Slime Dunk: Difference between revisions
From Dragon Quest Wiki
Antiyonder (talk | contribs) No edit summary |
Antiyonder (talk | contribs) |
||
Line 27: | Line 27: | ||
|kanji=スライム斬り | |kanji=スライム斬り | ||
|romanji=Suraimu kiri | |romanji=Suraimu kiri | ||
|role=Attack | |role={{Attack}} | ||
|type=Physical | |type=Physical | ||
|element=[[Image:DQTact Non-elemental.png]] | |element=[[Image:DQTact Non-elemental.png]] |
Latest revision as of 00:41, 28 May 2024
Slime Dunk | |
---|---|
Japanese | スライム斬り |
Rōmaji | Suraimu kiri |
Type | Melee |
Slime Dunk is a recurring skill in the Dragon Quest series, first introduced in Dragon Quest Monsters 2.
It deals a heavy amount of damage to members of the Slime family. Its name is a pun on the sports term "slam dunk".
Appearances[edit]
Dragon Quest Monsters: Joker 2[edit]
Slime Dunk cost 2 MP and deals an extra 35% damage to Slimes. It can be learned from:
- Battle Road Master (6 points)
- Canzar (11 points)
- Fire Fighter (23 points)
- Huntsman (80 points)
- Khalamari (11 points)
Dragon Quest Tact[edit]
Slime Dunk can be learned by Handsome crab at level 22 and costs 17 MP to use. It inflicts 270% potency physical damage to Slimes and 135% potency physical damage to enemies from all other families. It can also be taught to any unit by using an ability scroll, which can be purchased for 500 medals in the Arena Swap Shop or 1,500 medals in the limited Dragon Quest VI event shop.
Ability information
Slime Dunk | |||
Role * | Type * | Element | MP cost |
Attack | Physical | 17 | |
Range | Additional effects | ||
1 |
None | ||
Description | |||
Deals 270% potency physical damage to slimes, 135% potency physical damage to all other families | |||
Naturally learnt by | |||
Handsome crab |
Related skills[edit]