Devil’s Delight: Difference between revisions

From Dragon Quest Wiki
No edit summary
No edit summary
 
(2 intermediate revisions by the same user not shown)
Line 14: Line 14:


==={{DQ11}}===
==={{DQ11}}===
{{Serena 11}} learns devil's delight for 8 skill points. It costs 3 MP to use, and will increase her damage by 150% against all monster families save for metal slimes. If the skill is used on a demon, the damage is raised to 225% and there is a 25% chance they will become captivated by her and stay rooted to the spot for a number of turns. The skill cannot miss under any circumstances, making it useful against metal slimes even if the damage out put is still only 1.
{{Serena 11}} learns devil's delight for 8 skill points. It costs 3 MP to use, and will increase her damage by 150% against all monster families save for metal slimes. If the skill is used on a demon, the damage is raised to 225% and there is a 25% chance they will become captivated by her and stay rooted to the spot for a number of turns. The skill cannot miss under any circumstances, making it useful against metal slimes even if the damage out put is still only 1 point.


==Related skills==
*[[Beelzefreeze]]
==Battle Visuals==
<center>
{{ScreenshotGalleryXL/Start}}
{{ScreenshotGalleryXL/Item|image=[[File:Devil's delight serena.gif]]|game={{DQ11}}|platform=PS4}}
{{ScreenshotGalleryXL/End}}
</center>
{{DQSkills}}
{{DQSkills}}
[[category:Skills]]
[[category:Skills]]

Latest revision as of 09:42, 17 April 2023

Devil's Delight is an ability in the Dragon Quest series, first introduced in Dragon Quest X. It is a magic staff technique deals more damage to demons and can beguile them.

Appearances[edit]

Dragon Quest X[edit]

Devil's Delight is a Wand skill that can be learned for 31 skill points. It inflicts 1.5 times more damage on monsters of the Demon family for 1 MP and has a chance to beguile.

Dragon Quest XI: Echoes of an Elusive Age[edit]

Serena learns devil's delight for 8 skill points. It costs 3 MP to use, and will increase her damage by 150% against all monster families save for metal slimes. If the skill is used on a demon, the damage is raised to 225% and there is a 25% chance they will become captivated by her and stay rooted to the spot for a number of turns. The skill cannot miss under any circumstances, making it useful against metal slimes even if the damage out put is still only 1 point.

Related skills[edit]

Battle Visuals[edit]