Strength (skill): Difference between revisions
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==Appearances== | ==Appearances== | ||
==={{DQTact}}=== | ==={{DQTact}}=== | ||
Strength is known naturally by [[Meena]] at level 1 and costs 37 MP to use. It has a range of 1-3 squares away from her, can be self-cast and restores a moderate amount of HP to a single ally while sometimes raises their [[Attack|ATK]], [[Defense|DEF]], [[Wisdom|WIS]], [[Agility|AGL]] too. Upgrading the ability increases its healing effect reduces the amount of MP it costs to use. | Strength is known naturally by [[Meena]] at level 1 and costs 37 MP to use. It has a range of 1-3 squares away from her, can be self-cast and restores a moderate amount of HP to a single ally while sometimes raises their [[Attack|ATK]], [[Defense|DEF]], [[Wisdom|WIS]], [[Agility|AGL]] too. Upgrading the ability increases its healing effect and reduces the amount of MP it costs to use. | ||
{{DQTactSkill | {{DQTactSkill | ||
|name=Strength | |name=Strength |
Latest revision as of 23:17, 10 April 2023
Strength | |
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Japanese | 力のカード |
Rōmaji | Chikara no kādo |
Type | Skill |
Strength is a skill that appears exclusively in Dragon Quest Tact and is one of Meena's signature abilities, drawing out and unleashing the Tarot Card of the same name to heal the target and sometimes boost their stats too.
Appearances[edit]
Dragon Quest Tact[edit]
Strength is known naturally by Meena at level 1 and costs 37 MP to use. It has a range of 1-3 squares away from her, can be self-cast and restores a moderate amount of HP to a single ally while sometimes raises their ATK, DEF, WIS, AGL too. Upgrading the ability increases its healing effect and reduces the amount of MP it costs to use.
Ability information
Strength | |||
Role * | Type * | Element | MP cost |
Support | Martial | Typeless |
37 |
Range | Additional effects | ||
1-3 (incl. self) |
ATK Up,DEF up,WIS up,AGL up |
||
Description | |||
Heals a moderate amount of HP and occasionally raises ATK, DEF, WIS and AGL for 1 ally for 3 turns | |||
Naturally learnt by | |||
Meena |