Call to Arms: Difference between revisions

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|title = Call to Arms
|title = Call to Arms
|image =  
|image =  
|japanese = ぐんたいよび<br>なかまをよぶ
|japanese = ぐんたいよび
|romaji =  
|romaji =  
|old = CallHelp, CallArmy
|old = CallArmy
|type = Skill
|type = Skill
}}
}}
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The skill can be learned by reaching rank 6 of the [[Malevolamp|Vigilantern]] vocation, and damage is calculated the same was as before.
The skill can be learned by reaching rank 6 of the [[Malevolamp|Vigilantern]] vocation, and damage is calculated the same was as before.
*In the 3DS version the skill was changed to strike all enemies on screen once, effectively dealing only 1/4th of it's prior damage during boss battles. The animation for the skill now shows a platoon of [[Jiggery-pokerer]]s charging the enemy instead of a mere dust cloud.
*In the 3DS version the skill was changed to strike all enemies on screen once, effectively dealing only 1/4th of it's prior damage during boss battles. The animation for the skill now shows a platoon of [[Jiggery-pokerer]]s charging the enemy instead of a mere dust cloud.
==={{DQM}} & {{DQM2}}===
Refered to as ''CallHelp'' in the [[Enix of America]] localization, the skill has a 50% chance to succeed and will summon 1~4 allies to bum rush the enemy. The damage calculation is unknown, but it is level based as before. The skill cost 4 MP, and requires the monster to be at level 17 with at least 84 HP, 42 MP, 68 agility, and 54 wisdom to learn.


{{DQSkills}}
{{DQSkills}}
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[[Category:Dragon Quest VI skills]]
[[Category:Dragon Quest VI skills]]
[[Category:Dragon Quest VII skills]]
[[Category:Dragon Quest VII skills]]
[[Category: Dragon Quest Monsters skills]]

Revision as of 20:43, 9 May 2020

Call to Arms summons an army to fight the enemies.

Appearances

Dragon Quest VI: Realms of Revelation

Call to Arms costs 50g x user's level, and strikes four random targets at (Levelx2)+25). It is learned by mastering the Merchant vocation.

Dragon Quest VII: Fragments of the Forgotten Past

The skill can be learned by reaching rank 6 of the Vigilantern vocation, and damage is calculated the same was as before.

  • In the 3DS version the skill was changed to strike all enemies on screen once, effectively dealing only 1/4th of it's prior damage during boss battles. The animation for the skill now shows a platoon of Jiggery-pokerers charging the enemy instead of a mere dust cloud.