Bang: Difference between revisions
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===''[[Dragon Quest IX]]''=== | ===''[[Dragon Quest IX]]''=== | ||
Bang is available to [[Mage|Magi]] at level 11 and [[Sage]]s at level 8. It costs 5 MP to cast, and deals 15~30 base damage. Once the caster's magical might surpasses 65, the spell will slowly grow in power and cap off at 70~80 once the stat reaches 999. | Bang is available to [[Mage|Magi]] at level 11 and [[Sage]]s at level 8. It costs 5 MP to cast, and deals 15~30 base lightning/explosion damage. Once the caster's magical might surpasses 65, the spell will slowly grow in power and cap off at 70~80 once the stat reaches 999. Bang is also required in order to complete [[Template:DQIXQuest/116|Quest #116]]. | ||
===''[[Dragon Quest X]]''=== | ===''[[Dragon Quest X]]''=== | ||
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==={{DQH}}=== | ==={{DQH}}=== | ||
Bang is the main spell that [[Nera]] can cast in battle. She will set off a small explosion in front of her for 7 MP. If used in conjunction with the magical bubbles that Nera can unleash with her wand, she will cause them to explode, as well. As her level increases, Nera can upgrade the spell and also cast Boom and Kaboom by charging up Bang. | Bang is the main spell that [[Nera]] can cast in battle. She will set off a small explosion in front of her for 7 MP. If used in conjunction with the magical bubbles that Nera can unleash with her wand, she will cause them to explode, as well. As her level increases, Nera can upgrade the spell and also cast Boom and Kaboom by charging up Bang. | ||
==={{DQTact}}=== | |||
Bang is known naturally by [[Alphyn]], [[Minidemon]], and [[Moosifer]] at level 1 and can be learned by [[Crack-billed platypunk]] and [[Imp]] at level 16. It costs 8 MP to cast, has a range of two squares away from the caster in any direction, and inflicts minor Bang-type spell damage to all enemies in a plus sign-shaped area of effect. It can also be taught to any unit by using an ability scroll. | |||
{{DQTactSkill | |||
|name=Bang | |||
|kanji=イオ | |||
|romanji=Io | |||
|type=Spell | |||
|role=Attack | |||
|element=[[Image:DQTact Bang.png|48px]] | |||
|mp=8 | |||
|range=[[Image:DQTact_RangeRhombus.png|48px]]<br>2 | |||
|status=None | |||
|description=Deals minor Bang-type spell damage to all enemies in area of effect | |||
|monsters=Alphyn, Crack-billed platypunk, Imp, Minidemon, Moosifer | |||
}} | |||
===''[[Super Smash Bros. Ultimate]]''=== | ===''[[Super Smash Bros. Ultimate]]''=== | ||
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==Enemy versions== | ==Enemy versions== | ||
Monsters finally learn to cast the spell in ''VI'', and it deals 15~20 damage. The spell would be forgotten in ''VIII'' and return in ''IX'' where it deals 15~25 damage. | Monsters finally learn to cast the spell in ''VI'', and it deals 15~20 damage. The spell would be forgotten in ''VIII'' and return in ''IX'' where it deals 15~25 damage. | ||
==Other Languages== | |||
{{OtherLanguages | |||
|fr=Bang|fr-meaning=A loud explosive noise. | |||
|es=Miniexplosión|es-meaning=From ''{{tt|mini-|small or miniature}}'' and ''{{tt|explosión|explosion}}''. | |||
|it=Bang|it-meaning=A loud explosive noise. | |||
|de=Peng|de-meaning=German onomatopoeia for "bang" or "pow". | |||
|ko=이오|ko-meaning=Transliteration of the Japanese name ''Io''. | |||
}} | |||
==Battle Visuals== | ==Battle Visuals== | ||
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[[Category:Dragon Quest Monsters: Joker 2 spells]] | [[Category:Dragon Quest Monsters: Joker 2 spells]] | ||
[[Category:Dragon Quest Heroes spells]] | [[Category:Dragon Quest Heroes spells]] | ||
[[Category:Dragon Quest Tact spells]] | |||
[[Category:Super Smash Bros. Ultimate spells]] | [[Category:Super Smash Bros. Ultimate spells]] | ||
[[fr:Bang]] |
Revision as of 02:44, 27 October 2021
Bang | |
---|---|
Japanese | イオ |
Rōmaji | Io |
Type | Offensive |
Older names | Bang |
Bang is a spell in the Dragon Quest series. Introduced in Dragon Quest III, it pulverizes all targets with a forceful explosion. It is related to the stronger spells Boom, Kaboom, and Kaboomle, each subsequent spell increasing the intensity of the expulsion until the very earth beneath the foes is razed by the blast.
Appearances
Dragon Quest III
Bang makes it's debut appearance dealing 16~24 damage and costs 5 MP to cast. It is learned by Magi and Sages at level 11, and by the Hero at level 13.
Dragon Quest IV
Bang is learned by Maya at level 12. it costs 5 MP to cast and hits enemies for 20~30 points of damage.
Dragon Quest V
As in the previous game, Bang hits all enemies for 20~30 damage and costs 5 mp to cast.
Name | Level |
---|---|
Liquid metal slime | 2 |
Conkjurer | 10 |
Daughter | 11 |
Slime knight | 12 |
Dragon Quest VI
Milly learns this spell at level 15, and is the only party member to obtain it. It hits all enemies for 5 MP, and deals between 20~30 damage.
Dragon Quest VII
Sir Mervyn already knows Bang when he joins the party. It costs 5 MP to cast, and hits between 20~30 points of damage. Maribel learns the spell at Level 9 in the Nintendo 3DS version of the game. The spell is also known to Zev.
Dragon Quest VIII
Bang is learned by Jessica at level 14. It deals 16~24 base damage, and caps at 36~45 once her wisdom reaches 100.
Dragon Quest IX
Bang is available to Magi at level 11 and Sages at level 8. It costs 5 MP to cast, and deals 15~30 base lightning/explosion damage. Once the caster's magical might surpasses 65, the spell will slowly grow in power and cap off at 70~80 once the stat reaches 999. Bang is also required in order to complete Quest #116.
Dragon Quest X
Mages will learn Bang at level 12 and Sages at level 10, with both casting it for 4MP. The damage algorithm is Magical Might x 0.149 + 17 with a maximum range of 66~70.
Dragon Quest XI: Echoes of an Elusive Age
Veronica will learn Bang at level 13, and the Hero at level 15. It costs 6 MP to cast.
Dragon Quest Monsters
Bang is learned by monsters beginning at level 4 if the monster has at least 13 MP and 26 Intelligence. It is learned naturally by Akubar, ArcDemon, Balzak, Baramos, BoneSlave, Coatol, DarkHorn, GoatHorn, Hargon, LandOwl, Metabble, and Mirudraas. Bang will naturally upgrade into Boom and Explodet as the monster levels up. [1]
Dragon Quest Monsters 2
Bang now requires 47 intelligence to learn. It is naturally learned by Darck, Gorago, Hargon and Orgodemir. It is no longer naturally learned by the LandOwl.
Dragon Quest Monsters: Joker
Bang can be learned from:
- Bang & Crack (6 points)
- Bang & Woosh (6 points)
- Bang & Zam (8 points)
- Bang & Zap (6 points)
- Bombardier (4 points)
- Boom Boxer (10 points)
- Cluboon (7 points)
- Frizz & Bang (15 points)
Dragon Quest Monsters: Joker 2
Bang can no longer be learned from Bombardier. It can now be also be learned with 6 points in Bang & Sizz.
Dragon Quest Heroes: The World Tree's Woe and the Blight Below
Bang is the main spell that Nera can cast in battle. She will set off a small explosion in front of her for 7 MP. If used in conjunction with the magical bubbles that Nera can unleash with her wand, she will cause them to explode, as well. As her level increases, Nera can upgrade the spell and also cast Boom and Kaboom by charging up Bang.
Dragon Quest Tact
Bang is known naturally by Alphyn, Minidemon, and Moosifer at level 1 and can be learned by Crack-billed platypunk and Imp at level 16. It costs 8 MP to cast, has a range of two squares away from the caster in any direction, and inflicts minor Bang-type spell damage to all enemies in a plus sign-shaped area of effect. It can also be taught to any unit by using an ability scroll.
Bang | |||
Role * | Type * | Element | MP cost |
Attack | Spell | 8 | |
Range | Additional effects | ||
2 |
None | ||
Description | |||
Deals minor Bang-type spell damage to all enemies in area of effect | |||
Naturally learnt by | |||
Alphyn, Crack-billed platypunk, Imp, Minidemon, Moosifer |
Super Smash Bros. Ultimate
Bang is available via the Command Selection, and costs 9 MP. The spell sends out a small orb of energy in front of the Hero that will explode upon contact with an enemy or after enough distance has been covered, with the blast dealing fair knockback and 15.5% damage.
Enemy versions
Monsters finally learn to cast the spell in VI, and it deals 15~20 damage. The spell would be forgotten in VIII and return in IX where it deals 15~25 damage.