Defending Champion: Difference between revisions
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Revision as of 16:31, 7 February 2017
Defending Champion | |
---|---|
Japanese | 大ぼうぎょ |
Type | Skill |
Older names | StrongD |
Defending Champion is a recurring ability in the franchise. Unlike the standard defend ability, this technique reduces damage by 90%.
Contents
Appearances
Dragon Quest VI
Defending Champion reduces damage, but some techniques may bypass this protection. It is learned by advancing to rank 6 of the Ranger vocation.
Dragon Quest VII
Localized as StrongD, the skill is learned by reaching rank 6 of the Pirate vocation.
Dragon Quest VIII
Defending Champion is a fisticuffs technique that both the the Hero and Angelo can learn. It requires 11 skill points by the Hero, and 68 skill points by Angelo.
Dragon Quest IX
This ability is learned with 18 skill points invested into Shield skill.
See also
Master list
HP recovery skills
MP recovery skills
Ailment alleviating skills
Monster-mauling skills
Bonus damage skills
Multi-strike skills
Turn order skills
Critical Hit skills
Summon skills
Defensive skills
Physical support skills
Magical support skills
Reflective skills
Tension skills
Befuddling skills
Breathtaking skills
Dazzling skills
Death skills
Fizzling skills
Hypnagogic skills
Paralyzing skills
Stunning skills
Venomous skills
Debuff skills
Disruptive skills
Songs and hymnal skills
Dances and shimmy skills
Blast skills
Dark skills
Fire skills
Ice skills
Lightning skills
Soil skills
Water skills
Wind skills
Breath skills
Field skills
Miscellaneous skills