Insulatle: Difference between revisions

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'''Insulatle''' is a recurring spell in the [[Dragon Quest (series)|''Dragon Quest'' series]]. It decreases the damage dealt by [[Breath attack|breath attacks]] by a substantial amount in all appearances, with the exact percentage varying between titles. Contrary to what the name implies, Insulatle reduces the damage of all breath attacks and not just fire and ice.
'''Insulatle''' is a recurring spell in the {{DQSeries}}.
 
It decreases the damage dealt by [[breath attack]]s by a substantial amount in all appearances, with the exact percentage varying between titles. Contrary to what the name implies, Insulatle reduces the damage of all breath attacks and not just fire and ice.


==Appearances==
==Appearances==
===''[[Dragon Quest III]]''===
==={{DQ3}}===
Insulatle is learned by [[Priest]]s and [[Sage]]s at level 32, and costs 6 mp to cast. In the original version the spell will reduce damage by 33%, overriding any additional reductions provided by armour. This bug is fixed in all subsequent versions, and the spell will last 6~9 turns in all versions.
Insulatle is learned by [[Priest]]s and [[Sage]]s at level 32, and costs 6 mp to cast. In the original version the spell will reduce damage by 33%, overriding any additional reductions provided by armour. This bug is fixed in all subsequent versions, and the spell will last 6~9 turns in all versions.


===''[[Dragon Quest IV]]''===
==={{DQ4}}===
Insulatle is learned by [[Meena]] at level 29, costs 6 of her magic points to cast, and lasts for 6~9 turns. It reduces damage by 50%, setting the precedent for nearly all future appearances.
Insulatle is learned by [[Meena Mahabala]] at level 29, costs 6 of her {{MP}}s to cast, and lasts for 6~9 turns. It reduces damage by 50%, setting the precedent for nearly all future appearances.


===''[[Dragon Quest V]]''===
In the remakes, it can also be used by [[Div]]s.
Insulatle costs 3 MP, decreases breath damage by a massive '''70%''' in the original Super Famicom release before being nerfed to 50% in all subsequent versions. This is likely the reason why armour resistances are weaker than usual in ''V''.
 
==={{DQ5}}===
Insulatle costs 3 {{MP}}, decreases breath damage by a massive '''70%''' in the original {{Super Famicom}} release before being nerfed to 50% in all subsequent versions. This is likely the reason why armour resistances are weaker than usual in {{V}}.
{| cellspacing="0" cellpadding="2" border="1"
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#77479B; color: white;"|Name
!style="background:#77479B; color: white;"|Name
!style="background:#77479B; color: white;"|Level
!style="background:#77479B; color: white;"|Level
|-
|-
|[[King cureslime/recruit|King cureslime]]||7
|{{King cureslime R}}||7
|-
|-
|[[Metal slime/recruit|Metal slime]]||10
|{{Metal slime R}}||10
|-
|-
|[[King slime/recruit|King slime]]||10
|{{King slime R}}||10
|-
|-
|[[Hero's Son (Dragon Quest V)|Son]]||23
|{{Parry}}||23
|-
|-
|[[Revaulting horse/recruit|Revaulting horse]]||27
|{{Revaulting horse R}}||27
|-
|-
|[[Conkuisitor/recruit|Conkuisitor]]||40
|{{Conkuisitor R}}||40
|}
|}


===''[[Dragon Quest VI]]''===
==={{DQ6}}===
This spell is obtained by advancing to Rank 2 of the [[Sage]] vocation, and once more costs 3 MP to cast. In addition to breath attacks, the spell also cuts [[Tidal Wave]] and [[Big Banga]] in half.
This spell is obtained by advancing to Rank 2 of the [[Sage]] vocation, and once more costs 3 {{MP}} to cast. In addition to [[breath attack]]s, the spell also cuts [[Tidal Wave]] and [[Big Banga]] in half.


===''[[Dragon Quest VII]]''===
The enemies [[aggrosculpture]] and [[loss leader]] can use this spell.
Insulatle features the same traits as in the previous game but now lasts 6~9 turns. It is once again learned by reaching rank 2 of the sage, but in the 3DS remake it can also be attained by reaching rank 3 of the [[Armamentalist]], rank 3 of the [[Monster Masher]],  rank 1 of the [[Druid]], rank 1 of the [[Hero (Class)|Hero]], rank 4 of the [[Vigilantern]], and rank 5 of the [[Gripevine (Vocation)|Gripevine]] vocations.


===''[[Dragon Quest VIII]]''===
==={{DQ7}}===
Insulatle is learned by [[Jessica]] at level 25 and costs 3 MP. It lasts 6~9 turns, and can be replicated by Munchie's [[Chunky cheese]].
Insulatle features the same traits as in the previous game but now lasts 6~9 turns. It is once again learned by reaching rank 2 of the [[Sage]], but in the {{3DS}} remake it can also be attained by reaching rank 3 of the [[Armamentalist]], rank 3 of the [[Monster Masher (vocation)|Monster Masher]],  rank 1 of the [[Druid]], rank 1 of the {{Hero V}}, rank 4 of the [[Djinn genie (vocation)|Vigilantern]], and rank 5 of the [[Gripevine (vocation)|Gripevine]] vocations.


===''[[Dragon Quest IX]]''===
It can be cast by the enemies [[kernel of truth]], and [[div]].
Insulatle is learned by [[ranger]]s at level 26 and [[priest]]s at level 43. It reduces breath damage by 25%, capping at 50% when cast twice, and costs 8 mp to cast. The effects of the spell will last for 6~9 turns.
 
==={{DQ8}}===
Insulatle is learned by [[Jessica Albert]] at level 25 and costs 3 {{MP}}. It lasts 6~9 turns, and can be replicated by {{Munchie}}'s {{Chunky cheese}}.
It can also be cast by the Infamous Monster [[Archfiend (Recruit)]].
 
==={{DQ9}}===
Insulatle is learned by [[Ranger]]s at level 26 and [[Priest]]s at level 43. It reduces {{Breath}} damage by 25%, capping at 50% when cast twice, and costs 8 {{MP}} to cast. The effects of the spell will last for 6~9 turns.


==={{DQ10}}===
==={{DQ10}}===
{{Stub}}
{{Stub}}


===''[[Dragon Quest XI]]''===
==={{DQ11}}===
[[Rab]] learns Insulatle at level 40 and cuts breath damage by 25% once more, but now costs 12 MP to cast.
[[Rab]] learns Insulatle at level 40 and cuts breath damage by 25% once more, but now costs 12 {{MP}} to cast.


===''[[Dragon Quest Monsters]]''===
==={{DQM}}===
Insulatle (then know as Barrier) is learned by monsters beginning at level 18 if the monster has at least 76 MP and 70 Intelligence. It is learned naturally by [[AmberWeed]], [[KingSlime]], [[MistyWing]], [[WeedBug]], and [[WindMerge]]. [http://www.gamefaqs.com/gbc/197155-dragon-warrior-monsters/faqs/8160]
Insulatle (then know as Barrier) is learned by {{MFamilies}}s beginning at level 18 if the {{MFamilies}} has at least 76 {{MP}} and 70 {{Intelligence}}. It is learned naturally by [[Amber weed|AmberWeed]], [[King slime|KingSlime]], [[MistyWing]], [[WeedBug]], and [[Gustbluster|WindMerge]]. [http://www.gamefaqs.com/gbc/197155-dragon-warrior-monsters/faqs/8160]


==={{DQM2}}===
==={{DQM2}}===
Barrier now requires 126 intelligence to learn. It is naturally learned by the [[Aquarella]]. It is no longer naturally learned by the [[KingSlime]] or [[WindMerge]].
Barrier now requires 126 {{Intelligence}} to learn. It is naturally learned by the [[Aqua parasol|Aquarella]]. It is no longer naturally learned by the [[Genosidoh]], [[King slime|KingSlime]] or [[Gustbluster|WindMerge]].
 
==={{DQMJ}}===
Insulatle can be learned from:
*[[Anti-dragon]] (50 points)
*[[Bird Brain]] (80 points)
*[[Bolsterer]] (52 points)
 
==={{DQMJ2}}===
Insulatle can be learned from all the skills it could be previously, though the point requirements for [[Bird Brain]] and [[Bolsterer]] have changed. It can now be learned from:
*[[Battle Road Master]] (36 points)
*[[Bird Brain]] (70 points)
*[[Bolsterer]] (38 points)
*[[Great godbird (skill)|Great godbird]] (26 points)
 
==={{DQM3D}}===
{{Stub}}
 
==={{DQM23D}}===
{{Stub}}
 
==={{DQMJ3}}===
{{Stub}}
 
==={{DQM3}}===
Insulatle costs 4 MP and will reduce breath damage for the party by 50% for 4~7 turns. It is learned through the [[Blusterer]], [[Breath Taker]], [[Cure-All]], [[Fluffy (Talent)|Fluffy]], [[Lord of the Dragovians (Talent)|Lord of the Dragovians]], [[Mouth Guard]], [[Sage (Talent)|Sage]], [[Smarty-Pants]], [[Snow Drifter]], and [[Woosh Virtuoso]] talents.
 
==={{DQTact}}===
Insulatle can be learned by [[Ice sculpture]] at level 26 and costs 24 {{MP}} to cast. It has a range of 1-3 squares away from the caster and can be self-cast, increasing the {{Breath}} resistance of the target and all allies in a 3x3 square for 3 turns.
{{DQTactSkill
|name=Insulatle
|kanji=フバーハ
|romanji=Fubaaha
|type=Spell
|role=Support
|element=[[Image:DQTact Non-elemental.png|48px]]
|mp=24
|range=[[Image:DQTact_Range3x3.png|48px]]
|status=[[Image:DQTact BreathResUp.png|48px]]<bR>Breath Resistance up
|description=Raises {{Breath}} Res of all allies in area of effect for 3 turns
|monsters=[[Ice sculpture]]
}}


==In Other Languages==
==In Other Languages==
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*[[Insulate]]--the single target, diminutive form of the spell.
*[[Insulate]]--the single target, diminutive form of the spell.


{{DQSpells}}


{{DQSpells}}
[[Category:Spells]]
[[Category:Spells]]
[[Category:Support spells]]
[[Category:Dragon Quest III spells]]
[[Category:Dragon Quest III spells]]
[[Category:Dragon Quest IV spells]]
[[Category:Dragon Quest IV spells]]
Line 79: Line 130:
[[Category:Dragon Quest X spells]]
[[Category:Dragon Quest X spells]]
[[Category:Dragon Quest XI spells]]
[[Category:Dragon Quest XI spells]]
[[Category:Dragon Quest Monsters: Joker spells]]
[[Category:Dragon Quest Monsters: Joker 2 spells]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D spells]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key spells]]
[[Category:Dragon Quest Monsters: Joker 3 spells]]
[[Category:Dragon Quest Monsters: The Dark Prince spells]]
[[Category:Dragon Quest Tact spells]]

Latest revision as of 18:10, 27 August 2024

Insulatle is a recurring spell in the Dragon Quest series.

It decreases the damage dealt by breath attacks by a substantial amount in all appearances, with the exact percentage varying between titles. Contrary to what the name implies, Insulatle reduces the damage of all breath attacks and not just fire and ice.

Appearances[edit]

Dragon Quest III: The Seeds of Salvation[edit]

Insulatle is learned by Priests and Sages at level 32, and costs 6 mp to cast. In the original version the spell will reduce damage by 33%, overriding any additional reductions provided by armour. This bug is fixed in all subsequent versions, and the spell will last 6~9 turns in all versions.

Dragon Quest IV: Chapters of the Chosen[edit]

Insulatle is learned by Meena Mahabala at level 29, costs 6 of her MPs to cast, and lasts for 6~9 turns. It reduces damage by 50%, setting the precedent for nearly all future appearances.

In the remakes, it can also be used by Divs.

Dragon Quest V: Hand of the Heavenly Bride[edit]

Insulatle costs 3 MP, decreases breath damage by a massive 70% in the original Super Famicom release before being nerfed to 50% in all subsequent versions. This is likely the reason why armour resistances are weaker than usual in V.

Name Level
King cureslime 7
Metal slime 10
King slime 10
Parry 23
Revaulting horse 27
Conkuisitor 40

Dragon Quest VI: Realms of Revelation[edit]

This spell is obtained by advancing to Rank 2 of the Sage vocation, and once more costs 3 MP to cast. In addition to breath attacks, the spell also cuts Tidal Wave and Big Banga in half.

The enemies aggrosculpture and loss leader can use this spell.

Dragon Quest VII: Fragments of the Forgotten Past[edit]

Insulatle features the same traits as in the previous game but now lasts 6~9 turns. It is once again learned by reaching rank 2 of the Sage, but in the 3DS remake it can also be attained by reaching rank 3 of the Armamentalist, rank 3 of the Monster Masher, rank 1 of the Druid, rank 1 of the Hero, rank 4 of the Vigilantern, and rank 5 of the Gripevine vocations.

It can be cast by the enemies kernel of truth, and div.

Dragon Quest VIII: Journey of the Cursed King[edit]

Insulatle is learned by Jessica Albert at level 25 and costs 3 MP. It lasts 6~9 turns, and can be replicated by Munchie's Chunky cheese. It can also be cast by the Infamous Monster Archfiend (Recruit).

Dragon Quest IX: Sentinels of the Starry Skies[edit]

Insulatle is learned by Rangers at level 26 and Priests at level 43. It reduces Breath damage by 25%, capping at 50% when cast twice, and costs 8 MP to cast. The effects of the spell will last for 6~9 turns.

Dragon Quest X[edit]

Dragon Quest XI: Echoes of an Elusive Age[edit]

Rab learns Insulatle at level 40 and cuts breath damage by 25% once more, but now costs 12 MP to cast.

Dragon Quest Monsters[edit]

Insulatle (then know as Barrier) is learned by monsters beginning at level 18 if the monster has at least 76 MP and 70 Intelligence. It is learned naturally by AmberWeed, KingSlime, MistyWing, WeedBug, and WindMerge. [1]

Dragon Quest Monsters 2[edit]

Barrier now requires 126 Intelligence to learn. It is naturally learned by the Aquarella. It is no longer naturally learned by the Genosidoh, KingSlime or WindMerge.

Dragon Quest Monsters: Joker[edit]

Insulatle can be learned from:

Dragon Quest Monsters: Joker 2[edit]

Insulatle can be learned from all the skills it could be previously, though the point requirements for Bird Brain and Bolsterer have changed. It can now be learned from:

Dragon Quest Monsters: Terry's Wonderland 3D[edit]

Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key[edit]

Dragon Quest Monsters: Joker 3[edit]

Dragon Quest Monsters: The Dark Prince[edit]

Insulatle costs 4 MP and will reduce breath damage for the party by 50% for 4~7 turns. It is learned through the Blusterer, Breath Taker, Cure-All, Fluffy, Lord of the Dragovians, Mouth Guard, Sage, Smarty-Pants, Snow Drifter, and Woosh Virtuoso talents.

Dragon Quest Tact[edit]

Insulatle can be learned by Ice sculpture at level 26 and costs 24 MP to cast. It has a range of 1-3 squares away from the caster and can be self-cast, increasing the Breath resistance of the target and all allies in a 3x3 square for 3 turns.

Insulatle (フバーハ Fubaaha)Tactlogo.png
Ability information
Insulatle
Role * Type * Element MP cost
Support Spell DQTact Non-elemental.png 24
Range Additional effects
DQTact Range3x3.png DQTact BreathResUp.png
Breath Resistance up
Description
Raises Breath Res of all allies in area of effect for 3 turns
Naturally learnt by
Ice sculpture


In Other Languages[edit]

Language Translation Meaning
ICON-FLAG-ES.png EspañolAislarLiterally to isolate or seperate

See also[edit]

  • Insulate--the single target, diminutive form of the spell.