That Special Summon
That Special Summon | |
---|---|
Japanese | げんま召喚 |
Rōmaji | Genma summon |
Type | Skill |
Older names | Summoner |
That Special Summon is a recurring skill in the series that activates a super-powered seance, bringing forth an incredibly powerful etheral entity to aid the party in battle. It is the supreme version of the Summon skill, demanding more MP in exchange for divine intervention. That Special Summon is strongly associated with the Druid vocation, usually the only means by which players can access the skill.
The four summons that can be summoned forth by this skill later appeared as monsters in Dragon Quest Monsters: Caravan Heart.
Appearances
Dragon Quest VII: Fragments of the Forgotten Past
The skill is learned by reaching rank 8 of the druid vocation in either the original or 3DS remake, and costs 20 MP. In addition, lucky players can use the DLC summon card items in the 3DS version as way to bypass the skill's normally steep requirements. These cards function as any disposable item in battle and are only good for one use.
Spirit | Level | HP | MP | Attack | Defence | Agility | Abilities |
---|---|---|---|---|---|---|---|
Klashmi | 10 | 1500 | 70 | 310 | 240 | 95 | Fullheal, Jolly Rager, Magma Blast, Stomp, Gritty Ditty |
Blamara | 30 | 2000 | 90 | 340 | 240 | 115 | Oomph, Falcon Slash, Hatchet Man, Multislice, Sword Dance, Cursed Verse |
Kamashki | 35 | 2200 | -- | 300 | 270 | 150 | Death Dance, Muscle Dance, Fuddle Dance, Hustle Dance |
Damniuni | 40 | 3000 | 70 | 390 | 300 | 130 | Omniheal, Boulder Toss, Forbearance, Pearly Gates, Pyre o' Fire |
Dragon Quest X
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See also