Sizzle: Difference between revisions

From Dragon Quest Wiki
(Updating Tact entry with Popp being able to learn it.)
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==={{DQTact}}===
==={{DQTact}}===
Sizzle can be learned by [[Lemon slime]] at level 22, [[Batmandrill]] at level 24, [[Knight Abhorrent]], [[Tortured soul]], and [[Whackolyte]] at level 26, [[Beleth]] and [[Spitegeist]] at level 32, and [[Hybird]] and [[King she-slime]] at level 34. It can be cast for 24 MP, has a range of three squares in front of the caster, and inflicts moderate Sizz-type spell damage to all enemies in a range of three squares horizontally. It can also be taught to any unit by using an ability scroll.
Sizzle can be learned by [[Lemon slime]] and [[Popp]] at level 22, [[Batmandrill]] at level 24, [[Knight Abhorrent]], [[Tortured soul]], and [[Whackolyte]] at level 26, [[Beleth]] and [[Spitegeist]] at level 32, and [[Hybird]] and [[King she-slime]] at level 34. It can be cast for 24 MP, has a range of three squares in front of the caster, and inflicts moderate Sizz-type spell damage to all enemies in a range of three squares horizontally. It can also be taught to any unit by using an ability scroll.
{{DQTactSkill
{{DQTactSkill
|name=Sizzle
|name=Sizzle
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|status=None
|status=None
|description=Deals moderate Sizz-type spell damage to all enemies in area of effect
|description=Deals moderate Sizz-type spell damage to all enemies in area of effect
|monsters=Batmandrill, Beleth, Hybird, King she-slime, Knight abhorrent, Lemon slime, Spitegeist, Tortured soul, Whackolyte
|monsters=Batmandrill, Beleth, Hybird, King she-slime, Knight abhorrent, Lemon slime, Popp, Spitegeist, Tortured soul, Whackolyte
}}
}}



Revision as of 21:35, 29 March 2022

Sizzle is a spell in the Dragon Quest series. The spell will bake a group of enemies in a wave of hellfire, most commonly dealing 30~42 damage for 6 MP.

Appearances

Dragon Quest

The Hero learns the spell at level 19, and may cast it for 5 MP. It deals 58~65 damage in the original version, and 50~65 damage in all subsequent versions. As combat was limited to one enemy per battle, it was a single-target spell.

Dragon Quest II: Luminaries of the Legendary Line

The Prince of Cannock learns Sizzle at level 18, and he can cast it for just 4 MP. The spell deals 17~33 damage in the original version, and 50~65 in the Super Famicom and GBC versions.

In the smartphone and Nintendo Switch versions, the spell has been redacted to affect only one group of enemies, as in later games, and its cost has risen to 5 MP.

Dragon Quest III: The Seeds of Salvation

Sizzle is learned by the Hero at Level 23, and both Mages & Sages at Level 14. The spell's cost and damage parameters become established in this entry of the series, 30~42 for 6 MP, remaining consistent ever since.

Dragon Quest IV: Chapters of the Chosen

Sizzle is learned by Maya at Level 14. The Hero's tutor planned to teach him the spell during the Prologue, but never got around to it.

Dragon Quest V: Hand of the Heavenly Bride

Name Level
Moosifer --
Liquid metal slime 4
Prestidigitator 12
Bianca 15
Nera 16
Debora 17
Conkjurer 20

Dragon Quest VI: Realms of Revelation

Sizzle is learned by Ashlynn at level 16, and is already known by Goober upon joining. Other characters can learn it by advancing to rank 3 of the Mage vocation.

Dragon Quest VII: Fragments of the Forgotten Past

Sizzle is learned by Mages at rank 7.

Dragon Quest VIII: Journey of the Cursed King

Sizzle is learned by both the hero and Jessica at level 20. Deals 20~34 base damage before their Wisdom reaches 100, and caps at 53~62 once the stat hits 150.

Dragon Quest X

Sizzle is learned by Dancers at level 27. Damage is calculated as Magical Might x 0.3 + 20 with an upper range of 162~170. Distance covered is eight meters and it costs 8 MP.

Dragon Quest XI: Echoes of an Elusive Age

Veronica and the Hero will learn Sizzle at levels 21 and 23 respectively. The spell costs 7 MP to cast and hits a base range of 36~44, with a cap of 82~90 at 227 magical might.

Dragon Quest Monsters

Called Firebane in this game, it is an upgraded form of Firebal. Firebal grows into Firebane when the monster reaches level 10 with 34 MP, and 52 intelligence. Firebane grows into Firebolt when the monster reaches level 26 with 96 MP and 122 intelligence.

Dragon Quest Monsters 2

Firebane now requires 94 intelligence to learn and 220 intelligence to upgrade.

Dragon Quest Monsters: Joker 2

Sizzle can be learned from:

Dragon Quest Heroes: The World Tree's Woe and the Blight Below

Sizzle is the second tier spell of Maya and can be learned by investing 8 skill points. By charging up her Sizz spell for a short time, she can cast Sizzle for 9 MP, which creates a serpentine pillar of flames that zig-zags in front of her on the ground. As Maya levels up more, she will be able to upgrade the spell and learn Kasizz. It can also be cast by enemy Silvapithecuses and Sorcerers.

  • Like all of Maya's spells and abilities, she is able to cast it in midair if she has learned Soaring Sizzler for 5 skill points.
GameDescription
DQH Logo.png
Sends a snaking pillar of flame flying forth from the ground.

Dragon Quest Tact

Sizzle can be learned by Lemon slime and Popp at level 22, Batmandrill at level 24, Knight Abhorrent, Tortured soul, and Whackolyte at level 26, Beleth and Spitegeist at level 32, and Hybird and King she-slime at level 34. It can be cast for 24 MP, has a range of three squares in front of the caster, and inflicts moderate Sizz-type spell damage to all enemies in a range of three squares horizontally. It can also be taught to any unit by using an ability scroll.

Sizzle (ベギラマ Begirama)Tactlogo.png
Ability information
Sizzle
Role * Type * Element MP cost
Attack Spell DQTact Sizz.png 24
Range Additional effects
DQTact RangeFront3.png
Front 3
None
Description
Deals moderate Sizz-type spell damage to all enemies in area of effect
Naturally learnt by
Batmandrill, Beleth, Hybird, King she-slime, Knight abhorrent, Lemon slime, Popp, Spitegeist, Tortured soul, Whackolyte


Super Smash Bros. Ultimate

Sizzle is randomly available through the Hero's Command Selection ability. Similar to Sizz, Sizzle launches a smoldering projectile that ignites the opponent and ground upon contact with an enemy. It costs 20 MP to cast, but will inflict 25% with a high knockback that reliably kills at 100% near a stage's edge.

Enemy versions

In III malefic magicians will fry the party for 22~34 damage in each subsequent game until VIII, where the enemy version deals 18~27 damage.

Other Languages

Language Translation Meaning
ICON-FLAG-ES.png EspañolIncendioFire
ICON-FLAG-FR.png FrançaisSupercrameSuper burn
ICON-FLAG-DE.png DeutschBrutzelSizzle
ICON-FLAG-IT.png ItalianoIncendioFire

Battle Visuals

Gallery