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==Appearances==
==Appearances==
===''[[Dragon Quest III]]''===
==={{DQ3}}===
Appearing in the remakes, dig is learned by merchants at level 12. It can only be used five times per area and digging will normally excavate 1~5 coins, but there is a {{fraction|1|128}} chance to unearth '''50%''' of the party's gold.
Appearing in the remakes, Dig is learned by [[Merchant]]s at level 12. It can only be used five times per area until the screen is changed and digging will normally excavate 1~5 coins, but there is a {{fraction|1|128}} chance to unearth '''50%''' of the party's gold.


There is also a {{fraction|1|8}} chance to dig up an item as well, but only in areas where monsters are present. The item is randomly selected from the list of those carried by local enemies, meaning an item with a {{fraction|1|256}} chance to drop can theoretically be raised to an eighth. However, due to the hard limit imposed on the chance to excavate items in the first place this actually makes digging for items less efficient than [[Thievery|stealing]], and dig only appears in versions of ''III'' where [[Thief|thieves]] can join the party anyway.
There is also a {{fraction|1|8}} chance to dig up an item as well, but only in areas where monsters are present. The item is randomly selected from the list of those carried by local enemies, meaning an item with a {{fraction|1|256}} chance to drop can theoretically be raised to an eighth. However, due to the hard limit imposed on the chance to excavate items in the first place this actually makes digging for items less efficient than [[Thievery|stealing]], and Dig only appears in versions of ''III'' where [[Thief|Thieves]] can join the party anyway.


===''[[Dragon Quest VI]]''===
==={{DQ3HD}}===
Dig is learned by advancing to rank 3 of the [[Merchant]] vocation, and it'¿s also learned by [[Spot (DQ6)|Spot]]. It operates mostly the same as it does in ''III'', but is no longer limited to five uses per area and the number of coins collected has been lowered to 1~2. Characters that use dig do not receive a bonus for being in the merchant vocation--the skill works the same regardless of profession.
Dig is learned by Merchants at level 12 if their wisdom exceeds 46 points. The skill as the same properties as it did in the 1996 remake.


===''[[Dragon Quest VII]]''===
==={{DQ6}}===
A sea-dredging variant of dig was originally going to be a [[Hero (Dragon Quest VII)|Hero]] only skill to further highlight the game's nautical themes, before being removed in the final version of the game.   
Dig is learned by advancing to rank 3 of the [[Merchant]] vocation, and it's also learned by [[Spot (DQ6)|Spot]]. It operates mostly the same as it does in ''III'', but is no longer limited to five uses per area and the number of coins collected has been lowered to 1~2. Characters that use dig do not receive a bonus for being in the merchant vocation--the skill works the same regardless of profession.
 
==={{DQ7}}===
A sea-dredging variant of Dig was originally going to be a [[Hero (Dragon Quest VII)|Hero]] only skill to further highlight the game's nautical themes, before being removed in the final version of the game.   
{{DQSkills}}
{{DQSkills}}
[[category:Skills]]
[[category:Skills]]
[[Category:Field skills]]
[[Category:Dragon Quest III skills]]
[[Category:Dragon Quest III skills]]
[[Category:Dragon Quest III HD-2D Remake skills]]
[[Category:Dragon Quest VI skills]]
[[Category:Dragon Quest VI skills]]

Latest revision as of 21:33, 24 December 2024

Dig is a skill that allows a character to search for buried treasure. It may be used in the world map, towns, castles, dungeons, but not on ships.

Appearances[edit]

Dragon Quest III: The Seeds of Salvation[edit]

Appearing in the remakes, Dig is learned by Merchants at level 12. It can only be used five times per area until the screen is changed and digging will normally excavate 1~5 coins, but there is a 1128 chance to unearth 50% of the party's gold.

There is also a 18 chance to dig up an item as well, but only in areas where monsters are present. The item is randomly selected from the list of those carried by local enemies, meaning an item with a 1256 chance to drop can theoretically be raised to an eighth. However, due to the hard limit imposed on the chance to excavate items in the first place this actually makes digging for items less efficient than stealing, and Dig only appears in versions of III where Thieves can join the party anyway.

Dragon Quest III HD-2D Remake[edit]

Dig is learned by Merchants at level 12 if their wisdom exceeds 46 points. The skill as the same properties as it did in the 1996 remake.

Dragon Quest VI: Realms of Revelation[edit]

Dig is learned by advancing to rank 3 of the Merchant vocation, and it's also learned by Spot. It operates mostly the same as it does in III, but is no longer limited to five uses per area and the number of coins collected has been lowered to 1~2. Characters that use dig do not receive a bonus for being in the merchant vocation--the skill works the same regardless of profession.

Dragon Quest VII: Fragments of the Forgotten Past[edit]

A sea-dredging variant of Dig was originally going to be a Hero only skill to further highlight the game's nautical themes, before being removed in the final version of the game.