Devil’s Delight: Difference between revisions
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{{Serena 11}} learns devil's delight for 8 skill points. It costs 3 MP to use, and will increase her damage by 150% against all monster families save for metal slimes. If the skill is used on a demon, the damage is raised to 225% and there is a 25% chance they will become captivated by her and stay rooted to the spot for a number of turns. The skill cannot miss under any circumstances, making it useful against metal slimes even if the damage out put is still only 1. | {{Serena 11}} learns devil's delight for 8 skill points. It costs 3 MP to use, and will increase her damage by 150% against all monster families save for metal slimes. If the skill is used on a demon, the damage is raised to 225% and there is a 25% chance they will become captivated by her and stay rooted to the spot for a number of turns. The skill cannot miss under any circumstances, making it useful against metal slimes even if the damage out put is still only 1. | ||
== | ==Related skills== | ||
*[[Beelzefreeze]] | *[[Beelzefreeze]] | ||
==Battle Visuals== | |||
{{ScreenshotGallery/Start}} | |||
{{ScreenshotGallery/Item|image=[[File:Devil's delight serena.gif]]|game={{DQ11}}|platform=PS4}} | |||
{{ScreenshotGallery/End}} | |||
{{DQSkills}} | {{DQSkills}} |
Revision as of 19:26, 17 January 2023
Devil's Delight | |
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Japanese | デビルンチャーム |
Rōmaji | Debirunchāmu |
Type | Skill |
Older names | None |
Devil's Delight is an ability in the Dragon Quest series, first introduced in Dragon Quest X. It is a magic staff technique deals more damage to demons and can beguile them.
Appearances
Dragon Quest X
Devil's Delight is a Wand skill that can be learned for 31 skill points. It inflicts 1.5 times more damage on monsters of the Demon family for 1 MP and has a chance to beguile.
Dragon Quest XI: Echoes of an Elusive Age
Serena learns devil's delight for 8 skill points. It costs 3 MP to use, and will increase her damage by 150% against all monster families save for metal slimes. If the skill is used on a demon, the damage is raised to 225% and there is a 25% chance they will become captivated by her and stay rooted to the spot for a number of turns. The skill cannot miss under any circumstances, making it useful against metal slimes even if the damage out put is still only 1.