Extreme Strike
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Revision as of 00:14, 1 March 2023 by Vgmaster77 (talk | contribs) (Adding appearance entry from Dragon Quest Tact (may need a little help with the Romanji))
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Extreme Strike | |
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Japanese | 極光斬 |
Rōmaji | Kyokkō Ki |
Type | Skill |
Extreme Strike is a skill that appears exclusively in Dragon Quest Tact. It is one of Wildcard's signature abilities, delivering a mighty gash at the target with its shocking, armor-slicing claws.
Details[edit]
Extreme Strike can be learned by Wildcard at level 52 and costs 88 MP to use. It has a range of up to two squares away from it, inflicts 400% potency Zap-type physical damage to a single enemy, and has a chance to reduce their DEF for three turns. Upgrading the skill increases its damage and reduces the amount of MP it costs to use.
Ability information
Extreme Strike | |||
Role * | Type * | Element | MP cost |
Debuff | Physical | 88 | |
Range | Additional effects | ||
1-2 |
DEF Down |
||
Description | |||
Deals Zap-type physical damage (400% potency) to 1 enemy, often lowers DEF for 3 turns | |||
Naturally learnt by | |||
Wildcard |
Master list
HP recovery skills
MP recovery skills
Ailment alleviating skills
Monster-mauling skills
Bonus damage skills
Multi-strike skills
Turn order skills
Critical Hit skills
Summon skills
Defensive skills
Physical support skills
Magical support skills
Reflective skills
Tension skills
Befuddling skills
Breathtaking skills
Dazzling skills
Death skills
Fizzling skills
Hypnagogic skills
Paralyzing skills
Stunning skills
Venomous skills
Debuff skills
Disruptive skills
Songs and hymnal skills
Dances and shimmy skills
Blast skills
Dark skills
Fire skills
Ice skills
Lightning skills
Soil skills
Water skills
Wind skills
Breath skills
Field skills
Miscellaneous skills