Drain Magic: Difference between revisions

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'''Drain Magic''' is a recurring spell in the {{DQSeries}}. It absorbs MP from the target.
'''Drain Magic''' is a recurring spell in the {{DQSeries}}. It absorbs {{MP}} from the target.


==Appearances==
==Appearances==
==={{DQ3}}===
==={{DQ3}}===
Drain Magic leeches 5~11 MP from a single enemy, and is learned by Magi and Sages at level 15.
Drain Magic leeches 5~11 {{MP}} from a single enemy, and is learned by [[Mage]]s and [[Sage]]s at level 15.


[[Mimic]]s, [[Pandora's Box]]es, and [[Voodoogooder]]s use this spell against the party.
[[Mimic]]s, [[Pandora's Box]]es, and [[Voodoogooder]]s use this spell against the {{Party 3}}.


==={{DQ4}}===
==={{DQ4}}===
Drain Magic is learned by [[Borya]] at level 25 and by [[Maya]] at level 16. It functions exactly as it did in the previous game in the NES version, but follows the ''(Lvl/4)+5'' algorithm set by later games in all remakes and subsequent ports.
Drain Magic is learned by [[Borya]] at level 25 and by [[Maya Mahabala]] at level 16. It functions exactly as it did in the previous game in the {{NES}} version, but follows the ''(Lvl/4)+5'' algorithm set by later games in all remakes and subsequent ports.


The enemies [[Bloody blade]], [[Mimic]], [[Pandora's Box]], and [[Voodoo gooroo]] can use this spell against the party.
The enemies [[Bloody blade]], [[Mimic]], [[Pandora's Box]], and [[Voodoo gooroo]] can use this spell against the {{Party 4}}.


==={{DQ5}}===
==={{DQ5}}===
Absorbs 5~11 MP in all versions, and is learned by the following characters:
Absorbs 5~11 {{MP}} in all versions, and is learned by the following characters:
{| cellspacing="0" cellpadding="2" border="1"
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#77479B; color: white;"|Name
!style="background:#77479B; color: white;"|Name
!style="background:#77479B; color: white;"|Level
!style="background:#77479B; color: white;"|Level
|-
|-
|[[King cureslime/recruit|King cureslime]]||--
|{{King cureslime R}}||--
|-
|-
|[[Slime knight/recruit|Slime knight]]||--
|{{Slime knight R}}||--
|-
|-
|[[Prestidigitator/recruit|Prestidigitator]]||15
|{{Prestidigitator R}}||15
|-
|-
|[[Dracky (Recruit)|Dracky]]||20
|{{Dracky R}}||20
|-
|-
|[[Dwight]]||25
|[[Dwight]]||25
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|[[Sancho]]||25
|[[Sancho]]||25
|-
|-
|[[Man o' war/recruit|Man o' war]]||40
|{{Man o' war R}}||40
|}
|}


[[Cannibox]] and [[Mimic]] use it as enemies.
[[Cannibox]] and [[Mimic]] use it as enemies against the {{Party 5}}.


==={{DQ6}}===
==={{DQ6}}===
Drain Magic is learned by [[Ashlynn]] at level 14, and by [[Goowain]] at level 3. Other characters can learn it by advancing to rank 6 of the [[Mage]] vocation. The algorithm changes considerably this time around, and the amount drained from an enemy is calculated as ''(Lvl/4)+5''.
Drain Magic is learned by [[Ashlynn]] at level 14, and by [[Goowain]] at level 3. Other characters can learn it by advancing to rank 6 of the [[Mage]] vocation. The algorithm changes considerably this time around, and the amount drained from an enemy is calculated as ''(Lvl/4)+5''.


The enemies [[Disgustling]], [[Cannibox]], and [[Mimic]] use this spell against the party.
The enemies [[Disgustling]], [[Cannibox]], and [[Mimic]] use this spell against the {{Party 6}}.


==={{DQ7}}===
==={{DQ7}}===
Drain Magic is learned at rank 1 of the [[Sage]] vocation, rank 4 of the [[Champion]], and rank 1 of the [[Druid]].
Drain Magic is learned at rank 1 of the [[Sage]] vocation, rank 4 of the [[Champion]], and rank 1 of the [[Druid]].
The spell has been nerfed in the remake, using the formula of drained MP = 5~11 instead of DQ 6's formula.
The spell has been nerfed in the remake, using the formula of drained {{MP}} = 5~11 instead of {{VI}}'s formula.


It can be cast by the enemies [[Putric Stinkenheimer]], [[Pandora's box]], and [[Grimoire]].
It can be cast by the enemies [[Putric Stinkenheimer]], [[Pandora's box]], and [[Grimoire]] against the {{Party 7}}.


==={{DQ8}}===
==={{DQ8}}===
Drain Magic is learned by [[Angelo]] once he invests 12 points into his Staff skill. The formula is ''(Lvl/4)+5'' once again.
Drain Magic is learned by [[Angelo]] once he invests 12 points into his Staff skill. The formula is ''(Lvl/4)+5'' once again.
* In the Nintendo 3DS version, [[Red]] learns Drain Magic at level 40.
*In the {{3DS}} version, [[Red]] learns Drain Magic at level 40.


==={{DQ9}}===
==={{DQ9}}===
Though not available to player characters, it is used by a number of spell-casting enemies. Each enemy also has a specific amount drained, with no random aspect as seen in previous games.
Though not available to player characters, it is used by a number of spell-casting enemies. Each enemy also has a specific amount drained, with no random aspect as seen in previous games.
*[[Master of Nu'un]]: 6MP
*[[Master of Nu'un]]: 6 {{MP}}
*[[Shivery shrubbery]]: 7MP
*[[Shivery shrubbery]]: 7 {{MP}}
*[[Bloody manguini]]: 8MP
*[[Bloody manguini]]: 8 {{MP}}
*[[Slugly betsy]]: 20MP
*[[Slugly betsy]]: 20 {{MP}}
*[[Tyrannosaurus Wrecks]]: 20MP
*[[Tyrannosaurus Wrecks]]: 20 {{MP}}
*[[Pandora's box]]: 25MP
*[[Pandora's box]]: 25 {{MP}}


==={{DQ10}}===
==={{DQ10}}===
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==={{DQ11}}===
==={{DQ11}}===
{{Veronica 11}} and [[Rab]] will learn Drain Magic at levels 24 and 28 respectively. The spell's formula this time is now dependent on Magical Might instead of level, with a stat range of 111~900 and drain range of 2. What this means is that a character with less than 111 Magical Might will drain 3~7 MP per use, and a character with 900 will drain 32~36 MP. The spell costs 0 MP to cast.
{{Veronica 11}} and [[Rab]] will learn Drain Magic at levels 24 and 28 respectively. The spell's formula this time is now dependent on {{Magical Might}} instead of level, with a stat range of 111~900 and drain range of 2. What this means is that a character with less than 111 {{Magical Might}} will drain 3~7 {{MP}} per use, and a character with 900 will drain 32~36 MP. The spell costs 0 {{MP}} to cast.


==={{DQM}}===
==={{DQM}}===
Known as '''RobMagic''' in this game, this spell can be learned by a variety of monsters. It requires the monster to reach at least level 7, with at least 32 max MP, and 28 INT. It grows into [[TakeMagic]] when the monster reaches level 13 with at least 58 MP and 52 intelligence. It is naturally learned by the [[BeanMan]], [[Dracky]], [[GoHopper]], [[Oniono]], [[SabreMan]] and [[WeedBug]], among others.
Known as '''RobMagic''' in this game, this spell can be learned by a variety of {{MFamilies}}s. It requires the {{MFamilies}} to reach at least level 7, with at least 32 max {{MP}}, and 28 {{INT}}. It grows into [[Absorb Magic|TakeMagic]] when the {{MFamilies}} reaches level 13 with at least 58 {{MP}} and 52 {{Intelligence}}. It is naturally learned by the [[Beanie meanie|BeanMan]], [[Dracky]], [[Walking stick|GoHopper]], [[Ornery onion|Oniono]], [[Erazor blade|SabreMan]] and [[WeedBug]], among others.


==={{DQM2}}===
==={{DQM2}}===
RobMagic now requires 51 magic to learn and 94 intelligence to upgrade. It is naturally learned by the [[Aquadon]] and [[GhosTree]].
RobMagic now requires 51 {{MP}} to learn and 94 {{Intelligence}} to upgrade. It is naturally learned by the [[Thaumatosaurus|Aquadon]] and [[GhosTree]].


==={{DQMJ}}===
==={{DQMJ}}===
Drain Magic can be learned from various skill trees.
Drain Magic can be learned from various skill trees.
 
*[[Mage Aid]] (4 points)
* [[Mage Aid]] (4 points)
*[[Nightmare (skill)|Nightmare]] (4 points)
* [[Nightmare (skill) | Nightmare]] (4 points)
*[[Rhapthorne (skill)|Rhapthorne]] (4 points)
* [[Rhapthorne (skill) | Rhapthorne]] (4 points)
*[[Seal]] (11 points)
* [[Seal]] (11 points)
*[[Über Charmer]] (25 points)
* [[Über Charmer]] (25 points)


==={{DQMJ2}}===
==={{DQMJ2}}===
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==={{DQH2}}===
==={{DQH2}}===
Drain Magic can be cast by [[Lazarel]] and [[Teresa]] if they are wielding a [[Heavy Wand (weapon type)|heavy wand]]. It draws a magic circle in front of the caster that steals MP of any monsters that enter it. By holding down the button, the range of the spell can be changed with the analog stick. In this game, monsters do not have a set amount of MP so it can be drained indefinitely as much as desired.
Drain Magic can be cast by [[Lazarel]] and [[Teresa]] if they are wielding a [[Heavy Wand (weapon type)|heavy wand]]. It draws a magic circle in front of the caster that steals {{MP}} of any {{MFamilies}}s that enter it. By holding down the button, the range of the spell can be changed with the analog stick. In this game, {{MFamilies}}s do not have a set amount of {{MP}} so it can be drained indefinitely as much as desired.


The amount of MP drained is 3 at basic proficiency, with the amount increasing to 6 MP at level 9 heavy wand proficiency. More MP is drained if more monsters enter the magic circle.
The amount of {{MP}} drained is 3 at basic proficiency, with the amount increasing to 6 {{MP}} at level 9 heavy wand proficiency. More {{MP}} is drained if more {{MFamilies}}s enter the magic circle.


==Gallery==
==Gallery==
<gallery>
<center><gallery>
DQ3 Spell Drain magic.png|''DQIII'' Famicom art
DQ3 Spell Drain magic.png|{{III}} {{Famicom}} art.
</gallery>
</gallery></center>


==Related spells==
==Related spells==
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{{DQSpells}}
{{DQSpells}}
[[Category:Spells]]
[[Category:Spells]]
[[Category:Dragon Quest III spells]]
[[Category:Dragon Quest III spells]]

Revision as of 17:15, 26 December 2023

Drain Magic is a recurring spell in the Dragon Quest series. It absorbs MP from the target.

Appearances

Dragon Quest III: The Seeds of Salvation

Drain Magic leeches 5~11 MP from a single enemy, and is learned by Mages and Sages at level 15.

Mimics, Pandora's Boxes, and Voodoogooders use this spell against the party.

Dragon Quest IV: Chapters of the Chosen

Drain Magic is learned by Borya at level 25 and by Maya Mahabala at level 16. It functions exactly as it did in the previous game in the NES version, but follows the (Lvl/4)+5 algorithm set by later games in all remakes and subsequent ports.

The enemies Bloody blade, Mimic, Pandora's Box, and Voodoo gooroo can use this spell against the party.

Dragon Quest V: Hand of the Heavenly Bride

Absorbs 5~11 MP in all versions, and is learned by the following characters:

Name Level
King cureslime --
Slime knight --
Prestidigitator 15
Dracky 20
Dwight 25
Sancho 25
Man o' war 40

Cannibox and Mimic use it as enemies against the party.

Dragon Quest VI: Realms of Revelation

Drain Magic is learned by Ashlynn at level 14, and by Goowain at level 3. Other characters can learn it by advancing to rank 6 of the Mage vocation. The algorithm changes considerably this time around, and the amount drained from an enemy is calculated as (Lvl/4)+5.

The enemies Disgustling, Cannibox, and Mimic use this spell against the party.

Dragon Quest VII: Fragments of the Forgotten Past

Drain Magic is learned at rank 1 of the Sage vocation, rank 4 of the Champion, and rank 1 of the Druid. The spell has been nerfed in the remake, using the formula of drained MP = 5~11 instead of VI's formula.

It can be cast by the enemies Putric Stinkenheimer, Pandora's box, and Grimoire against the party.

Dragon Quest VIII: Journey of the Cursed King

Drain Magic is learned by Angelo once he invests 12 points into his Staff skill. The formula is (Lvl/4)+5 once again.

  • In the 3DS version, Red learns Drain Magic at level 40.

Dragon Quest IX: Sentinels of the Starry Skies

Though not available to player characters, it is used by a number of spell-casting enemies. Each enemy also has a specific amount drained, with no random aspect as seen in previous games.

Dragon Quest X

Dragon Quest XI: Echoes of an Elusive Age

Veronica and Rab will learn Drain Magic at levels 24 and 28 respectively. The spell's formula this time is now dependent on Magical Might instead of level, with a stat range of 111~900 and drain range of 2. What this means is that a character with less than 111 Magical Might will drain 3~7 MP per use, and a character with 900 will drain 32~36 MP. The spell costs 0 MP to cast.

Dragon Quest Monsters

Known as RobMagic in this game, this spell can be learned by a variety of monsters. It requires the monster to reach at least level 7, with at least 32 max MP, and 28 INT. It grows into TakeMagic when the monster reaches level 13 with at least 58 MP and 52 Intelligence. It is naturally learned by the BeanMan, Dracky, GoHopper, Oniono, SabreMan and WeedBug, among others.

Dragon Quest Monsters 2

RobMagic now requires 51 MP to learn and 94 Intelligence to upgrade. It is naturally learned by the Aquadon and GhosTree.

Dragon Quest Monsters: Joker

Drain Magic can be learned from various skill trees.

Dragon Quest Monsters: Joker 2

Drain Magic can no longer be learned from Seal. It can now be learned from Stormsgate Citadel for 10 points.

Dragon Quest Heroes II: Twin Kings and the Prophecy's End

Drain Magic can be cast by Lazarel and Teresa if they are wielding a heavy wand. It draws a magic circle in front of the caster that steals MP of any monsters that enter it. By holding down the button, the range of the spell can be changed with the analog stick. In this game, monsters do not have a set amount of MP so it can be drained indefinitely as much as desired.

The amount of MP drained is 3 at basic proficiency, with the amount increasing to 6 MP at level 9 heavy wand proficiency. More MP is drained if more monsters enter the magic circle.

Gallery

Related spells