Call to Arms: Difference between revisions
From Dragon Quest Wiki
Antiyonder (talk | contribs) No edit summary |
No edit summary |
||
Line 2: | Line 2: | ||
|title = Call to Arms | |title = Call to Arms | ||
|image = | |image = | ||
|japanese = ぐんたいよび | |japanese = ぐんたいよび | ||
|romaji = | |romaji = | ||
|old = | |old = CallArmy | ||
|type = Skill | |type = Skill | ||
}} | }} | ||
Line 16: | Line 16: | ||
The skill can be learned by reaching rank 6 of the [[Malevolamp|Vigilantern]] vocation, and damage is calculated the same was as before. | The skill can be learned by reaching rank 6 of the [[Malevolamp|Vigilantern]] vocation, and damage is calculated the same was as before. | ||
*In the 3DS version the skill was changed to strike all enemies on screen once, effectively dealing only 1/4th of it's prior damage during boss battles. The animation for the skill now shows a platoon of [[Jiggery-pokerer]]s charging the enemy instead of a mere dust cloud. | *In the 3DS version the skill was changed to strike all enemies on screen once, effectively dealing only 1/4th of it's prior damage during boss battles. The animation for the skill now shows a platoon of [[Jiggery-pokerer]]s charging the enemy instead of a mere dust cloud. | ||
{{DQSkills}} | {{DQSkills}} | ||
Line 27: | Line 24: | ||
[[Category:Dragon Quest VI skills]] | [[Category:Dragon Quest VI skills]] | ||
[[Category:Dragon Quest VII skills]] | [[Category:Dragon Quest VII skills]] | ||
Revision as of 20:43, 9 May 2020
Call to Arms | |
---|---|
Japanese | ぐんたいよび |
Type | Skill |
Older names | CallArmy |
Call to Arms summons an army to fight the enemies.
Appearances
Dragon Quest VI: Realms of Revelation
Call to Arms costs 50g x user's level, and strikes four random targets at (Levelx2)+25). It is learned by mastering the Merchant vocation.
Dragon Quest VII: Fragments of the Forgotten Past
The skill can be learned by reaching rank 6 of the Vigilantern vocation, and damage is calculated the same was as before.
- In the 3DS version the skill was changed to strike all enemies on screen once, effectively dealing only 1/4th of it's prior damage during boss battles. The animation for the skill now shows a platoon of Jiggery-pokerers charging the enemy instead of a mere dust cloud.