Call to Arms: Difference between revisions

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|image =  
|image =  
|japanese = ぐんたいよび
|japanese = ぐんたいよび
|romaji =  
|romaji = Guntaiyobi
|old = CallArmy
|old = CallArmy
|type = Skill
|type = Skill
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==Appearances==
==Appearances==
==={{DQ3HD}}===
Call to Arms was retroactively added to the 2024 remake as a [[Merchant]] skill, learned at level 36 if their wisdom exceeds 96 points. It costs 1 {{MP}} and 50 Gold times the user's level to deal four Strike-element attacks at random monsters. The damage calculation is dependent on the target enemy's level, being 160~180% if the Merchant is at a lower level than the foe, 180~220% if the two are of the same level, and 220~240% if the Merchant is at a higher level.
==={{DQ6}}===
==={{DQ6}}===
Call to Arms costs 50g x user's level, and strikes four random targets at ''(Levelx2)+25)''. It is learned by mastering the [[Merchant]] vocation.
Call to Arms costs 50g x user's level, and strikes four random targets at ''(Levelx2)+25)''. It is learned by mastering the [[Merchant]] vocation.


==={{DQ7}}===
==={{DQ7}}===
The skill can be learned by reaching rank 6 of the [[Vigilantern]] vocation, and damage is calculated the same was as before.
The skill can be learned by reaching rank 6 of the [[Malevolantern (vocation)|Malevolantern]] vocation, and damage is calculated the same was as before.
*In the 3DS version the skill was changed to strike all enemies on screen once, effectively dealing only 1/4th of it's prior damage during boss battles. The animation for the skill now shows a platoon of [[Jiggery-pokerer]]s charging the enemy instead of a mere dust cloud.
*In the 3DS version the skill was changed to strike all enemies on screen once, effectively dealing only 1/4th of it's prior damage during boss battles. The animation for the skill now shows a platoon of [[jiggery-pokerer]]s charging the enemy instead of a mere dust cloud.


{{DQSkills}}
{{DQSkills}}
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[[category:Skills]]
[[category:Skills]]
[[Category:Army skills]]
[[Category:Army skills]]
[[Category:Strike skills]]
[[Category:Summoning skills]]
[[Category:Summoning skills]]
[[Category:Dragon Quest III HD-2D Remake skills]]
[[Category:Dragon Quest VI skills]]
[[Category:Dragon Quest VI skills]]
[[Category:Dragon Quest VII skills]]
[[Category:Dragon Quest VII skills]]

Latest revision as of 09:03, 24 December 2024

Call to Arms summons an army right out of the blue to fight off enemies for a fee.

Appearances[edit]

Dragon Quest III HD-2D Remake[edit]

Call to Arms was retroactively added to the 2024 remake as a Merchant skill, learned at level 36 if their wisdom exceeds 96 points. It costs 1 MP and 50 Gold times the user's level to deal four Strike-element attacks at random monsters. The damage calculation is dependent on the target enemy's level, being 160~180% if the Merchant is at a lower level than the foe, 180~220% if the two are of the same level, and 220~240% if the Merchant is at a higher level.

Dragon Quest VI: Realms of Revelation[edit]

Call to Arms costs 50g x user's level, and strikes four random targets at (Levelx2)+25). It is learned by mastering the Merchant vocation.

Dragon Quest VII: Fragments of the Forgotten Past[edit]

The skill can be learned by reaching rank 6 of the Malevolantern vocation, and damage is calculated the same was as before.

  • In the 3DS version the skill was changed to strike all enemies on screen once, effectively dealing only 1/4th of it's prior damage during boss battles. The animation for the skill now shows a platoon of jiggery-pokerers charging the enemy instead of a mere dust cloud.