Hold Fire
| Hold Fire | |
|---|---|
| Japanese | 終末の炎 |
| Rōmaji | Shūmatsu no honō |
| Type | Offensive |
| Older names | None |
Hold Fire is a Fire-element skill that requires the user store up energy for one turn before unleashing it in a miniature sun.
Contents
Localization history[edit]
Hold Fire was previously localized as Final Flame, a more literal translation of 終末の炎. Interestingly, this second localization name still works as a pun in reference to the fact that Calasmos had to literally hold the Final Flame above his head before launching the attack.
Appearances[edit]
Dragon Quest Monsters: The Dark Prince[edit]
Hold Fire costs 52 MP and deals a fixed range of 300~400 Fire damage to all enemies, with a chance to stun for 1 turn. It is learned exclusively through the Calasmos talent.
Dragon Quest Tact[edit]
Hold Fire serves as Calasmos's first awakening perk where on every even turn until turn 10, he heals 15% of his max HP, recovers 8% of his max MP, has his AGL and damage dealt raised for 3 turns, and has him unleash Final Flame on any enemy within a 5x5 square surrounding him.
Trivia[edit]
- The damage range of 300~400 is the same as Big Banga's in that skill's first two appearances.