Liberation: Difference between revisions
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While it acts the same as in ''Heroes'', the MP consumption of this skill decreases little by little, but the magical release state is maintained until Psaro's MP reaches 0. However, the magical release does occur when Psaro perform 50<sup>+</sup>-Hit combos. | While it acts the same as in ''Heroes'', the MP consumption of this skill decreases little by little, but the magical release state is maintained until Psaro's MP reaches 0. However, the magical release does occur when Psaro perform 50<sup>+</sup>-Hit combos. | ||
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{{DQSkills}} | |||
[[Category:Skills]] | |||
[[Category:Dragon Quest Heroes skills]] | [[Category:Dragon Quest Heroes skills]] | ||
[[Category:Dragon Quest Heroes II skills]] | [[Category:Dragon Quest Heroes II skills]] | ||
[[Category:Dragon Quest Rivals skills]] | [[Category:Dragon Quest Rivals skills]] |
Latest revision as of 02:53, 25 November 2023
Liberation | |
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Rivals card | |
Japanese | 魔力解放 |
Rōmaji | Maryoku kaihō |
Type | Skill |
Liberation is a recurring skill in the Dragon Quest series. One of the signature skills of Psaro, it allows him to power-up his attacks for a limited time.
Appearances[edit]
Dragon Quest Heroes[edit]
Making its debut, it is learned when Psaro invests 15 skill points. When used, the range of all his attacks are widened for 20 seconds, ignoring defence and greatly increasing his attack. It costs 38 MP to use, and will drain MP quickly, unless one has Psaro perform 50+-Hit combos, putting the Master of Monsterkind in a magical release state with no MP expended.
Dragon Quest Heroes II[edit]
While it acts the same as in Heroes, the MP consumption of this skill decreases little by little, but the magical release state is maintained until Psaro's MP reaches 0. However, the magical release does occur when Psaro perform 50+-Hit combos.