Astral Gate
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| Astral Gate | |
|---|---|
| Japanese | 星門 |
| Rōmaji | Seimon |
| Type | Skill |
Astral Gate is a skill that appears in the Final Fantasy series as well as in Dragon Quest Tact. It is Young Sephiroth's signature Limit Break, slamming the ground to generate energy fissures to strike the enemy with.
Details[edit]
Astral Gate is known naturally by Young Sephiroth at Level 1 and costs 105 MP to use. It has a range of up to three squares away from him and inflicts 530% potency unreflectable physical damage to a single enemy. Since it is a Limit Break, it must also use up a full Limit Gauge and can only be used two times per battle. Upgrading the skill increases its damage and reduces the amount of MP it costs to use.
Ability information
| Astral Gate | |||
| Role * | Type * | Element | MP cost |
| Attack | Physical | 105 Times usable: 2 |
|
| Range | Additional effects | ||
1-3 |
None | ||
| Description | |||
| Deals unreflectable physical damage (530% potency) to 1 enemy. LIMIT Gauge Cost: 100 |
|||
| Naturally learnt by | |||
| Young Sephiroth | |||
Master list
HP recovery skills
MP recovery skills
Ailment alleviating skills
Monster-mauling skills
Bonus damage skills
Multi-strike skills
Turn order skills
Critical Hit skills
Summon skills
Defensive skills
Physical support skills
Magical support skills
Reflective skills
Tension skills
Befuddling skills
Breathtaking skills
Dazzling skills
Death skills
Fizzling skills
Hypnagogic skills
Paralyzing skills
Stunning skills
Venomous skills
Debuff skills
Disruptive skills
Songs and hymnal skills
Dances and shimmy skills
Blast skills
Dark skills
Fire skills
Ice skills
Lightning skills
Soil skills
Water skills
Wind skills
Breath skills
Field skills
Miscellaneous skills
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