Hocus Pocus: Difference between revisions

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|type = Gambling
|type = Gambling
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}}
'''Hocus Pocus''' is a spell in the [[Dragon Quest (series)|''Dragon Quest'' series]]. It causes completely random effects, some of which benefit the party and others cause catastrophe.
'''Hocus Pocus''' is a spell in the {{DQSeries}}.
 
It causes completely random effects, some of which benefit the [[party]] and others cause catastrophe.


==Appearances==
==Appearances==
===''[[Dragon Quest II]]''===
==={{DQ2}}===
Learned by the [[Princess of Moonbrooke]] at level 25. The spell costs 15 MP to cast.
Learned by the [[Princess of Moonbrooke]] at level 25/30. The spell costs 15 {{MP}} to cast.


{| style="width:65%; height:100px; text-align:center" border="1"  
{| style="width:65%; height:100px; text-align:center" border="1"  
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| Description || Boss vulnerability
| Description || Boss vulnerability
|- style="font-weight:normal"
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|Party recovers 20~44 HP.
!bgcolor="#A1A1A1"|Party recovers 20~44 {{HP}}.
|Yes
|Yes
|- style="font-weight:normal"
|- style="font-weight:normal"
Line 23: Line 25:
|Yes
|Yes
|- style="font-weight:normal"
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|[[Kabuff]] on party.
!bgcolor="#A1A1A1"|[[Kabuff]] on {{Party 2}}.
|Yes
|Yes
|- style="font-weight:normal"
|- style="font-weight:normal"
Line 32: Line 34:
|Yes
|Yes
|- style="font-weight:normal"
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|[[Thwack]] on all enemies, immunity ignored in SNES version only.
!bgcolor="#A1A1A1"|[[Thwack]] on all enemies, immunity ignored in {{SFC}} version only.
|No
|No
|- style="font-weight:normal"
|- style="font-weight:normal"
Line 42: Line 44:
|}
|}


===''[[Dragon Quest III]]''===
==={{DQ3}}===
Hocus Pocus is learned by [[Mage|Magi]] and [[Sage]]s at level 40, and it costs 20 MP to cast.
Hocus Pocus is learned by [[Mage]]s and [[Sage]]s at level 40, and it costs 20 {{MP}} to cast.
{| style="width:65%; height:100px; text-align:center" border="1"  
{| style="width:65%; height:100px; text-align:center" border="1"  
|-<---!Headings are up first.!---> style="font-weight:bold; background:#9747AB"
|-<---!Headings are up first.!---> style="font-weight:bold; background:#9747AB"
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|Yes
|Yes
|- style="font-weight:normal"
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|[[Midheal]] on entire party.
!bgcolor="#A1A1A1"|[[Midheal]] on entire {{Party 3}}.
|Yes
|Yes
|- style="font-weight:normal"
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|[[Tingle]] cast on party.
!bgcolor="#A1A1A1"|[[Tingle]] cast on {{Party 3}}.
|Yes
|Yes
|- style="font-weight:normal"
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|Fully restores party, reviving dead allies.
!bgcolor="#A1A1A1"|Fully restores {{Party 3}}, reviving dead allies.
|Yes
|Yes
|- style="font-weight:normal"
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|Reorganizes party by HP, highest to lowest.
!bgcolor="#A1A1A1"|Reorganizes {{Party 3}} by {{HP}}, highest to lowest.
|Yes
|Yes
|- style="font-weight:normal"
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|Caster is [[Paralysis|paralyzed]] for 3 turns, tingle will not cure.
!bgcolor="#A1A1A1"|Caster is [[Paralysis|paralyzed]] for 3 turns, [[Tingle]] will not cure.
|Yes
|Yes
|- style="font-weight:normal"
|- style="font-weight:normal"
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|No
|No
|- style="font-weight:normal"
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|All enemies lose MP.
!bgcolor="#A1A1A1"|All enemies lose {{MP}}.
|No
|No
|- style="font-weight:normal"
|- style="font-weight:normal"
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|No
|No
|- style="font-weight:normal"
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|All enemies [[Poof|removed from battle]], no EXP or gold.
!bgcolor="#A1A1A1"|All enemies [[Poof|removed from battle]], no {{EXP}} or [[gold]].
|No
|No
|}
|}


===''[[Dragon Quest IV]]''===
==={{DQ4}}===
Hocus Pocus is learned by [[Hero (Dragon Quest IV)|the hero]] at level 39. It costs 20 MP to cast.
Hocus Pocus is learned by {{Solo}}/{{Sofia}} at level 39. It costs 20 {{MP}} to cast.
{| style="width:65%; height:100px; text-align:center" border="1"  
{| style="width:65%; height:100px; text-align:center" border="1"  
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|-<---!Headings are up first.!---> style="font-weight:bold; background:#9747AB"
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|Yes
|Yes
|- style="font-weight:normal"
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|Double party's agility
!bgcolor="#A1A1A1"|Double {{Party 4}}'s agility
|Yes
|Yes
|- style="font-weight:normal"
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|Party's HP is restored
!bgcolor="#A1A1A1"|Party's {{HP}} is restored
|Yes
|Yes
|- style="font-weight:normal"
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|Allies and enemies' HP is restored
!bgcolor="#A1A1A1"|Allies and enemies' {{HP}} is restored
|
|
|- style="font-weight:normal"
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|Party's HP restored and dead allies revived.
!bgcolor="#A1A1A1"|Party's {{HP}} restored and dead allies revived.
|Yes
|Yes
|- style="font-weight:normal"
|- style="font-weight:normal"
Line 130: Line 132:
|Yes
|Yes
|- style="font-weight:normal"
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|Casts [[Puff!]] on the party.
!bgcolor="#A1A1A1"|Casts [[Puff!]] on the {{Party 4}}.
|Yes
|Yes
|- style="font-weight:normal"
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|All enemies are [[Dazzle|dazzled]].
!bgcolor="#A1A1A1"|All enemies are [[dazzle]]d.
|Yes
|Yes
|- style="font-weight:normal"
|- style="font-weight:normal"
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|Yes
|Yes
|- style="font-weight:normal"
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|EXP and gold doubles at the end of the battle.
!bgcolor="#A1A1A1"|{{EXP}} and [[gold]] doubles at the end of the battle.
|Yes
|Yes
|- style="font-weight:normal"
|- style="font-weight:normal"
Line 145: Line 147:
|No
|No
|- style="font-weight:normal"
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|All enemies are [[Fuddle|befuddled]].
!bgcolor="#A1A1A1"|All enemies are be[[fuddle]]d.
|No
|No
|- style="font-weight:normal"
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|Enemies explode into a thousand fragments, no EXP or gold.
!bgcolor="#A1A1A1"|Enemies explode into a thousand fragments, no {{EXP}} or [[gold]].
|No
|No
|- style="font-weight:normal"
|- style="font-weight:normal"
Line 157: Line 159:
|No
|No
|- style="font-weight:normal"
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|All enemies' MP is lost.
!bgcolor="#A1A1A1"|All enemies' {{MP}} is lost.
|No
|No
|- style="font-weight:normal"
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|Allies and enemies' MP is lost.
!bgcolor="#A1A1A1"|Allies and enemies' {{MP}} is lost.
|No
|No
|}
|}


===''[[Dragon Quest V]]''===
==={{DQ5}}===
The spell is learned by the following characters, and again costs 20 MP to cast.
The spell is learned by the following characters, and again costs 20 {{MP}} to cast. [[Luneyetic]] uses it as an enemy.
 
{| cellspacing="0" cellpadding="2" border="1"
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#77479B; color: white;"|Name
!style="background:#77479B; color: white;"|Name
!style="background:#77479B; color: white;"|Level
!style="background:#77479B; color: white;"|Level
|-
|-
|[[Hero (Dragon Quest V)|Hero]]||*
|{{Hero 5}}||*
|-
|-
|[[King cureslime/recruit|King cureslime]]||17
|{{King cureslime R}}||17
|-
|-
|[[Minidemon/recruit|Minidemon]]||23
|{{Minidemon R}}||23
|}
|}
*''The hero learns Hocus Pocus in [[Zoomingale]], during Generation 3.''
*''The {{Hero 5}} learns Hocus Pocus in [[Zoomingale]], during Generation 3.''
{| style="width:65%; height:100px; text-align:center" border="1"  
{| style="width:65%; height:100px; text-align:center" border="1"  
|-<---!Headings are up first.!---> style="font-weight:bold; background:#9747AB"
|-<---!Headings are up first.!---> style="font-weight:bold; background:#9747AB"
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|Yes
|Yes
|- style="font-weight:normal"
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|Allies and enemies' HP is restored.
!bgcolor="#A1A1A1"|Allies and enemies' {{HP}} is restored.
|Yes
|Yes
|- style="font-weight:normal"
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|Allies and enemies' MP is restored.
!bgcolor="#A1A1A1"|Allies and enemies' {{MP}} is restored.
|Yes
|Yes
|- style="font-weight:normal"
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|Revives dead party members and monsters.
!bgcolor="#A1A1A1"|Revives dead {{Party 5}} members and {{MFamilies}}s.
|Yes
|Yes
|- style="font-weight:normal"
|- style="font-weight:normal"
!bgcolor="#A1A1A1"| Revives dead party members and restores HP to party.
!bgcolor="#A1A1A1"| Revives dead {{Party 5}} members and restores HP to party.
|Yes
|Yes
|- style="font-weight:normal"
|- style="font-weight:normal"
Line 205: Line 208:
|Yes
|Yes
|- style="font-weight:normal"
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|Casts [[Puff!]] on the party.
!bgcolor="#A1A1A1"|Casts [[Puff!]] on the {{Party 5}}.
|Yes
|Yes
|- style="font-weight:normal"
|- style="font-weight:normal"
Line 217: Line 220:
|No
|No
|- style="font-weight:normal"
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|Allies and enemies are [[Dazzle|dazzled]].
!bgcolor="#A1A1A1"|Allies and enemies are [[dazzle]]d.
|No
|No
|- style="font-weight:normal"
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|Allies and enemies are [[Fuddle|befuddled]].
!bgcolor="#A1A1A1"|Allies and enemies are be[[fuddle]]d.
|No
|No
|- style="font-weight:normal"
|- style="font-weight:normal"
Line 229: Line 232:
|No
|No
|- style="font-weight:normal"
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|Allies and enemies lose MP
!bgcolor="#A1A1A1"|Allies and enemies lose {{MP}}
|No
|No
|- style="font-weight:normal"
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|Allies lose MP
!bgcolor="#A1A1A1"|Allies lose {{MP}}
|No
|No
|- style="font-weight:normal"
|- style="font-weight:normal"
Line 238: Line 241:
|No
|No
|- style="font-weight:normal"
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|Meteorites hit everyone, HP to 1 and will kill if used twice.
!bgcolor="#A1A1A1"|Meteorites hit everyone, {{HP}} to 1 and will kill if used twice.
|No
|No
|- style="font-weight:normal"
|- style="font-weight:normal"
Line 247: Line 250:
|No
|No
|- style="font-weight:normal"
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|Enemies explode into a thousand fragments, no EXP or gold.
!bgcolor="#A1A1A1"|Enemies explode into a thousand fragments, no {{EXP}} or [[gold]].
|No
|No
|}
|}


===''[[Dragon Quest VI]]''===
==={{DQ6}}===
Hocus Pocus can only be learned by mastering the [[Gadabout]] vocation. The spell costs 20 MP to cast, and is not blocked by [[Bound]] nor [[Bounce]].  
Hocus Pocus can only be learned by mastering the [[Gadabout]] vocation. The spell costs 20 {{MP}} to cast, and is not blocked by [[Bound]] nor [[Bounce]]. The enemy [[Annihilantern]] can also use it.
{| style="width:65%; height:100px; text-align:center" border="1"  
{| style="width:65%; height:100px; text-align:center" border="1"  
|-<---!Headings are up first.!---> style="font-weight:bold; background:#9747AB"
|-<---!Headings are up first.!---> style="font-weight:bold; background:#9747AB"
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|Yes
|Yes
|- style="font-weight:normal"
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|Everything's wounds are healed, does not revive dead party members.
!bgcolor="#A1A1A1"|Everything's wounds are healed, does not revive dead {{Party 6}} members.
|Yes
|Yes
|- style="font-weight:normal"
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|Revives dead party members.
!bgcolor="#A1A1A1"|Revives dead {{Party 6}} members.
|Yes
|Yes
|- style="font-weight:normal"
|- style="font-weight:normal"
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|No
|No
|- style="font-weight:normal"
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|Meteorites hit everyone, HP to 1 and will kill if used twice.
!bgcolor="#A1A1A1"|Meteorites hit everyone, {{HP}} to 1 and will kill if used twice.
|No
|No
|- style="font-weight:normal"
|- style="font-weight:normal"
Line 284: Line 287:
|No
|No
|- style="font-weight:normal"
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|Enemies explode into a thousand fragments, no EXP or gold.
!bgcolor="#A1A1A1"|Enemies explode into a thousand fragments, no {{EXP}} or [[gold]].
|No
|No
|- style="font-weight:normal"
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|Allies and enemies' wounds are healed, revives dead party members.
!bgcolor="#A1A1A1"|Allies and enemies' wounds are healed, revives dead {{Party 6}} members.
|No
|No
|- style="font-weight:normal"
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|Allies and enemies regains their MP.
!bgcolor="#A1A1A1"|Allies and enemies regains their {{MP}}.
|No
|No
|- style="font-weight:normal"
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|Allies and enemies loses their MP.
!bgcolor="#A1A1A1"|Allies and enemies loses their {{MP}}.
|No
|No
|- style="font-weight:normal"
|- style="font-weight:normal"
Line 299: Line 302:
|No
|No
|- style="font-weight:normal"
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|Casts [[Puff!]] on the party.
!bgcolor="#A1A1A1"|Casts [[Puff!]] on the {{Party 6}}.
|No
|No
|- style="font-weight:normal"
|- style="font-weight:normal"
Line 306: Line 309:
|}
|}


===''[[Dragon Quest VII]]''===
==={{DQ7}}===
Hocus pocus is learned by reaching rank 6 of the [[Djinn genie (Vocation)|Vigilantern]] vocation.
Hocus pocus is learned by reaching rank 6 of the [[Djinn genie (vocation)|Vigilantern]] vocation. It can also be cast by the enemies [[Carbuncle]] and [[Gnuriel]].
{| style="width:65%; height:100px; text-align:center" border="1"  
{| style="width:65%; height:100px; text-align:center" border="1"  
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|-<---!Headings are up first.!---> style="font-weight:bold; background:#9747AB"
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|Yes
|Yes
|- style="font-weight:normal"
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|Allies and enemies' wounds are healed, does not revive dead party members.
!bgcolor="#A1A1A1"|Allies and enemies' wounds are healed, does not revive dead {{Party 7}} members.
|Yes
|Yes
|- style="font-weight:normal"
|- style="font-weight:normal"
Line 330: Line 333:
|No
|No
|- style="font-weight:normal"
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|Meteorites hit everyone, HP to 1 and will kill if used twice.
!bgcolor="#A1A1A1"|Meteorites hit everyone, {{HP}} to 1 and will kill if used twice.
|No
|No
|- style="font-weight:normal"
|- style="font-weight:normal"
Line 336: Line 339:
|No
|No
|- style="font-weight:normal"
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|Enemies explode into a thousand fragments, no EXP or gold.
!bgcolor="#A1A1A1"|Enemies explode into a thousand fragments, no {{EXP}} or [[gold]].
|No
|No
|- style="font-weight:normal"
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|Allies and enemies' wounds are healed, revives dead party members.
!bgcolor="#A1A1A1"|Allies and enemies' wounds are healed, revives dead {{Party 9}} members.
|No
|No
|- style="font-weight:normal"
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|Allies and enemies' regains their MP.
!bgcolor="#A1A1A1"|Allies and enemies' regains their {{MP}}.
|No
|No
|- style="font-weight:normal"
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|Allies and enemies' loses their MP.
!bgcolor="#A1A1A1"|Allies and enemies' loses their {{MP}}.
|No
|No
|- style="font-weight:normal"
|- style="font-weight:normal"
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|No
|No
|- style="font-weight:normal"
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|Casts [[Puff!]] on the party.
!bgcolor="#A1A1A1"|Casts [[Puff!]] on the {{Party 7}}.
|No
|No
|}
|}


==={{DQ10}}===
==={{DQ10}}===
The spell returned to the main series after a lengthy absence on September ninth, 2018 with version 4.3.0 of the game. The spell is exclusive to the [[Gadabout]], and serves as one of the vocation's defining features. Due to the nature of X being an MMO with several players cooperating at once and paying a monthly service fee, the amount of risk involved in casting Hocus Pocus has been almost completely removed, with the gambling theme of the spell being shifted to getting an effect appropriate for the situation or one that isn't as helpful.
The spell returned to the main series after a lengthy absence on September ninth, 2018 with version 4.3.0 of the game. It is no longer classified as a spell and is instead the [[Coup de Grâce]] of the [[Gadabout]] vocation. Due to the nature of {{X}} being an MMO with several players cooperating at once and paying a monthly service fee, the amount of risk involved in using Hocus Pocus has been almost completely removed, with the gambling theme of the spell being shifted to getting an effect appropriate for the situation or one that isn't as helpful.


{| style="width:65%; height:100px; text-align:center" border="1"  
{| style="width:65%; height:100px; text-align:center" border="1"  
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|- style="font-weight:normal"
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|Caster's voice amplifies and echos across the area, sound of something breaking in the distance (nothing happens).
!bgcolor="#A1A1A1"|Caster's voice amplifies and echos across the area, sound of something breaking in the distance (nothing happens).
|Yes
|No
|- style="font-weight:normal"
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|Caster starts to laugh, becoming unresponsive for 30 seconds.
!bgcolor="#A1A1A1"|Caster starts to laugh, becoming unresponsive for 30 seconds.
|No
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|Al frigid wind sweeps the area, freezing all {{MFamilies}}s in place for 30 seconds.
|No
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|Meteor shower fills the sky, dealing 1,700~2,100 Earth to three random {{MFamilies}}s.
|Yes
|Yes
|- style="font-weight:normal"
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|Al frigid wind sweeps the area, freezing all monsters in place for 30 seconds.
!bgcolor="#A1A1A1"|A titanic present box falls from the sky, dealing 1,100~3,300 damage to all {{MFamilies}}s underneath.
|Yes
|Yes
|- style="font-weight:normal"
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|Meteor shower fills the sky, dealing 1100~3300 damage to monsters.
!bgcolor="#A1A1A1"|A magical circle forms around the [[Gadabout]], healing of any party member standing on it for 20% of their maximum {{HP}} & {{MP}} every 3 seconds for a duration of 20 seconds.
|No
|No
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|A magical circle forms around the caster, restoring the HP of any party member standing on it for 20% of their maximum HP & MP every 3 seconds for a duration of 25 seconds.
|Yes
|- style="font-weight:normal"
|- style="font-weight:normal"
|}
|}


==={{DQM}}===
==={{DQM}}===
Called Chance in this game, it requires the monster to reach level 40 with 224 MP and 236 intelligence. It is learned naturally by the [[GoldSlime]], [[WhiteKing]] and [[Watabou]].
Called Chance in this game, it requires the {{MFamilies}} to reach level 40 with 224 {{MP}} and 236 {{Intelligence}}. It is learned naturally by the [[Gem slime|GoldSlime]], [[Wight king (Dragon Quest V)|WhiteKing]] and [[Fluffy|Watabou]].


==={{DQM2}}===
==={{DQM2}}===
Chance now requires 420 intelligence to learn.
Chance now requires 420 {{Intelligence}} to learn. It is naturally learned by the [[Rotten egg|WonderEgg]].


===''[[Super Smash Bros. Ultimate]]''===
===''[[Super Smash Bros. Ultimate]]''===
The [[Hero (Super Smash Bros.)|Hero]] can use Hocus Pocus via his Command Selection ability. The spell costs 4 MP, and will produce one of the following effects:
The {{Hero Smash}} can use Hocus Pocus via his Command Selection ability. The spell costs 4 {{MP}}, and will produce one of the following effects:
{|class="wikitable sortable"
{|class="wikitable sortable"
!Effect!!Type
!Effect!!Type
Line 394: Line 400:
|Positive ||Makes him [https://www.ssbwiki.com/Super_Star invincible].
|Positive ||Makes him [https://www.ssbwiki.com/Super_Star invincible].
|-
|-
|Positive ||MP is refilled to 100.
|Positive ||{{MP}} is refilled to 100.
|-
|-
|Negative ||Slowed down movement.
|Negative ||Slowed down movement.
|-
|-
|Negative ||MP is reduced to 0.
|Negative ||{{MP}} is reduced to 0.
|-
|-
|Negative ||Inflicts [https://www.ssbwiki.com/Poison poison] damage to himself.
|Negative ||Inflicts [https://www.ssbwiki.com/Poison poison] damage to himself.
Line 410: Line 416:
|Neutral ||Turns him [https://www.ssbwiki.com/Clear invisible].
|Neutral ||Turns him [https://www.ssbwiki.com/Clear invisible].
|-
|-
|Neutral ||One of the Hero's commands is granted for 4 MP instead of the value it usually consumes.<br>Note: if the command is Magic Burst, it will consume all MP as usual.
|Neutral ||One of the {{Hero Smash}}'s commands is granted for 4 {{MP}} instead of the value it usually consumes.<br>Note: if the command is Magic Burst, it will consume all {{MP}} as usual.
|-
|-
|}
|}


==Trivia==
==Trivia==
*Hocus Pocus doesn't use the typical ethereal ribbons lined with runes that other spells do in the 3D games, instead dropping a lottery box into the Gadabout's arms and activating once they pull out a numbered ball.
*Hocus Pocus doesn't use the typical ethereal ribbons lined with runes that other spells do in the 3D games, instead dropping a lottery box into the [[Gadabout]]'s arms and activating once they pull out a numbered ball.


==Gallery==
==Gallery==
<center><gallery>
<center><gallery>
Image:DQ3 Spell Hocus pocus.png|Famicom era artwork
DQ3 Spell Hocus pocus.png|{{Famicom}} era artwork.
</gallery></center>
</gallery></center>
{{DQSpells}}
{{DQSpells}}
[[Category:Spells]]
[[Category:Spells]]
[[Category: Coup de Grâce]]
[[Category:Dragon Quest II spells]]
[[Category:Dragon Quest II spells]]
[[Category:Dragon Quest III spells]]
[[Category:Dragon Quest III spells]]
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[[Category:Dragon Quest VI spells]]
[[Category:Dragon Quest VI spells]]
[[Category:Dragon Quest VII spells]]
[[Category:Dragon Quest VII spells]]
[[Category:Dragon Quest X spells]]
[[Category:Super Smash Bros. Ultimate spells]]
[[Category:Super Smash Bros. Ultimate spells]]

Latest revision as of 10:58, 5 January 2024

Hocus Pocus is a spell in the Dragon Quest series.

It causes completely random effects, some of which benefit the party and others cause catastrophe.

Appearances[edit]

Dragon Quest II: Luminaries of the Legendary Line[edit]

Learned by the Princess of Moonbrooke at level 25/30. The spell costs 15 MP to cast.

Description Boss vulnerability
Party recovers 20~44 HP. Yes
Party fully restored, dead allies revived. Yes
Kabuff on party. Yes
Snooze on all enemies, ignores immunity. Yes
Kasap on all enemies, ignores immunity. Yes
Thwack on all enemies, immunity ignored in SFC version only. No
Fuddle on all enemies. No
Summon something scary, enemies flee. No

Dragon Quest III: The Seeds of Salvation[edit]

Hocus Pocus is learned by Mages and Sages at level 40, and it costs 20 MP to cast.

Description Boss vulnerability
Oomph cast on party. Yes
Midheal to one random ally. Yes
Midheal on entire party. Yes
Tingle cast on party. Yes
Fully restores party, reviving dead allies. Yes
Reorganizes party by HP, highest to lowest. Yes
Caster is paralyzed for 3 turns, Tingle will not cure. Yes
Caster falls asleep. Yes
Caster performs a dance that wastes their turn. Yes
All spells cancelled for 1 turn. No
All enemies stunned for 1 turn. No
All enemies fall asleep. No
All enemies become confused No
All enemies lose MP. No
All enemies die. No
All enemies removed from battle, no EXP or gold. No

Dragon Quest IV: Chapters of the Chosen[edit]

Hocus Pocus is learned by Solo/Sofia at level 39. It costs 20 MP to cast.

Description Boss vulnerability
Hocus pocus echos into the distance (nothing happens). Yes
An enormous genie the size of a mountain appears, laughing a deep, sinister laugh. 100~120 damage to all enemies. Yes
Sudden earthquake occurs, 50~60 damage to all enemies. Yes
Increase defence of all allies by 50% Yes
Double party's agility Yes
Party's HP is restored Yes
Allies and enemies' HP is restored
Party's HP restored and dead allies revived. Yes
Time flows backwards. Yes
Casts Puff! on the party. Yes
All enemies are dazzled. Yes
Allies and enemies musters their strength. Yes
EXP and gold doubles at the end of the battle. Yes
Allies and enemies fall asleep No
All enemies are befuddled. No
Enemies explode into a thousand fragments, no EXP or gold. No
Summon something scary, enemies flee. No
The party is filled with strange power until the end of battle, doesn't work with multi-target weapons and skills. No
All enemies' MP is lost. No
Allies and enemies' MP is lost. No

Dragon Quest V: Hand of the Heavenly Bride[edit]

The spell is learned by the following characters, and again costs 20 MP to cast. Luneyetic uses it as an enemy.

Name Level
Hero *
King cureslime 17
Minidemon 23
Description Boss vulnerability
Caster's voice amplifies and echos across the area, sound of something breaking in the distance (nothing happens). Yes
Hocus pocus echos into the distance (nothing happens). Yes
An enormous genie the size of a mountain appears, laughing a deep, sinister laugh. 100~120 damage to all enemies. Yes
Allies and enemies' HP is restored. Yes
Allies and enemies' MP is restored. Yes
Revives dead party members and monsters. Yes
Revives dead party members and restores HP to party. Yes
Allies and enemies fall asleep Yes
Casts Puff! on the party. Yes
Rays of blinding light shine down on the caster. If catser survives 400~998 damage they will become a brilliant dragon with immunity to fire and ice. Yes
Time flows backwards. Yes
Dusty goes crazy all of a sudden! 20~30 damage to one enemy, only activates when the wagon is present. No
Allies and enemies are dazzled. No
Allies and enemies are befuddled. No
Allies and enemies become paralyzed. No
Party musters their strength. No
Allies and enemies lose MP No
Allies lose MP No
Caster's body emits a fishy fog that cancels all magic for the battle. No
Meteorites hit everyone, HP to 1 and will kill if used twice. No
The party is filled with strange power until the end of battle, doesn't work with multi-target weapons and skills. No
Summon something scary, enemies flee. No
Enemies explode into a thousand fragments, no EXP or gold. No

Dragon Quest VI: Realms of Revelation[edit]

Hocus Pocus can only be learned by mastering the Gadabout vocation. The spell costs 20 MP to cast, and is not blocked by Bound nor Bounce. The enemy Annihilantern can also use it.

Description Boss vulnerability
Caster's voice amplifies and echos across the area, sound of something breaking in the distance (nothing happens). Yes
An enormous genie the size of a mountain appears, laughing a deep, sinister laugh. 100~120 damage to all enemies. Yes
Everything's wounds are healed, does not revive dead party members. Yes
Revives dead party members. Yes
Time flows backwards. Yes
Caster's body emits a fishy fog that cancels all magic for the battle. No
Summon something scary, enemies flee. No
Meteorites hit everyone, HP to 1 and will kill if used twice. No
The party is filled with strange power until the end of battle, doesn't work with multi-target weapons and skills. No
Enemies explode into a thousand fragments, no EXP or gold. No
Allies and enemies' wounds are healed, revives dead party members. No
Allies and enemies regains their MP. No
Allies and enemies loses their MP. No
Freezing cold wind slices into the enemies, freezing them solid for 4~7 turns. No
Casts Puff! on the party. No
All enemies fall asleep. No

Dragon Quest VII: Fragments of the Forgotten Past[edit]

Hocus pocus is learned by reaching rank 6 of the Vigilantern vocation. It can also be cast by the enemies Carbuncle and Gnuriel.

Description Boss vulnerability
Caster's voice amplifies and echos across the area, sound of something breaking in the distance (nothing happens). Yes
An enormous genie the size of a mountain appears, laughing a deep, sinister laugh. 100~120 damage to all enemies. Yes
Allies and enemies' wounds are healed, does not revive dead party members. Yes
Time flows backwards. Yes
Caster's body emits a fishy fog that cancels all magic for the battle. No
Summon something scary, enemies flee. No
Meteorites hit everyone, HP to 1 and will kill if used twice. No
The party is filled with strange power until the end of battle, doesn't work with multi-target weapons and skills. No
Enemies explode into a thousand fragments, no EXP or gold. No
Allies and enemies' wounds are healed, revives dead party members. No
Allies and enemies' regains their MP. No
Allies and enemies' loses their MP. No
Freezing cold wind slices into the enemies, freezing them solid for 4~7 turns. No
Casts Puff! on the party. No

Dragon Quest X[edit]

The spell returned to the main series after a lengthy absence on September ninth, 2018 with version 4.3.0 of the game. It is no longer classified as a spell and is instead the Coup de Grâce of the Gadabout vocation. Due to the nature of X being an MMO with several players cooperating at once and paying a monthly service fee, the amount of risk involved in using Hocus Pocus has been almost completely removed, with the gambling theme of the spell being shifted to getting an effect appropriate for the situation or one that isn't as helpful.

Description Boss vulnerability
Caster's voice amplifies and echos across the area, sound of something breaking in the distance (nothing happens). No
Caster starts to laugh, becoming unresponsive for 30 seconds. No
Al frigid wind sweeps the area, freezing all monsters in place for 30 seconds. No
Meteor shower fills the sky, dealing 1,700~2,100 Earth to three random monsters. Yes
A titanic present box falls from the sky, dealing 1,100~3,300 damage to all monsters underneath. Yes
A magical circle forms around the Gadabout, healing of any party member standing on it for 20% of their maximum HP & MP every 3 seconds for a duration of 20 seconds. No

Dragon Quest Monsters[edit]

Called Chance in this game, it requires the monster to reach level 40 with 224 MP and 236 Intelligence. It is learned naturally by the GoldSlime, WhiteKing and Watabou.

Dragon Quest Monsters 2[edit]

Chance now requires 420 Intelligence to learn. It is naturally learned by the WonderEgg.

Super Smash Bros. Ultimate[edit]

The Hero can use Hocus Pocus via his Command Selection ability. The spell costs 4 MP, and will produce one of the following effects:

Effect Type
Positive Makes him giant.
Positive Makes him invincible.
Positive MP is refilled to 100.
Negative Slowed down movement.
Negative MP is reduced to 0.
Negative Inflicts poison damage to himself.
Negative Inflicts sleep on himself.
Negative Makes him small.
Negative Inflicts the flower effect on himself.
Neutral Turns him invisible.
Neutral One of the Hero's commands is granted for 4 MP instead of the value it usually consumes.
Note: if the command is Magic Burst, it will consume all MP as usual.

Trivia[edit]

  • Hocus Pocus doesn't use the typical ethereal ribbons lined with runes that other spells do in the 3D games, instead dropping a lottery box into the Gadabout's arms and activating once they pull out a numbered ball.

Gallery[edit]