]]

Revision as of 05:59, 28 November 2020

Magic Burst is a recurring spell in the Dragon Quest series. Introduced in Dragon Quest VI: Realms of Revelation, it uses all the user's remaining MP to launch an attack on all opponents, its power dependent on the amount of MP spent.

Appearances

Dragon Quest IV: Chapters of the Chosen

Absent from the original, it is the last spell Psaro acquires in the remakes at level 60. Damage is calculated by multiplying his current mp by 2. Magic Burst is also used by the true final boss in Chapter 6, dealing between 200~220 damage, which cannot be diminished by casting Insulatle.

Dragon Quest VI: Realms of Revelation

The game of the spell's introduction, it is acquired by Ashlynn through an event in Sorceria. However, in the remakes, it is also learned by Mercury at level 7. The only other way to obtain this spell is by advancing to rank 6 of the Liquid metal slime vocation in any version. MP is multiplied by 3 in the original version, and by 2 in the remake, and both use the fire breath attribute. Bounce, Magic Barrier, and Insulatle will have no effect on the spell's power.

Humorously, magic burst is classified by the game as a skill rather than a spell despite all dialogue to the contrary, likely so that it will be unaffected by Bounce.

Dragon Quest VII: Fragments of the Forgotten Past

Acquired through the Gripevine class in both versions, dealing 3x MP in the original and 2x MP in the 3DS Version. In both versions, the final boss will cast is for 200~220 damage. Magic burst features the same properties as in the previous game, and in the 3DS remake will also display a unique animation if Maribel is the caster.

Dragon Quest VIII: Journey of the Cursed King

Learned by Jessica upon mastery of her fisticuffs skill set. VIII is the first game to reduce the spell's power from 3x MP to 2x MP, likely due to the ability to psyche up to raise an attack's potency to obscene levels.

VIII is also the first game to classify magic burst as a spell, with a special event flag in the coding allowing it to override bounce and magic barrier.

Dragon Quest IX: Sentinels of the Starry Skies

Magic Burst now has no elemental attribute, and Sages who reach level 78 will acquire the spell. As is the case with the previous installment, its damage has been reduced due to psyching up, and will only deal about 1.5 times the current MP of the user of damage if cast without tension. Magic burst also works if the caster is fizzled.

When cast by a Legacy Boss, the calculation switches from MP to level; specifically (6*lvl*(0.9~1.0)).

Dragon Quest VIII: Journey of the Cursed King

Magic Burst is learned by Armamentalists after completing Quest #352 and subsequently raising their Fource skill cap to 150. It deals 4x MP now, but this increased damage is limited only to enemies in immediate proximity to the caster and a lengthy incantation time of two minutes.

Dragon Quest XI: Echoes of an Elusive Age

Veronica will learn magic burst at level 70. The spell returns to multiplying MP by three, but in order to be case Veronica must have at least 64 MP. Additionally, the damage will also be multiplied by 1.5 if the girl is under the effects of Channel Anger. Dragon Quest XI also adds Mighty Magic Burst, a Pep Power that requires both Veronica and her sister Serena to be pepped. When used, it functions like any other Magic Burst, except it also uses Serena's MP and deals damage equal to 3x (Veronica's MP + Serena's MP) before completely draining the MP bars of both sisters and consuming their Pep.

Dragon Quest Monsters

The spell utilizes a specific attribute all to itself, with some non-metal slime monsters thus being totally immune. Powerful monsters, such as the Prism peacock, acquire the spell, though, humorously enough, the basic Slime is capable of learning it if their stats and lineage will allow. It requires the monster to reach level 38 with 210 MP and 224 intelligence.

Dragon Quest Monsters 2

The spell remains mostly the same from the original Monsters title, only with a few of the new monsters learning it as well. The simple slime is still capable of learning the spell if it obtains the statistics for it. Orgodemir (Transformed) learns it, as well. It now requires 794 intelligence to learn.

Dragon Quest Monsters: Caravan Heart

Dragon Quest Monsters: Joker

Magic Burst can be learned from various skill trees.

Super Smash Bros. Ultimate

Magic burst is randomly available as a part of the Hero's Command Selection ability. The spell creates a swelling explosion similar to the Smart Bomb item, but will increase in size surprisingly quickly until it covers approximately half of the Final Destination stage. Damage will range from 10.1% to 48.8% depending on the MP available, and at full power the spell can kill a foe on as little as 20%.

Battle Visuals

Gallery

Etymology

Madante is likely a reference to Dante's Inferno, considering the flame attribute originally associated with the spell, as well as the hellish damage it causes.

Trivia

  • Magic Burst is the first spell in the series to not have a fixed damage range and be dependent on one of the caster's stats, predating the influence of the wisdom stat by nine years.