Wizard Ward: Difference between revisions
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'''Wizard Ward''' is an ability in the {{DQSeries}}. It increases the user's resistance to hostile magic. | '''Wizard Ward''' is an ability in the {{DQSeries}}. | ||
It increases the user's resistance to hostile magic. | |||
==Appearances== | ==Appearances== |
Revision as of 20:16, 19 February 2024
Wizard Ward | |
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Japanese | 魔結界 |
Type | Skill |
Wizard Ward is an ability in the Dragon Quest series.
It increases the user's resistance to hostile magic.
Appearances
Dragon Quest IX: Sentinels of the Starry Skies
This ability is learned with 8 skill points allocated into Spellcraft skill.
Dragon Quest XI: Echoes of an Elusive Age
Wizard Ward is learned through Veronica's Vim attribute, purchasing it for 8 skill points. It costs 3 MP, raises her spell resistance by 50%, and lasts for 4~6 turns. It will not protect against Kamikazee and the Rubblerouser line of spells, however.
Master list
HP recovery skills
MP recovery skills
Ailment alleviating skills
Monster-mauling skills
Bonus damage skills
Multi-strike skills
Turn order skills
Critical Hit skills
Summon skills
Defensive skills
Physical support skills
Magical support skills
Reflective skills
Tension skills
Befuddling skills
Breathtaking skills
Dazzling skills
Death skills
Fizzling skills
Hypnagogic skills
Paralyzing skills
Stunning skills
Venomous skills
Debuff skills
Disruptive skills
Songs and hymnal skills
Dances and shimmy skills
Blast skills
Dark skills
Fire skills
Ice skills
Lightning skills
Soil skills
Water skills
Wind skills
Breath skills
Field skills
Miscellaneous skills
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