Crosscutter Throw: Difference between revisions

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|image =  
|image =  
|japanese = クロスカッター
|japanese = クロスカッター
|romaji = Cross Cutter
|romaji = Kurosu Katta
|old =  
|old =  
|type = Skill
|type = Skill
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==Appearances==
==Appearances==
===''[[Dragon Quest VIII]]''===
==={{DQ8}}===
[[Hero (Dragon Quest VIII)|The hero]] can use '''Crosscutter Throw''' as a boomerang technique after investing 6 skill points into the associated skill. It costs him 2 MP to use and is affected by his tension.
[[Hero (Dragon Quest VIII)|The Hero]] can use Crosscutter Throw as a Strike-element boomerang technique after investing 6 skill points into the associated skill. It costs him 2 MP to use and is affected by his tension. The the first strike against the starting enemy is at 80% of the Hero's normal attack power, and second blow to the first enemy is based on the total number of enemies present, scaling higher the more monsters there are by a factor of 10% per enemy. For example, if there are four enemies on screen and the first monster is hit for 100 damage then the follow up strike will smack it for 40 damage.
*[[Morrie]] can also learn Crosscutter Throw in the 3DS port.


===''[[Dragon Quest IX]]''===
==={{DQ9}}===
This ability is learned with 3 skill points invested into [[List of boomerang skills in Dragon Quest IX|Boomerang skill]] and costs 2 Mp to use.
This ability is learned with 3 skill points invested into [[List of boomerang skills in Dragon Quest IX|Boomerang skill]] and costs 2 Mp to use. Damage calculation is the same as the previous game, but it no longer has any element associated with it and purely works off of normal attack and defence stats.
 
==={{DQH2}}===
[[Maribel Mayde|Maribel]] joins the party already knowing Crosscutter Throw. For 4 MP it allows her to leap back while slinging her 'rang, a useful evasive maneuver.
 
==={{DQR}}===
Crosscutter Throw appears as a playable skill card.
 
==Battle Visuals==
<center>
{{ScreenshotGalleryXL/Start}}
{{ScreenshotGalleryXL/Item|image=[[File:Crosscutter throw VIII.gif]]|game={{DQ8}}|platform=PS42}}
{{ScreenshotGalleryXL/End}}
</center>


{{DQSkills}}
{{DQSkills}}
[[category:Skills]]
[[category:Skills]]
[[Category: Strike skills]]
[[Category: boomerang skills]]
[[Category: boomerang skills]]
[[Category:Dragon Quest VIII skills]]
[[Category:Dragon Quest VIII skills]]
[[Category:Dragon Quest IX skills]]
[[Category:Dragon Quest IX skills]]
[[Category:Dragon Quest Heroes skills]]
[[Category:Dragon Quest Rivals skills]]

Revision as of 14:12, 17 April 2023

Crosscutter Throw is a recurring ability in the franchise. It hits the first enemy again after going through all the others.

Appearances

Dragon Quest VIII: Journey of the Cursed King

The Hero can use Crosscutter Throw as a Strike-element boomerang technique after investing 6 skill points into the associated skill. It costs him 2 MP to use and is affected by his tension. The the first strike against the starting enemy is at 80% of the Hero's normal attack power, and second blow to the first enemy is based on the total number of enemies present, scaling higher the more monsters there are by a factor of 10% per enemy. For example, if there are four enemies on screen and the first monster is hit for 100 damage then the follow up strike will smack it for 40 damage.

  • Morrie can also learn Crosscutter Throw in the 3DS port.

Dragon Quest IX: Sentinels of the Starry Skies

This ability is learned with 3 skill points invested into Boomerang skill and costs 2 Mp to use. Damage calculation is the same as the previous game, but it no longer has any element associated with it and purely works off of normal attack and defence stats.

Dragon Quest Heroes II: Twin Kings and the Prophecy's End

Maribel joins the party already knowing Crosscutter Throw. For 4 MP it allows her to leap back while slinging her 'rang, a useful evasive maneuver.

Dragon Quest Rivals

Crosscutter Throw appears as a playable skill card.

Battle Visuals