Tail Hammer
From Dragon Quest Wiki
Tail Hammer | |
---|---|
Japanese | テールハンマー |
Rōmaji | Tēruhanmā |
Type | Skill |
Tail Hammer is a recurring skill in the Dragon Quest series. It delivers a slamming attack with the user's powerful tail that can paralyze an enemy.
Contents
Appearances[edit]
Dragon Quest: Monster Battle Road Series[edit]
Dragon Quest Monsters: Super Light[edit]
Tail Hammer can be learned by Hiptile at level 15 and Metal scorpion at level 26.
Dragon Quest Tact[edit]
Tail Hammer is known naturally by Armoured scorpion, Killer gila, and Orochi at level 1 and costs 12 MP to use. It inflicts 130% potency physical damage to a single enemy and can inflict paralysis.
Ability information
Tail Hammer | |||
Role * | Type * | Element | MP cost |
Debuff | Physical | 12 | |
Range | Additional effects | ||
Description | |||
Deals 130% potency physical damage to 1 enemy, occasionally paralyses | |||
Naturally learnt by | |||
Armoured scorpion, Killer gila, Orochi |
Related skills[edit]
Master list
HP recovery skills
MP recovery skills
Ailment alleviating skills
Monster-mauling skills
Bonus damage skills
Multi-strike skills
Turn order skills
Critical Hit skills
Summon skills
Defensive skills
Physical support skills
Magical support skills
Reflective skills
Tension skills
Befuddling skills
Breathtaking skills
Dazzling skills
Death skills
Fizzling skills
Hypnagogic skills
Paralyzing skills
Stunning skills
Venomous skills
Debuff skills
Disruptive skills
Songs and hymnal skills
Dances and shimmy skills
Blast skills
Dark skills
Fire skills
Ice skills
Lightning skills
Soil skills
Water skills
Wind skills
Breath skills
Field skills
Miscellaneous skills
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