| Temple
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| Alltrades Abbey
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 The frontview of Alltrades Abbey
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| Japanese
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| Romaji
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| Game
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Dragon Quest IX
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- This article is about Dragon Quest IX, for other games see Alltrades Abbey.
Alltrades Abbey is a large temple where characters can change vocation in Dragon Quest IX. It is the Dragon Quest IX version of the familiar temple which appears in Dragon Quest games that allow vocation changes. It is located in the center of Newid Isle. Similar to its predecessors, the abbey contains amenities such as an inn, shops, and various NPCs.
Synopsis
Warning: Spoilers!Click expand to view content
All is not well when the hero arrives at the abbey. Abbot Jack has gone missing and no one seems to know where he has gone. The hero gets a hint about the nearby Tower of Trades. Visiting the tower, the hero battles Master of Nu'un on the top floor. After defeating the monster, Abbot Jack is freed from his bondage and able to return to the abbey.
After being rescued, Abbot Jack remains at the abbey and it can be used normally for the remainder of the game.
Inn
{{Inn|note|Free of charge while you are receiving or reporting success on quests #95 and #96.
Merchant
A merchant is located in the basement of the abbey in front of the pub. There is no icon showing his position. He serves as an item shop at this location.
Template:9SI/iron shieldTemplate:9SI/iron helmetTemplate:9SI/iron armourTemplate:9SI/white tshirtTemplate:9SI/springtime skirt
Location attributes
This is a location where the game can be saved.
This location can be reached using the Zoom spell.
This is a location where party members can change class.
Quests
| Alltrades Abbey inn
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| Have a Level 15 Mage in your party
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| Wanda & Wandine (by staying in the inn)
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| Wanda & Wandine (by staying in the inn)
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| Defeat 10 monsters using Frizz with the character that has a Faerie Staff equipped.
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| Fizzle-retardant suit, Fizzle-retardant blouse
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| While staying at the inn in Alltrades Abbey, you had a dream of two faeries, Wanda and Wandine, trapped inside a wand. Equip the Faerie staff they gave you and use Frizz to defeat ten monsters and release the faeries from their prison.
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Only the monsters that are defeated with Frizz by the Mage party member equipped with Faerie staff counts. Fight with the Slime that will form a stack, by defeating all but one Slime, the remaining one will keep calling for backups.
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| {{{repeat}}}
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| Alltrades Abbey inn
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| Have a Level 40 Mage in your party, and finished Quest #95
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| Wanda & Wandine (by staying in the inn)
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| Wanda & Wandine (by staying in the inn)
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| Faerie Staff
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| Mage's manual, Faerie staff
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| While staying at the inn in Alltrades Abbey, you had a dream of two faeries, Wanda and Wandine, trapped inside a wand. Equip the Faerie staff they gave you and defeat ten Wight priests with regular attack to release them...
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Only the monsters that are hit by the Mage party member equipped with Faerie staff counts. Wight priests can be found in The Old School. If a Weight priest resurrects another Weight priest with Zing, he can be killed again and count multiple times towards the quest.
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| {{{repeat}}}
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| Alltrades Abbey, outside main entrance
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| After defeating Master of Nu'un, have a Level 15 Martial Artist in your party
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| Brusque Lee
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| Brusque Lee
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| Defeat 5 Scarewolves with a terrifying War Cry.
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Slick slacks
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| Brusque Lee at Alltrades Abbey has set you a challenge in return for the ultimate secret of martial arts: make five scarewolves quail with a terrifying War Cry before dealing the final blow.
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| This quest is a bit tricky. Scarewolves can be found in the forest north of Bloomingdale or accompanying other monsters outside Bloomingdale. You must use War Cry and it must be effective, saying that the scarewolf is stricken with terror. Then, the other party members must kill the scarewolf BEFORE his turn comes and it says the scarewolf is frozen in fear. Defeating it after its turn will not count. It helps to have several very fast party members before attempting this quest. You can also boost party speed using the Acceleratle spell.
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| no
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| Alltrades Abbey, outside main entrance
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| After completing quest #97, have a Level 40 Martial Artist in your party
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| Grandmaster Hun Tun Punch
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| Grandmaster Hun Tun Punch
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| Defeat 3 Golems with regular critical hits
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| Martial artist's manual
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| If you want to learn the ultimate secret of the martial arts from the Grandmaster, you'll need to complete his challenge! Defeat three golems with regular critical attacks to show your strength.
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| Kill Golems with regular attacks until you kill 3 with regular critical hit.
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| {{{repeat}}}
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| Alltrades Abbey
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| Have a Level 40 Minstrel in your party, and finished Quest #101
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| Tom Foolery
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| Tom Foolery
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| none
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| Minstrel's manual
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| Tom Foolery at Alltrades Abbey wants you to get into training to make a special someone laugh by splitting the sides of two monsters with critical Pratfalls first!
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| Use the skill "Pratfalls" on two monsters until you got "Critical Pratfall". Then go to Stornway Castle, take the staircase on the southwest corner, and talk with the prisoner in the east cell. Select "No" when he asks you a question. After that go back to Alltrades Abbey and report to Tom Foolery.
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| {{{repeat}}}
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| Alltrades Abbey, in front of the inn
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| After defeating Master of Nu'un
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| A priest
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| A priest
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| Use Egg On or Psyche Up to maximize a party member who knows Dragon Slash, and kill 3 Slimes.
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| Gladiator class becomes available
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| A Priest at Alltrades Abbey has told you that a gladiator need not only Strength, but also composure. You must demonstrate this by defeating three Slimes using Dragon Slash while you're in a state of super-high tension.
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| Go to Angel Falls to fight the weakest Slimes. If you have a Priest in the party, have them cast Snooze to keep the slime from fleeing.
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| {{{repeat}}}
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| Alltrades Abbey
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| After defeating Master of Nu'un
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| Windy
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| Windy
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| Armamentalist class become available.
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| Windy at Alltrades Abbey says you must use the Fource of Mother Nature if you want to join the great fellowship of Armamentalists. He wants you to erect a Wizard Ward before defeating two Metal slimes in battle.
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| Equip your Mage party member with Poison needle. Try weakening the Metal slime with a Metal Slash, a sword skill, after you have casted Wizard ward. Note that the mage who cast Wizard ward must be the one to defeat the Slime.
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| No
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| Alltrades Abbey
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| After reaching Lvl 15 as an Armamentalist
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| Windy
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| Windy
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| Fencing jacket, Fencing frock
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| Defeat 10 White trigertaur by an Armamentalist that decreased its defence twice with Sap and used Fire Fource to defeat it with a regular attack.
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| White trigertaurs can be found in Snowberia and Cringle Coast just north of it. Your armamentalist has to hit them with Sap twice and also use Fire Fource on themselves before hitting them.
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| {{{repeat}}}
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Treasure and hidden items
Gallery
References