Paralysing Swordplay
From Dragon Quest Wiki
Paralysing Swordplay | |
---|---|
Japanese | しびれる剣技 |
Rōmaji | Shibireru kengi |
Type | Skill |
Paralysing Swordplay is a recurring skill in the Dragon Quest series. It delivers a series of consecutive sword slashes that can leave an enemy paralysed.
Appearances[edit]
Dragon Quest XI: Echoes of an Elusive Age[edit]
Paralysing Swordplay can be used by Gyldenauts, Vicious gyldenauts, and Calasmonauts. It attacks a single character three times and has a chance to inflict paralysis. When used, the in-game text states that the user "demonstrates some truly jaw-dropping swordsmanship".
Dragon Quest Tact[edit]
Paralysing Swordplay can be learned by Gyldenaut at Level 22 and costs 28 MP to use. It inflicts 32% potency physical damage to a single enemy six times and has a chance to inflict paralysis.
Ability information
Paralysing Swordplay | |||
Role * | Type * | Element | MP cost |
Debuff | Physical | 28 | |
Range | Additional effects | ||
1 |
Paralysis |
||
Description | |||
Deals 32% potency physical damage to 1 enemy 6 times, very rarely paralyzes | |||
Naturally learnt by | |||
Gyldenaut |
Related skills[edit]