Kamikazee: Difference between revisions

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[[File:Dq2 sacrifice.jpg|thumb|191px|right|[[Prince of Cannock]] casting Kamikazee in the American NES art style]]
[[File:Dq2 sacrifice.jpg|thumb|191px|right|[[Prince of Cannock]] casting Kamikazee in the American NES art style]]
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Learned by the [[Prince of Cannock]] at Level 28, the spell would slay all enemies attacking the party.  The caster of the spell would, as the original name implies, also perish along with the enemies. The spell has no resistance tag whatsoever for normal enemies in the game's programming in any version, giving it perfect accuracy against everything but boss monsters. The downside to this is that no experience points or gold are gained after battle.  
Learned by the [[Prince of Cannock]] at Level 28, the spell would slay all enemies attacking the party.  The caster of the spell would, as the original name implies, also perish along with the enemies. The spell has no resistance tag whatsoever for normal enemies in the game's programming in any version, giving it perfect accuracy against everything but boss monsters. The downside to this is that no experience points or gold are gained after battle. Beware the [[Batmandrill|Batmandrills]] and the miniboss [[Pazuzu]], as they also pack this spell, and since player characters, like all non-boss enemies, have no resistance tag to it, meaning should an enemy cast it, it is a guaranteed total party wipe.


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==={{DQ3}}===

Revision as of 15:08, 27 November 2020

Kamikazee is a recurring spell in the Dragon Quest series. Introduced in Dragon Quest II: Luminaries of the Legendary Line, the spell attempts to destroy all enemies at the cost of the user's own life.

The spell is infamous for being used by the dreaded Rockbomb, wiping out whole parties if the player isn't careful.

Appearances

Prince of Cannock casting Kamikazee in the American NES art style

Dragon Quest II: Luminaries of the Legendary Line

Learned by the Prince of Cannock at Level 28, the spell would slay all enemies attacking the party. The caster of the spell would, as the original name implies, also perish along with the enemies. The spell has no resistance tag whatsoever for normal enemies in the game's programming in any version, giving it perfect accuracy against everything but boss monsters. The downside to this is that no experience points or gold are gained after battle. Beware the Batmandrills and the miniboss Pazuzu, as they also pack this spell, and since player characters, like all non-boss enemies, have no resistance tag to it, meaning should an enemy cast it, it is a guaranteed total party wipe.

Dragon Quest III: The Seeds of Salvation

Acquired by those of the Priest & Sage vocation at Level 41, and no longer negates any experience points or gold when cast. It is also known by the Rockbombs introduced to the series from this installment. The living landmines are notorious for casting this spell and wiping out whole parties when they are low on HP, so dealing with them swiftly is paramount.

Dragon Quest IV: Chapters of the Chosen

Kamikazee is activated if someone is wearing a kamikazee bracer upon defeat, but otherwise, no one learns the spell. The scarcity of the effect is balanced by a fantastic range of effectivness, with only the Lost soul, Pocus poppet, Night emperor, Float-o-copier, Sasquash, Prince of darkness, Emperor wyvern, metal slimes, and boss monsters having any resistance at all.

Dragon Quest V: Hand of the Heavenly Bride

Monster recruitment allows for much easier access to the spell in V, and the average monster is fully vulnerable to it as well. Despite the ticking timeburrm and rockbomb having lower level limits than most of their peers, the effectiveness of Kamikazee turns these monsters into figurative Hail Marys when battles are looking grim.

Only the Pink elephant, Blizzybody, Necromancer, Hades' helm, Hyperpyrexion, Mandrake marauder, Bomboulder, Moosifer, Balhib, Archdemon, Great dragon, Deathsquad, Mechan-o'-wyrm, Barbatos, Bilhaw, metal slimes, and boss monsters have any resistance to the spell at all, less than a tenth of the monster list.

Name Level
Ticking timeburrm --
Rockbomb --
Sancho 30

Dragon Quest VI: Realms of Revelation

This spell is obtained by advancing to Rank 7 of the Sage vocation. Kamikazee no longer has it's own resistance tag in the game's programming, using Whack's instead. It doubles the hit rate of whack as well, for an accuracy of 100%, 100%, 75%, 0% depending on enemy resistance.

Dragon Quest VII: Fragments of the Forgotten Past

Dragon Quest VIII: Journey of the Cursed King

Kamikazee is learned by investing 70 points into the Hero Courage skill. The base damage is calculated as HPx0.99.

Dragon Quest IX: Sentinels of the Starry Skies

Kamikaze is learned by Paladins at level 33. It costs 1 MP to cast.

Dragon Quest X

Dragon Quest XI: Echoes of an Elusive Age

Kamikazee is learned by Rab at level 53. It costs 1 MP to cast.

Dragon Quest Monsters

Called Sacrifice in this game, it is an ability that can be learned by various monsters. It requires the monster to reach at least level 2 with at least 7 MP, and 6 intelligence. It is naturally learned by the AgDevil, ArmyAnt, BombCrag, Facer, Gasgon, HammerMan and SpikyBoy among others.

Dragon Quest Monsters 2

Sacrifice now requires level 28, 40 MP, 140 defense, and 78 intelligence. It is naturally learned by the WonderEgg.

Dragon Quest Monsters: Caravan Heart

Dragon Quest Monsters: Joker

Kamikazee can be learned from:

Dragon Quest Monsters: Joker 2

Kamikazee can be learned from:

Super Smash Bros. Ultimate

Kamikazee is randomly available to the Hero through his Command Selection ability. Casting Kamikazee causes the Hero to charge his self-destruction for a few seconds, being rendered invulnerable for this period, until the energy is discharged in a massive explosion. Close range damage is 50.1% and distant damage is 35.1%, with foes suffering tremendous knockback as well.

This spell will give the Hero's suicide as a point for the opposition, and as such is better used in team battles. If used in a one-on-one battle, it should be avoided unless the player has a strong lead over the opponent.