Dragon Quest VI (SNES) | |
---|---|
Weapon | Modifier(s) |
Poison Needle | Attack +1 |
Cypress Stick | Attack +2 |
Bone Stake | Attack +6 |
Bronze Knife | Attack +12 |
Thorn Whip | Attack +18 |
Poison Moth Knife | Attack +24 |
Chain Whip | Attack +28 |
Falcon Knife Earrings | Attack +35 |
Morning Star | Attack+38 |
Staff of Antimagic | Attack+40 |
Platinum Sword | Attack+60 |
Icicle Dirk | Attack+62 |
Magma Staff | Attack+63 |
Spiked Steel Whip | Attack +65 |
Falcon Blade | Attack +67 |
Siren Sword | Attack +70 |
Watermaul Wand | Attack +74 |
Cobra Claw | Attack +90 |
Wizardly Whip | Attack +97 |
Demon Spear | Attack +99 |
Miracle Sword | Attack +100 |
Metal King Sword | Attack +130 |
Gringham Whip | Attack +145 |
Ashlynn: Difference between revisions
(Not sure if I should try to match her flaxen hair color from the modern art, or go witht he bright orange-red in the original drawings.Lend an opinion in the discussion page.) |
(And everyone thought it was just a fire pun because of her hair) |
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==Remake changes== | ==Remake changes== | ||
*In the Super Famicom version of ''VI'', Ashlynn possessed a 30% resistance to [[frizz]], [[sizz]], [[bang]], and [[crack]] spells, as well as an immunity to [[poof]] and [[bazoom]]. | *In the Super Famicom version of ''VI'', Ashlynn possessed a 30% resistance to [[frizz]], [[sizz]], [[bang]], and [[crack]] spells, as well as an immunity to [[poof]] and [[bazoom]]. | ||
==Etymology== | |||
Ashlynn is an Irish woman's name meaning ''Dream'' and ''Vision''. | |||
==Trivia== | ==Trivia== |
Revision as of 12:04, 4 May 2018
Ashlynn | |
Dragon Quest VI | |
File:Ashlynn DQVI DS artwork.png | |
Sprite(s) | |
Japanese name | バーバラ |
Romaji | Baabara |
Title | Runaway Teen |
Class | Mage |
Race | Human |
Age | 17 |
Voice actor | Konami Yoshida (CD Theater) |
"I feel like we're getting closer to real peace with every passing day!"
Ashlynn (Barbara in the original Japanese) is a playable character in Dragon Quest VI. She starts as a mage-type character and learns the powerful spell, Magic Burst, without use of the vocation system.
Appearance and Personality
Ashlynn wears a vivid blue tunic with charcoal sleeves ending in saffron gloves, a tall belt with a silver buckle, brown leather shoes with black socks, and a scarlet cape. Her belt has a clip for holding her whip when she is not using it. She also sports one of the wildest hairstyles Toriyama has ever put to pen.
Ashlynn joins the party with severe amnesia, and quickly grows close to them after they restore her visibility. Despite her memory loss, she boasts a plucky disposition and ever-energetic attitude regardless of the group's daunting tasks. Ashylnn is never reserved when it comes to her emotions, letting the whole world know when's she's happy, sad, or laughing up a riot. She also isn't afraid to throw her weight around either, flat out demanding that the party help troubled townsfolk they come across in her party chat and considers her bossy side to be part of her charm.
While never outright stated, it is strongly implied that Ashlynn has feelings for the Hero. Over the course of their adventures together this transforms from a simple crush to genuine love, to the point that Ashlynn will make mental notes of the Hero's answers to Judith's questions in Weaver's Peak, along with other revealing remarks in her party chat.
Story
Base Stats
Attribute | Starting Stats | Maximum Stats |
Level | 2 | 99 |
HP | 60 | 650 |
MP | 65 | 990 |
Strength | 13 | 280 |
Agility | 35 | 400 |
Resilience | 15 | 170 |
Wisdom | 33 | 420 |
Style | 20 | 160 |
Initial gear | Thorn whip, Leather dress, Hairband |
Skills
Aside from class abilities, Ashlynn learns a few skills on her own:
Name | MP | Level | Target | Description |
Frizz | 2 | 2 | One enemy | Singes a single enemy with a small fireball. |
---|---|---|---|---|
Sap | 3 | 2 | One enemy | Reduces the defence of a single enemy. |
Snooze | 3 | 2 | Enemy group | Puts a group of enemies to sleep. |
Dazzle | 5 | 2 | Enemy group | Envelops a group of enemies in illusions. |
Sizz | 4 | 6 | Enemy group | Singes a group of enemies with a blazing fire. |
Zoom | 1 | 8 | Party | Return instantly to various previously-visited locations. |
Evac | 8 | 10 | Party | Exit instantly from dungeons, caves, and towers. |
Kasap | 4 | 12 | Enemy group | Reduces the defence of a group of enemies. |
Drain Magic | 0 | 14 | One enemy | Steals MP from a single enemy. |
Sizzle | 6 | 16 | Enemy group | Burns a group of enemies enemies with a blazing wall of fire. |
Fuddle | 5 | 18 | Enemy group | Sends a group of enemies into a state of confusion. |
Magic Burst | All | * | All enemies | Unleashes all remaining magic power in a fearsome explosion. |
- Notes: Magic Burst is learned through an event in the game.
Equipment
Dragon Quest VI (SNES) | |
---|---|
Helmet | Modifier(s) |
Leather Hat | Defense +2 |
Hairband | Defense +7 |
Fur Hood | Defense +11 |
Silver Tiara | Defense +14 |
Bunny Ears | Defense +20 |
Duplic Hat | Defense +25 |
Hermes' Hat | Defense +28 |
Happy Hat | Defense +35 |
Golden Tiara | Defense +40 |
Dragon Quest VI (SNES) | |
---|---|
Armor | Modifier(s) |
Plain Clothes | Defense+4 |
Wayfarer's Clothes | Defense+7 |
Silk Robe | Defense+13 |
Leather Dress | Defense+17 |
Bunny Suit | Defense+17 |
Fur Cape | Defense+18 |
Dancer's Costume | Defense+20 |
Iron Cuirass | Defense+23 |
Robust Lingerie | Defense+23 |
Cloak of Evasion | Defense+28 |
Silver Cuirass | Defense+36 |
Legerdemantle | Defense+37 |
Glombolero | Defense+40 |
Magical Skirt | Defense+45 |
Enchanted Armour | Defense+55 |
Shimmering Dress | Defense+55 |
Flowing Dress | Defense+65 |
Sacred Armour | Defense+75 |
Princess's Robe | Defense+85 |
Dragon Robe | Defense+95 |
Angel Leotard | Defense+95 |
Dragon Quest VI (SNES) | |
---|---|
Shields | Modifier(s) |
Pot Lid | Defense+2 |
Silver Platter | Defense+18 |
Magic Shield | Defense+20 |
Silver Shield | Defense+55 |
Dragon Quest VI (SNES) | |
---|---|
Accessories | Modifier(s) |
Slime Earrings | Strength+5 |
Raging Ruby | Strength+20 |
Antique Ring | Defense+2 |
Gold Ring | Defense+5 |
Prayer Ring | Defense+5 |
Trailblazing Bandana | Defense+5 |
Fishnet Stockings | Defense+5 |
Kerplunk Bracer | Defense+10 |
Orb of Truth | Defense+10 |
Restless Heart | Defense+15 |
Gold Bracer | Defense+15 |
Glass Slippers | Agility-20 |
Agility Ring | Agility+30 |
Meteorite Bracer | Agilityx2 |
Lucida Shard | Style+10 |
Kamikaze Bracer | Style+10 |
Pink Pearl | Style+40 |
Turnscote Pendant | Style+45 |
Remake changes
- In the Super Famicom version of VI, Ashlynn possessed a 30% resistance to frizz, sizz, bang, and crack spells, as well as an immunity to poof and bazoom.
Etymology
Ashlynn is an Irish woman's name meaning Dream and Vision.
Trivia
- It is noted many times that Ashlynn is in love with the Hero, saying things such as "Hey Hero, I got a new outfit today. Do I look good in it?" or "Aah love, I know how she feels..." or "If I were her I'd pick you over Buddy, but...", even the Hero's parents compliment them on being a cute couple.
- Ashlynn hopes to settle down and become a homemaker one day. This is evident in one of her early lucky dip actions and party chat after speaking to Alicia in the Upper Clearvale.
Gallery
In Robust lingerie.
Wielding the wizardly whip
With Carver
Ashlynn, on the left, wearing a bunny suit and bunny ears
Ashlynn, on the far left, wearing an angel leotard
- Ashlynn DQVI DS artwork 2.png
DS art