Psycho Scythe
From Dragon Quest Wiki
Psycho Scythe | |
---|---|
Japanese | 精気を刈り取る鎌 |
Rōmaji | Seiki o karitoru kama |
Type | Skill |
Psycho Scythe is a skill that appears exclusively in Dragon Quest Tact. It is one of the Bishop Ladja's signature abilities, swinging his Grave Greatscythe at his enemies that can bring them a bit closer to him and hamper their health recovery by rending apart their very spirits.
Details[edit]
Psycho Scythe can be learned by Bishop Ladja at level 38 and costs 97 MP to use. It inflicts major martial damage to all enemies in a large fan-shaped in front of him, pulls them 1 space closer and has a chance of greatly reducing their self-healing effect, as well. Upgrading the skill increases its damage and reduces the amount of MP it costs to use.
Ability information
Psycho Scythe | |||
Role * | Type * | Element | MP cost |
Debuff | Martial | 97 | |
Range | Additional effects | ||
Fan(L) |
Self-Healing Effect Down |
||
Description | |||
Deals major martial damage to all enemies in area of effect, often greatly lowers Self HP Healing Effect for 3 turn, pulls them up to 1 space closer. | |||
Naturally learnt by | |||
Bishop Ladja |
Master list
HP recovery skills
MP recovery skills
Ailment alleviating skills
Monster-mauling skills
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Multi-strike skills
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