Brimming Magic: Difference between revisions
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|mp=28 | |mp=28 | ||
|range=[[Image:DQTact_Range1.png|48px]]<br>Self | |range=[[Image:DQTact_Range1.png|48px]]<br>Self | ||
|status=[[Image:DQTact SpellPowerUp.png]][[Image:DQTact SpellRESUp.png]] | |status=[[Image:DQTact SpellPowerUp.png]][[Image:DQTact SpellRESUp.png]]<br>Spell Potency/Recovery/Res Up | ||
|description=Grants the user x1.5 spell potency/recovery for 1 turn and raises Spell Res for 3 turns | |description=Grants the user x1.5 spell potency/recovery for 1 turn and raises Spell Res for 3 turns | ||
|monsters=Barbatos, Coal slime | |monsters=Barbatos, Coal slime | ||
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*[[Channel Anger]] | *[[Channel Anger]] | ||
*[[Magic Dawn]] | *[[Magic Dawn]] | ||
*[[Royal Awakening]] | |||
{{clear}} | {{clear}} |
Revision as of 16:38, 13 February 2023
Brimming Magic | |
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Japanese | みなぎる魔力 |
Rōmaji | Minagiru maryoku |
Type | Skill |
Brimming Magic is a skill that appears exclusively in Dragon Quest Tact. It gives the user a temporary boost to their spell power and spell resistance.
Appearances
Dragon Quest Tact
Brimming Magic is known naturally by Barbatos at level 1, can be learned by Coal slime at level 42, and costs 28 MP to use. When used, it increases the user's spell potency and recovery by 50% for one turn and Spell Res for 3 turns.
Ability information
Brimming Magic | |||
Role * | Type * | Element | MP cost |
Support | Martial | 28 | |
Range | Additional effects | ||
Self |
Spell Potency/Recovery/Res Up |
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Description | |||
Grants the user x1.5 spell potency/recovery for 1 turn and raises Spell Res for 3 turns | |||
Naturally learnt by | |||
Barbatos, Coal slime |
Related skills