Mad Dash
From Dragon Quest Wiki
Mad Dash | |
---|---|
Japanese | 全力疾走 (Tact) おおあばれ (Treasures) |
Rōmaji | Zenryoku shissō Ōabare |
Type | Skill |
Older names | None |
Mad Dash is a skill that debuted in Dragon Quest Tact. The finer details of the technique vary between titles but always involve the user moving at a tremendous speed.
Appearances[edit]
Dragon Quest Tact[edit]
Mad Dash is known naturally by Drag racer at level 1 and costs 16 MP to use. It greatly raises the user's Move for one turn.
Ability information
Mad Dash | |||
Role * | Type * | Element | MP cost |
Support | Martial | 16 | |
Range | Additional effects | ||
Self |
Move Up |
||
Description | |||
Greatly raises the user's Move for 1 turn | |||
Naturally learnt by | |||
Drag racer |
Dragon Quest Treasures[edit]
Mad Dash is the family skill of the Golden goliaths, Gigantes, & Magmantes, and is only available to the fashionable versions of these monsters. It costs 15 MP and is a series of swift club swings that deal tremendous impact damage with the giant stepping forward with each blow to quickly close ground on the target.
Master list
HP recovery skills
MP recovery skills
Ailment alleviating skills
Monster-mauling skills
Bonus damage skills
Multi-strike skills
Turn order skills
Critical Hit skills
Summon skills
Defensive skills
Physical support skills
Magical support skills
Reflective skills
Tension skills
Befuddling skills
Breathtaking skills
Dazzling skills
Death skills
Fizzling skills
Hypnagogic skills
Paralyzing skills
Stunning skills
Venomous skills
Debuff skills
Disruptive skills
Songs and hymnal skills
Dances and shimmy skills
Blast skills
Dark skills
Fire skills
Ice skills
Lightning skills
Soil skills
Water skills
Wind skills
Breath skills
Field skills
Miscellaneous skills
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