Kidnap: Difference between revisions
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|mp=40 | |mp=40 | ||
|range=[[Image:DQTact FrontRange3.png|48px]]<br>Front | |range=[[Image:DQTact FrontRange3.png|48px]]<br>Front | ||
|status= | |status=[[Image:DQTact_Paralysis.png]]<br>Paralysis | ||
|description=Pulls 1 enemy up to 3 spaces closer, often paralyses | |description=Pulls 1 enemy up to 3 spaces closer, often paralyses | ||
|monsters=Bishop Ladja | |monsters=Bishop Ladja |
Revision as of 17:38, 16 November 2023
Kidnap | |
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Japanese | 誘拐 |
Rōmaji | Yūkai |
Type | Skill |
Kidnap is a skill that appears exclusively in Dragon Quest Tact. It is one of the Bishop Ladja's signature abilities, swiftly grabbing ahold of an enemy with his far-reaching hands to bring them close to him while they're helplessly paralyzed in his deathly-cold grip.
Appearances
Dragon Quest Tact
Kidnap is known naturally by Bishop Ladja at level 1 and costs 40 MP to use. It has a range of four squares in front of him and pulls 1 enemy three spaces closer to him and also has a high chance of paralyzing them too.
Ability information
Kidnap | |||
Role * | Type * | Element | MP cost |
Debuff | Martial | 40 | |
Range | Additional effects | ||
Front |
Paralysis |
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Description | |||
Pulls 1 enemy up to 3 spaces closer, often paralyses | |||
Naturally learnt by | |||
Bishop Ladja |