Shining Shot: Difference between revisions

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|range=[[Image:DQTact_Range1.png|48px]]<br>3
|range=[[Image:DQTact_Range1.png|48px]]<br>3
|status=None
|status=None
|description=Deals 37% [[Bang]]-type physical damage on 1 enemy 8 times
|description=Deals 37% [[Bang]]-type physical damage to 1 enemy 8 times
|monsters=Angelo
|monsters=Angelo
}}
}}

Revision as of 22:41, 28 February 2022

Shining Shot is a recurring ability in the franchise. It launches a volley of magical arrows that ignore the enemy's defence.

Appearances

Dragon Quest VIII

Angelo can use Shining Shot as a bow technique after allocating 82 skill points into the associated skill. The skill hits all enemies for 116~125 points of bang-type damage.

Dragon Quest IX

Shining Shot can be used by any character that has the 'Archery for the Adept' (quest #84) item in their inventory and is equipped with a Bow. This technique strikes all enemies in battle for 145~155 points of damage, and bears the light element.

Dragon Quest Tact

Shining Shot can be learned by Angelo at level 56 and costs 63 MP to cast. It has a range of three squares in any direction away from him and deals 37% Bang-type physical damage to a single enemy 8 times. Upgrading the spell increases its damage and reduces the MP it costs to cast.

Shining Shot (シャイニングボウ Shining Bow)Tactlogo.png
Ability information
Shining Shot
Role * Type * Element MP cost
Attack Physical DQTact Bang.png 63
Range Additional effects
DQTact Range1.png
3
None
Description
Deals 37% Bang-type physical damage to 1 enemy 8 times
Naturally learnt by
Angelo