Geyser: Difference between revisions

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Geyser is an interesting skill, in that it functions both as a one-turn stun and a damaging move. When used, it first attempts to launch an enemy high into the sky with a sudden burst of water, and if successful the target will take between 12.5% and 50% damage. The skill doesn't use the same resistance tag as other stun abilities, and instead relies on a foe's vulnerability to water. If the move fails, the foe will land safely and take no damage.
Geyser is an interesting skill, in that it functions both as a one-turn stun and a damaging move. When used, it first attempts to launch an enemy high into the sky with a sudden burst of water, and if successful the target will take between 12.5% and 50% damage. The skill doesn't use the same resistance tag as other stun abilities, and instead relies on a foe's vulnerability to water. If the move fails, the foe will land safely and take no damage.


It is learned naturally by the [[Aqua parasol|Aquarella]], [[Beavern]], [[Suckling ocker|Octoreach]], [[Briny bronco|SeaHorse]], and [[WhaleMage]] {{MFamilies}}s and requires any of them to be at level 22 with a max {{HP}} of 140, an {{Attack}} of 120, {{Agility}} of 120, and a {{Wisdom}} of 288. It costs 2 {{MP}} to use, and can also be learned as a combo skill by any {{MFamilies}} that has the aforementioned stats along with the [[Boulder Toss|RockThrow]] and HighJump skills.
It is learned naturally by the [[Aqua parasol|Aquarella]], [[Beavern]], [[Suckling ocker|Octoreach]], [[Briny bronco|SeaHorse]], and [[Baleen mage|WhaleMage]] {{MFamilies}}s and requires any of them to be at level 22 with a max {{HP}} of 140, an {{Attack}} of 120, {{Agility}} of 120, and a {{Wisdom}} of 288. It costs 2 {{MP}} to use, and can also be learned as a combo skill by any {{MFamilies}} that has the aforementioned stats along with the [[Boulder Toss|RockThrow]] and HighJump skills.


==={{DQMJ}}===
==={{DQMJ}}===

Latest revision as of 03:44, 10 January 2024

Geyser links here. If you're looking for a old merman with drain bamage, see Geyzer

Geyser is an ability exclusive to the Monsters spin-off series. It damages enemies with a burst of boiling water.

Appearances[edit]

Dragon Quest Monsters 2[edit]

Geyser is an interesting skill, in that it functions both as a one-turn stun and a damaging move. When used, it first attempts to launch an enemy high into the sky with a sudden burst of water, and if successful the target will take between 12.5% and 50% damage. The skill doesn't use the same resistance tag as other stun abilities, and instead relies on a foe's vulnerability to water. If the move fails, the foe will land safely and take no damage.

It is learned naturally by the Aquarella, Beavern, Octoreach, SeaHorse, and WhaleMage monsters and requires any of them to be at level 22 with a max HP of 140, an Attack of 120, Agility of 120, and a Wisdom of 288. It costs 2 MP to use, and can also be learned as a combo skill by any monster that has the aforementioned stats along with the RockThrow and HighJump skills.

Dragon Quest Monsters: Joker[edit]

Geyser costs 10 MP to use and hits all enemies for 90~110 damage, using the ice-element as there is no distinct water-element in the Joker games. It can be learned with 60 points in the Diamagon skill or 23 points in Diamagon II.

Dragon Quest Monsters: Joker 2[edit]

Geyser can still be learned from Diamagon and Diamagon II. It can now also be learned from: