Monster Masher: Difference between revisions
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|title = Monster Masher | |title = Monster Masher | ||
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|japanese = | |japanese = ドラムクラッシュ | ||
|romaji = Drum Crash | |romaji = Drum Crash | ||
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Revision as of 11:09, 25 January 2019
Monster Masher | |
---|---|
Japanese | ドラムクラッシュ |
Rōmaji | Drum Crash |
Type | Skill |
Older names | None |
Monster Masher is a recurring ability in the franchise. It deals 50% more damage to Material enemies, and occasionally bonus damage to other enemy types.
Appearances
Dragon Quest VIII
Yangus can use Monster Masher as a club technique after allocating 32 skill points into the associated skill. Once he has allocated 100 points, it is replaced by the more powerful Devil Crusher, which also deals double damage to demons, 50% more to material foes, and an extra 10% to everything else.
- In the handheld port, M.M deals 1.25% damage to non-materials, and 1.75% damage to materials. Devil Crusher retains these changes.
Dragon Quest IX
This ability is learned with 58 skill points invested into Hammer skill.
Master list
HP recovery skills
MP recovery skills
Ailment alleviating skills
Monster-mauling skills
Bonus damage skills
Multi-strike skills
Turn order skills
Critical Hit skills
Summon skills
Defensive skills
Physical support skills
Magical support skills
Reflective skills
Tension skills
Befuddling skills
Breathtaking skills
Dazzling skills
Death skills
Fizzling skills
Hypnagogic skills
Paralyzing skills
Stunning skills
Venomous skills
Debuff skills
Disruptive skills
Songs and hymnal skills
Dances and shimmy skills
Blast skills
Dark skills
Fire skills
Ice skills
Lightning skills
Soil skills
Water skills
Wind skills
Breath skills
Field skills
Miscellaneous skills