Call to Arms: Difference between revisions

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|title = Call to Arms
|title = Call to Arms
|image =  
|image =  
|japanese =  
|japanese = ぐんたいよび
|romaji =  
|romaji =  
|old =  
|old = CallArmy
|type = Field
|type = Skill
}}
}}
'''Call to Arms''' summons an army to fight the enemies.
'''Call to Arms''' summons an army right out of the blue to fight off enemies for a fee.  


==Appearances==
==Appearances==
===[[Dragon Quest VI]]===
==={{DQ6}}===
Call to Arms costs 50g x caster's level, and hits four times based on the caster's level x2. It is learned by mastering the [[Merchant]] vocation.
Call to Arms costs 50g x user's level, and strikes four random targets at ''(Levelx2)+25)''. It is learned by mastering the [[Merchant]] vocation.
 
==={{DQ7}}===
The skill can be learned by reaching rank 6 of the [[Malevolamp|Vigilantern]] vocation, and damage is calculated the same was as before.
*In the 3DS version the skill was changed to strike all enemies on screen once, effectively dealing only 1/4th of it's prior damage during boss battles. The animation for the skill now shows a platoon of [[Jiggery-pokerer]]s charging the enemy instead of a mere dust cloud.
 
{{DQSkills}}
{{DQSkills}}
[[category:Skills]]
[[category:Skills]]
[[Category:Army skills]]
[[Category:Summoning skills]]
[[Category:Dragon Quest VI skills]]
[[Category:Dragon Quest VI skills]]
[[Category:Dragon Quest VII skills]]

Latest revision as of 21:44, 15 April 2023

Call to Arms summons an army right out of the blue to fight off enemies for a fee.

Appearances[edit]

Dragon Quest VI: Realms of Revelation[edit]

Call to Arms costs 50g x user's level, and strikes four random targets at (Levelx2)+25). It is learned by mastering the Merchant vocation.

Dragon Quest VII: Fragments of the Forgotten Past[edit]

The skill can be learned by reaching rank 6 of the Vigilantern vocation, and damage is calculated the same was as before.

  • In the 3DS version the skill was changed to strike all enemies on screen once, effectively dealing only 1/4th of it's prior damage during boss battles. The animation for the skill now shows a platoon of Jiggery-pokerers charging the enemy instead of a mere dust cloud.