Call to Arms: Difference between revisions
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|title = Call to Arms | |title = Call to Arms | ||
|image = | |image = | ||
|japanese = ぐんたいよび | |japanese = ぐんたいよび | ||
|romaji = | |romaji = | ||
|old = | |old = CallArmy | ||
|type = Skill | |type = Skill | ||
}} | }} | ||
'''Call to Arms''' summons an army to fight | '''Call to Arms''' summons an army right out of the blue to fight off enemies for a fee. | ||
==Appearances== | ==Appearances== | ||
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==={{DQ7}}=== | ==={{DQ7}}=== | ||
The skill can be learned by reaching rank 6 of the [[ | The skill can be learned by reaching rank 6 of the [[Malevolantern (vocation)|Malevolantern]] vocation, and damage is calculated the same was as before. | ||
*In the 3DS version the skill was changed to strike all enemies on screen once, effectively dealing only 1/4th of it's prior damage during boss battles. The animation for the skill now shows a platoon of [[Jiggery-pokerer]]s charging the enemy instead of a mere dust cloud. | *In the 3DS version the skill was changed to strike all enemies on screen once, effectively dealing only 1/4th of it's prior damage during boss battles. The animation for the skill now shows a platoon of [[Jiggery-pokerer]]s charging the enemy instead of a mere dust cloud. | ||
{{DQSkills}} | {{DQSkills}} | ||
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[[Category:Dragon Quest VI skills]] | [[Category:Dragon Quest VI skills]] | ||
[[Category:Dragon Quest VII skills]] | [[Category:Dragon Quest VII skills]] | ||
Latest revision as of 18:56, 8 May 2024
Call to Arms | |
---|---|
Japanese | ぐんたいよび |
Type | Skill |
Older names | CallArmy |
Call to Arms summons an army right out of the blue to fight off enemies for a fee.
Appearances[edit]
Dragon Quest VI: Realms of Revelation[edit]
Call to Arms costs 50g x user's level, and strikes four random targets at (Levelx2)+25). It is learned by mastering the Merchant vocation.
Dragon Quest VII: Fragments of the Forgotten Past[edit]
The skill can be learned by reaching rank 6 of the Malevolantern vocation, and damage is calculated the same was as before.
- In the 3DS version the skill was changed to strike all enemies on screen once, effectively dealing only 1/4th of it's prior damage during boss battles. The animation for the skill now shows a platoon of Jiggery-pokerers charging the enemy instead of a mere dust cloud.