Devil’s Delight: Difference between revisions
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==={{DQ11}}=== | ==={{DQ11}}=== | ||
{{Serena 11}} learns devil's delight for 8 skill points. It costs 3 MP to use, and will increase her damage by 150% against all monster families save for metal slimes. If the skill is used on a demon, the damage is raised to 225% and there is a 25% chance they will become captivated by her and stay rooted to the spot for a number of turns. The skill cannot miss under any circumstances, making it useful against metal slimes even if the damage out put is still only 1. | {{Serena 11}} learns devil's delight for 8 skill points. It costs 3 MP to use, and will increase her damage by 150% against all monster families save for metal slimes. If the skill is used on a demon, the damage is raised to 225% and there is a 25% chance they will become captivated by her and stay rooted to the spot for a number of turns. The skill cannot miss under any circumstances, making it useful against metal slimes even if the damage out put is still only 1 point. | ||
==Related skills== | |||
*[[Beelzefreeze]] | |||
==Battle Visuals== | |||
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{{ScreenshotGalleryXL/Item|image=[[File:Devil's delight serena.gif]]|game={{DQ11}}|platform=PS4}} | |||
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{{DQSkills}} | {{DQSkills}} | ||
[[category:Skills]] | [[category:Skills]] |
Latest revision as of 09:42, 17 April 2023
Devil's Delight | |
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Japanese | デビルンチャーム |
Rōmaji | Debirunchāmu |
Type | Skill |
Older names | None |
Devil's Delight is an ability in the Dragon Quest series, first introduced in Dragon Quest X. It is a magic staff technique deals more damage to demons and can beguile them.
Appearances[edit]
Dragon Quest X[edit]
Devil's Delight is a Wand skill that can be learned for 31 skill points. It inflicts 1.5 times more damage on monsters of the Demon family for 1 MP and has a chance to beguile.
Dragon Quest XI: Echoes of an Elusive Age[edit]
Serena learns devil's delight for 8 skill points. It costs 3 MP to use, and will increase her damage by 150% against all monster families save for metal slimes. If the skill is used on a demon, the damage is raised to 225% and there is a 25% chance they will become captivated by her and stay rooted to the spot for a number of turns. The skill cannot miss under any circumstances, making it useful against metal slimes even if the damage out put is still only 1 point.