Hold Fire

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Hold Fire is a Fire-element skill that requires the user store up energy for one turn before unleashing it in a miniature sun.

Localization history[edit]

Hold Fire was previously localized as Final Flame, a more literal translation of 終末の炎. Interestingly, this second localization name still works as a pun in reference to the fact that Calasmos had to literally hold the Final Flame above his head before launching the attack.

Appearances[edit]

Dragon Quest Monsters: The Dark Prince[edit]

Hold Fire costs 52 MP and deals a fixed range of 300~400 Fire damage to all enemies, with a chance to stun for 1 turn. It is learned exclusively through the Calasmos talent.

Dragon Quest Tact[edit]

Hold Fire serves as Calasmos's first awakening perk where on every even turn until turn 10, he heals 15% of his max HP, recovers 8% of his max MP, has his AGL and damage dealt raised for 3 turns, and has him unleash Final Flame on any enemy within a 5x5 square surrounding him.

Trivia[edit]

  • The damage range of 300~400 is the same as Big Banga's in that skill's first two appearances.